Update 10/14/2023 - I bought the elite strap for the head unit to replace the horrible factory strap and it’s a night and day improvement.
2nd - All my initial testing listed below was with the TBM 900. I flew Denver to Aspen and results were as below. However…I flew the PMDG 737 back to Denver and the performance weakened. FPS we’re about 20 coming in for a landing at KDEN. I’m just not impressed with the Quest at this point and certainly not at $600 for the unit and a decent head strap vs my G2 which performs significantly better. Might just send it all back and wait till deep into next year to try again.
Ok guys as promised here’s the update after spending a few hours with it experimenting on day 2. Some of my Oculus days experience is coming back now.
1.) The Quest Hates Nvidia DLSS Super Sampling. Back to TAA. This made everything in the cockpit nice and crisp and gained some FPS. I forgot that DLSS was what finally got the G2 in the sweet spot. The quest does not like it. Maybe they can fix that later.
2.) Regarding the side to side head turns causing heavy distortion: Sadly, I had to turn my TLOD down to 100 from 225. Once I did this, that distortion mostly went away…and I gained FPS at the cost of the clarity that the higher level gives you.
With these changes my FPS was pretty close to what the G2 gives me …. Close…but still not as good as the G2. Couldn’t get any higher than 37 FPS flying around Seattle but it was doable after these setting changes. G2 is probably 15% better and at twice the TLOD setting. But still both mostly on ultra. Switched from KSEA to PHNL in Hawaii and flying there was pretty nice. Quickly got up to 70+ FPS as I got over the ocean. G2 gets 80 here. Lastly I switched to KJFK in New York City. Here the FPS were close to my G2 but you get the lag in bring the frames which the Nvidia DLSS takes away on the G2 but since DLSS is not effective at this time on the Quest, your eyes and brain get taxed with that frame lag.
Only other setting I changed was I had to tell the oculus debug to disable ASW. Defaults to auto and the quest does not perform as well with it on in my experience. This was the case with my old Rift too.
Last note: Tried with DX12 when I was around Seattle and did gain a few frames there but I still like the overall look with DX11. (Got 41 FPS vs 37 with DX11).
I’all update more as I discover new things. Hope this helps.
Original post below
I got my quest 3 today. I’m an oculus fan but have been on a G2 for the last couple years. My machine is fairly high end. Intel 11900k, 64GB ram, all m.2 drives and a 4090.
I used Seattle (KSEA) with clear skies middle of the day for reference. I run most of my settings on ultra. I’m using a link cable to the PC.
On the ground sitting still at the airport on the runway the G2 is getting about 30FPS (there’s a reasonable amount of traffic so that’s typical at a big busy airport). The quest 3 is getting about 20. In the air around Seattle the G2 is getting around 38. The Quest low 30’s at best. If you look straight up at the clear blue sky the G2 is getting about 48, the quest about 37.
The most notable thing is my G2 is reasonably smooth in any of those situations. The Quest….not so much. For example if you turn your head quickly side to side in the G2, it’s nice and smooth but the quest 3 you really see it straining at the outside edges of the lens. Very noticeable. In addition, the quest has plenty of stuttering and what I call catching up of the frames but the G2 is smooth throughout.
At altitude with the G2 Iam typically around 60 FPS. Ikve seen it over 80 over the ocean. I’ll try the quest under the same conditions tomorrow and update this thread.
I tried various adjustments within the oculus app, and open CP with no improvement. In fact motion reprojection made gauge movements blurry.
I’ll try some more tweaking tomorrow.
Other than flight simulator the headset is pretty neat. The lenses are great where the G2 you have a more limited area of the lens is clear. More to follow.