Huge huge difference. I would highly recommend this, stick with 100% render resolution and medium texture settings. Im using the default settings on the virtual desktop streamer. I turned off motion smoothing on Steam VR.
Quest 1 here, and yes Virtual Desktop definitely works way better than Link.
One of the main reasons is that Link somehow uses about 30% GPU to do its thing while VD only needs 5%…
And VD doesn’t send the frames in parts like Link so much less glitching, image is always great.
Hey, I’m new to the VR world so excuse the basic question, with virtual desktop do you need need to hook up any cable to the headset or are you totally wireless?
That would be a huge bonus.
I have heard so many times that VD (wireless) performs better than Link (tethered) – not just in MSFS and FPS wise, but graphical fidelity as well. It’s quite amazing that a single developer is beating FB, by a mile.
Quest 1 owner too, unable to pass in vr mode, the screen tur to grey, i can listen the music of msfs, but no visual, just a grey screen. I i open steam menu (left button menu) i can see msfs in background, if i close that menu, it return grey. Any suggestion? TY
You’ll need to make sure you have OpenXR downloaded and installed in your computer. Generally if you have the developer mode enabled on the Quest and connect it via the link cable it pre-installs it for you.
Otherwise you just need to install it and should fix your problem.
side note make sure MSFS is the active window. Ive found if I have the steam interface displayed on the computer, I have to alt-tab over to make sure the MSFS is the active window.
for reference Go into Oculus Application on your computer launch it,
Make sure you have the Beta -> Public Test Channel activated.
This should push the new V24 of the software . Install it restart
Launch Oculus Application - > General -> Unknown Sources to On
then try CTRL +TAB when sitting inside the plane
You need to set the famous registry key:
HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1
ActiveRuntime to steamxr (normally “C:\Program Filies(x86)\Steam\steamapps\common\SteamVR\steamxr_win64.json”
Yes, that’s correct, although VD lets you choose 60, 72, 80, or 90 Hz refresh rates, so you can reduce the demand even further.
For me it’s still not the best solution for MSFS, because I prefer the fluidity of ASW vs. the slight (but not too bad) blurring movement you get without it. But, for some reason, ASW is very glitchy in MSFS as well as X-Plane, due to whatever weird rendering method they’re both using.
Many people would probably prefer the VD result though, just depends on what you find more annoying. VD is a brilliant piece of software and the dev has definitely embarassed FB/Oculus at their own game, without even having low-level access to their underlying runtime code. Well worth its price for wireless PCVR gaming.