Please add power lines, antennas, masts and cable cars/gondolas in the mountains.
This info shall be available and mapped in OpenStreetMap.
Thanks
Hi @Seaman20209492 - You can also submit your suggestions to ZenDesk under the “Feedback & Feature Requests” category and be sure to provide as much detail as you can. This is an alternate method to share your suggestion with the developers.
Definitely radio towers, large power lines (hummers), and tall objects like windmills/wind farms, with flashing warning strobes.
If it’s noted in a sectional as an obstacle, it should be in the sim.
Yes, power lines is key, especially for GA low level flights and Helicopters. The data is somehow available via OSM (I think Xplane gets it from there).
Collision detection for the wires would be great too (currently not implemented in XP)
Yes, thanks I already submitted in the same request for improved terrain mesh (in general, not only mountains)
Could the community help add the transmission lines to the sim? If we have particular objects available for certain regions, it would provide some accuracy with what poles are used for what lines.
Missing radio/TV antennas was surprising to me as FSX had the exact placement and height of every single one, at least in the US, possibly the world, as I remember it.
Great idea, but they might want to optimize the code before adding all this FPS-grabbing detail. Perhaps when they institute DX12 or Vulkan?
Power Transmission Towers, Radio Towers & Smoke Stacks all are used as good checkpoints for VFR flight planning IRL, yet they are all missing in the sim.
Please get them incorporated into the new world of MSFS2020.
Yeah, the FCC has a public database of every AM, FM, TV, and cell tower complete with height information. I don’t know if it extends beyond the U.S. or if there are equivalent public databases outside. It’s really a gaping hole. Fly low over Seattle where they include the towers on Queen Anne Hill and nearby and see how much it adds to the VFR experience.
Power lines and masts are definitely important for VFR navigation and are noticeably missing.
Tall chimneys and smokestacks are missing as well in many places. The 1300-foot Kennecott smelter stack west of Salt Lake City is entirely non-existent. It didn’t even get turned into a tall thin skyscraper. This kind of information again for the U.S. at least is available from the FAA’s digital obstacle file. I was surprised X-Plane left them and the radio masts out as well. Both programs used to include them for generation after generation.
We spoke, they listened! Power lines are added!
I’d love to see Trains modeled in the game too. It’s weird to see flat pictures of train cars when flying above a railyard
I was also surprised seeing this:
However, I’m not sure if I was surprised seeing this (at KOSH RW36):
Whatever the developers use, it needs revising.
Also far from all power lines, which are marked on the VFR sectional, are in the simulator.
Seems power lines are partially added, whether placed right or wrong.
I’d hope they add churches as well. They are an distinctive landmark and the information about the building type is available on BING maps. It does not have to be an exact replica, but having a clocktower or whatever the countries prefered religion suggests, would be nice.
I wonder how easy it is for ASOBO to regenerate parts of the world. When I tried offline mode, buildings were still having the correct shapes. So I wonder how big patches would be. How realistic would it be that they regenerate the world if blackshark has a more efficient algorithm? Would it result in a 60GB patch?
You wanted power lines - now deal with it!
I checked that power lines and I must say on my home place that they are also sit on places that are on reality!!! Yes, only towers, lines I don’t see but as efect is perfect! Now I don’t understant to that picture near airport, really in my city can confirm (especially I checked places what I know exactly) are on their places heh very good.
Funny coincidence I just landed at LSGG last night myself and saw those. In reality they have some really cute low pylons that barely rise above the little depression they sit in. I can’t say I’m a fan of the power pylons in this form. I get stuttering now that I never experienced before and countless thousands of those high poly objects being drawn in must be part of it.