Quest 2 & 3 settings GUIDE - FS2024 and FS2020 tips & tricks

My friend has similar system to you and runs it absolutely fine, especially since DLSS4 became a thing.

I think without extra battery strap you’re unlikely to get more than 2 to 2.5 hours and that’s with a totally new fresh battery. As with phones those Lithium ION batteries don’t keep their full charge for long (like 1 year and they start getting less effective) so that will only go down over time.

With USB-C mains power and using VD wireless, you basically never have to worry about juice.

You can get a splitter cable so you can have power AND cabled connection though.

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Thanks for replying.

DLSS makes some instruments too blurry for my taste but I’ve also heard good things about DLSS4. However, if I’m not mistaken it doesn’t support my 3080?

Ok, so it doesn’t charge at all that way? Will need a battery-strap as well then but I gather that might be a must-have anyway for comfort?

No worries. DLSS4 does work on 3080. I think it is just Frame Generation that does not, but that is not usable in VR anyway.

I would agree DLSS was too blurry BEFORE DLSS4, but honestly that update a few months back was HUGE. Really a massive difference in clarity.

It does charge (from your PC if you are using the USB-C to send the video signal) but NOT enough to be an upward trend so it depletes. You might get a little more than 2.5 hours but not much. I have always used VD with mains power over the cable so no direct experience.

But as I say, you CAN get this thingy (or similar) so you can get mains power while using the cable:
https://amzn.eu/d/gTgz40I

SOURCES:

  1. Re: Charging Quest 3 during use? - Meta Community Forums - 1263170
  2. Meta Quest 3 Community | Hi. Has anyone used a USB C splitter for data and power | Facebook

I did buy the Elite strap (official one, but there are now similar 3rd party ones for half the price) for comfort, but not the battery type. Just a more comfortable strap as the standard one is pretty bad, although I think the newer revision of the Quest 3 they have changed/improved it a bit from the one I got 1.5 years ago.

EDIT TO ADD: Before we get more comments about DLSS being too blurry even with everything you can do to minimise that, I will say that YES of course there are still compromises with it. And everyone is different. And it does depend on what your flying entails (if you need a lot of glass cockpit in airliners then it’s not going to be as good as high resolution in 2D on a big screen, but for more analog aircraft it’s much better to read the gauges) …but you got to make it what you can to fit your needs. I think we are a generational leap away from being able to have VR in full clarity without needing tricks (that yes, do introducing ghosting etc). It is really NOT perfect, but I am happy with the trade-off, it is all a big compromise.

Now if I could just solve the constant annoying stutters related to scenery / object / airport loading!

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Thanks again!

I stand corrected on DLSS, it does seem to support my card to some extent at least. But as you mention, my use-case with mainly airliners has been the major issue before so could still be a hurdle.

I’ve been trying to read up on all this for months and now I’m at the point of likely having to just buy the Q3 and a TP-Link AXE75 router and taking the hit if it doesn’t work and I can’t return them.Or moving on with 2D and saving up for a new rig :slight_smile:

Even with glass I find it good enough now but I have a 4080 so maybe I can push a bit more on base resolution.

The only thing for me that is actually blurred to the point of not being able to read at all if they are moving is the “10’s of feet” in the altitude carousel bar thing. But really 10’s of feet is not such an important piece of information. Airliners usually call that out in audio anyway, right?

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One thing I’ve noticed with the blurred altitude display in VR when changing altitude is that if you move your head in towards the display and the numbers get larger, the blurriness goes away. DLSS does rather well at interpolating frame movement on larger objects but compromises on the smaller ones.

This is a known perspective in DLSS blurriness

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How do you cure the altimeter blurred when ascending and descending- I am on DLSS ‘K’

You learn to live with it. With DLSS you gain a lot of performance and scenery visual enhancement but you loose the instruments sharpness.
Get back to TAA if this bother you.

TAA and 2020 just don’t seem to fit with me.
I’ll live with it as you say

Cure for me with my QPro/rtx4090 with link cable is to apply 1.30 pixel density with the Oculus Debug Tool (ODT). This together with the latest dlss and preset overrides using dlss/balanced in sim gets rid of any cockpit instrument blurring. No way I’d go back to TAA with all its shimmering (esp. at night).

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For what it’s worth, here is my set up which is giving me the best performance yet in 2024 (with an i7 12700 KF, an RTX 4070ti and a Quest 3).

Flat screen settings to low end global settings.
VR settings with DLSS Auto and global settings to High End.

Oculus debug tool 1.3 pixel override and ASW force 45 disabled.

May not work for everyone, but if you have the same rig as I do, you may get some benefit.

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Maybe you didn’t watch the video.

Stop trying to make people copy settings. This is not how it works. If you are flying a default Cessna 172 at the desert, guys with a fenix a320 landing at LaGuardia will need a completely different lower setting to be at 80% max GPU load.

Copying settings for VR it’s an absolute non sense.

Each flying situations require different settings. Unfortunately it how it works.

You need to learn to customize or you’ll overrun your system or left a lot of performance on the table

Er…, maybe you didn’t read my post carefully. I said that my settings may not work for everyone. That’s hardly ‘trying to make people copy settings.’ It’s reaching out to people whose rig may be the same or similar to mine and suggesting they may like to try the settings themselves. That’s how a forum works. A sharing of ideas and opinions, including sharing settings the contributor has found to be helpful. Even your opinions have value in a forum like this.

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Quick question please:

I want to run my quest 2 with msfs2024, but microsoft’s store app is ridiculously bad (you search for ‘meta horizon’ and nothing is list let alone alphabetically!) so, I cannot seem to find Meta Horizon or any meta quest software anywhere. Is it all intergrated in windows now?

Thanks!

You need to download it from Meta, not microsoft.

Since we all usually sit at a PC to fly in VR has anyone thought whether the head tracking is confused by having the sim visible running on the screen in front of us!?

As I think I’ve just learnt an interesting lesson the other day in increasing FPS using my Quest 2, if I have MSFS running on my external monitor and I turn that monitor off… then it feels a lot of smoother, I presume it’s because having the sim visible to the headset it was making it difficult for the headset to track - so hiding the flightsim on a shutdown monitor means less visual distractions for the headset seemingly perhaps!!!

That crossed my mind, but I dismissed it as I doubt the camera is interpreting the flat screen as a 3D image and calculating the scene, I would think the designers would have set the tracking program to identify fixed points in the environment that do not move in relation to the user and set them as the coordinate location they use to track the users movement. But it’s only a guess and I do not know… and even if correct you are still saving energy use!

What I was wondering is does turning off the monitor reduce the load on the GPU? But I think even when off the GPU is still processing the visual data signal to the monitor.

The other thing I never found an answer to is …does it help or harm performance and quality of the VR signal if the flatscreen graphics image is set to the lowest visual settings and at the lowest resolution thus making the GPU have to work less? But since the image on the flatscreen is the sterioscopic one in the headset they may be related and better if matched.

The tracking algorithm will not track moving objects, so no difference with monitor on or off.

Just use GPU-z. You’ll notice that once you start the VR session, you can switch the monitor resolution to 4K, 1080p of turn if completely OFF and the GPU load will be absolutely the same.

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Just one more question on my looong list that has been answered. Thanks.