Quest 2 implementation seems to be bugged, I’m not sure if it’s on the simulator side or an issue with how Oculus implemented it.
With a very high end system (RTX 3090 - Ryzen 9 5950x) I was getting terrible stutters on the lowest settings, Tried everything, including the fix suggested above. The only thing that seemed to help was actually making the settings much higher, which seemed strange.
Then, I tried it with my older Rift S headset, and what a night and day difference. On the Rift S, it’s butter smooth on even High settings. It was actually quite an eye-opening experience.
So unfortunately something is wrong with the Quest 2 implementation especially since everyone seems to be complaining about it.
Thanks for posting this but I don’t understand how you use WMR OpenXR with Quest. I have a Steam copy of MSFS and when I installed WMR Open Xr it stopped VR from working. I had to switch back to Steam OpenXR to get it working again.
OK, I refunded Steam and bought the game again from Microsoft Store. Still, I can’t make it work with WMR OpenXR. It will only detect my headset if I select Oculus runtime for OpenXR and it won’t show the “custom render scale” slider. What is the runtime you are using?
It wont work. WMR wont work with your Oculus. Those settings on the WMR OpenXR app will make no difference when using oculus. For Oculus you need to use Oculus OpenXr Runtime. You can run Oculus using SteamVR runtime, but there is no advantage and it causes some issues, like distortion and wrong world scale.
I see… Thanks for your reply. Actually, I see one advantage using SteamVR runtime despite the distortion and wrong scale: reprojection seems to be working better than Oculus’ ASW, at least for me. With SteamVR I have some stuttering, but seems quite “linear”, while ASW distorts the rendered images in a way that is unacceptable. By the way: I am not cranking settings up by any means and I am using a RTX 3080 and a Ryzen 5 3600. Not the beefiest PC around, but it should suffice, I guess…
Thanks. Has someone managed to get a similar FPS with the Steam version and similar hardware? I have I7 8700K OC 5Ghz, 32 GB DDR4 2666MHZ, GTX 1080 and get horrible FPS and stutters even on low settings. I would love to see your settings (or a setup guide) if you managed to get a smooth experience.
I just bought a 3070 (3080 is ridiculously out of my budget) and I still get horrible-to-unusable performance in VR. I also have the Steam version. How do you “not use SteamVR”? I am not aware of any other way to launch the game.
There are a couple of methods for the game to use Oculus VR - edit registry so OpenXR uses Oculus runtime.
I just upgraded to a 3070 also, with Quest 2, settling for 28-30fps on fairly high settings. Need to find a way to make it lock to 30… OTT is a bugging my main thread and slowing things down, use dev tool for lock. Also, MSFS for some reason seems to like the 90Hz. so I am on 90Hz, render res to 1.3x in Oculus App. (4128x2096). Render scale 100 in game. Its possible, keep tweaking…