Since SU5 launched, I’ve been getting all kinds of connectivity error messages like that. Typically, it’s Azure voice cutting out, but I’ve also had that same error you’re getting. No issues with my connection. I’m on 1 Gbit fibre and it’s rock solid all the time.
It’s hard to tell if it’s due to bugs with network code changes or whether it’s their cloud services getting overloaded due to the influx of Xbox users.
probably related to the scenery culling that was implemented with SU5. Maybe with the proposed fixes that come with WU6 this may abate a bit? I get it also, and notice that the heavier the scenery from an object redraw perspective, the more I am impacted. Hence airports seem to be the worst. Just my 2c worth…
SU4 I was hitting 16GB over London on ultra
Not it will not go past 8, that’s a resource degrade of 50% for me, and the visual difference is noticeable, does the Xbox systems have 8gb of vram available? Withought looking I reckon it has, and that’s why we are getting huge gfx hits
just a recent observation…after suffering from CTDs quite regularly, I went back to basics, starting with leaving the usercfg file as default ultra settings (was using LOD 4). I’ve now had a number of flights and no CTDs…?
I’ll just leave this here because it is worth considering
It doesn’t nean other hardware won’t be supported as I’m certain that’s not the case but I’m pretty certain SU5 has already seen some of the Direct Storage code implemented. One thing is certain if they have and that is that any overclocks will need to be done from scratch.