I have been trying to figure out the solution for this. I run the following hardware:
MSI GS66 Stealth laptop
RTX2070 MQ
16Gb DDR 2666Mhz
2TB Samsung EVO 970 SSD
1TB Intel SSD
Intel i7 10750H
ASUS GT-AX11000 Tri-Band Router (with Oculus on dedicated 5Ghz channel)
–
Start Computer
Start Quest 2 (tried 72Hz 1.0 RR & 90Hz 1.7RR)
Run Virtual Desktop in Quest 2
Start STEAM Client + Steam VR
Start MSFS (within Steam VR showing my desktop RR 70)
Get ready to fly and THEN switch to VR mode in MSFS
It completely crashes the system. I get a black screen most of the time. Sometimes SteamVR tells me “Up Next → Flight Simulator” and shows a few flickers of the simulator, but crashes
ANY THOUGHTS?
Nvidia 461.09
Virtual Desktop 1.18.7 - Latency <50ms and bandwith of 1200Mbps
Since you didn’t receive the “no headset found” error, I think your Virtual Desktop and SteamVR did find MSFS, but failed because of bottleneck somewhere.
Higher Super Sampling in SteamVR did cause VR menus and environments to slow respond but in my recent test SS 2.0 still worked fine for MSFS VR. If your auto setting in SteamVR for SS is too high, it may cause issue.
Finally, it’s strongly recommended to connect your desktop to router with an Ethernet cable, not WiFi. You mentioned laptop, so maybe you use WiFi for both laptop to router and router to headset?
I’ve had that happen to me numerous times. Yesterday I had the sim performing beautifully in VR with the Quest 2, super smooth with no issues at all. This morning I boot it up, no change to the settings, and it stutters and I get horrible screen jaggies.
You can go around in circles tearing your hair out trying to get back the performance you know you should be able to have but you also have to remember its very early days for VR in the sim and there’s still inevitably a lot of bugs to be ironed out.
Its all very frustrating. I love VR in the sim - its amazing - but at this point its really only just potentially amazing for a lot of us until Asobo sort things out and optimise it.
Apparent changes in performance with no changes in settings isn’t just restricted to VR. It also seems to happen to me sometimes when in 3 monitor mode. It’s quite difficult to understand at times why there is a seemingly change in performance/fps.
I’m starting to believe real-time weather might be causing this sometimes. Not because there would be times when weather conditions would be so complex it would drastically bloat memory or resources, rather, because the data coming from the weather servers would be hill-formatted and causing FS2020 to choke on it.
Otherwise there is another issue related to FS2020 spawning hundreds of seagulls and other fauna 30nm away for example, and this one is very nasty because there is no visible indication this is happening:
Try setting MSFS and Oculus or Steam VR apps at HIGH priority in Task Manager. Sounded like your CPU (or USB bandwidth) was working hard on other things.
Another thing could have caused the issue is your SS settings. If it’s too high, your VR performance will suffer. I heard Steam VR may auto set it at higher than 100% if you have a good GPU. Manually set it to 100% will give you better experience.
Not sure if this was directed at me or not, but I’m connected to my router via Ethernet and the Q2 is connected to the dedicated 5Ghz band (1200Mbps in VD)
I cannot get it to work unfortunately. Not sure what I’m missing
Thanks for the tips. Even though I use the Steam version of MS2020 I’m not running it through Steam VR. Doing so just adds another unnecessary layer into the mix.
I’ve got an RTX 3080. I’m not doing any more tinkering with it until Nvidia and Asobo get things a bit better optimised for the 3000 series cards in the sim. It does sound like a lot of 3080 and 3090 owners are experiencing difficulties with stuttering and bad performance.
In the Settings - Video menu, you can see super sampling was set in auto. Then when you click on “per application” (not sure about exact name) button, and select MS Flight Simulator, you can move a slider from 100% default to say 200%. 200% here actually is not 2.0 SS though, but 1.5 or so. You can tell that from resolution figures.
I am still not so sure. I tried 1.6 and 2 Super Sampling, but didn’t feel the imagery were much batter. When I used Oculus Rift S, only SS = 2 was acceptable to me.
In VR it’s always more blurry and less crisp than what looked like in the screenshots. However, if you find VR graphics is intolerable, then you should use higher graphic settings especially render scale. You may lose some frame rates, but as long as you have stable 18+ fps, your VR experience will probably be better off with higher graphic settings.