Raymarched reflections

I like the new reflections.

Additionally, the very first post in this thread shows some pretty amazing before and after. Well done, Asobo!

Unfortunately, in VR, raymarched reflections are a disaster.
Any vertical head movement makes them move horizontally in an exaggerated way. Extremely annoying, to the point they have to be disabled.

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sad. i hope it gets fixed soon. absolutely love the experience on a traditional monitor.

Hmm, that’s not before/after, that’s off/on.

As far as I can tell there’s nothing new other than the name. Does anyone have actual comparisons of pre-SU5 reflections versus the same area & lighting conditions with the current reflections that shows an improvement?

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Glass reflections have been in since launch.

Those were there before this update.

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Raymarchedtracing check what is happening on the nose of your airplane.
I think in UserCfg.opt set raytracing on=1 it under Vsync and HDR10
Also enable raymarchedtracing enable=1 and quality on 3= highest
I think it is a mirroring layer which move moving clouds shapes across reflecting surface of the airplane.

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Indeed, cockpit reflections changed too… it’s a bit getting used to ! not sure if they finished it !

Did a little research on one of my favorite photography topics, reflection in water

Ok, I revisited Milford, Moses Wheeler Bridge… both images are Ultra mode, top is MSFS now, after WU6-HF1, the Paint window shows an image before SU-5 (7-juli)

There is clearly a quality improvement in the Ultra tree reflections in the water. I am not sure when that happened, it could have been SU5-HF2 also, not the current WU6-HF1.

Same comparison, Medium set in MSFS now (top). I think this shows the current Medium is better than pre-SU5 Ultra, on reflections of trees in water. The reflection clearly shows a green color, the pixelation grains are finer.


.

Other than different degrees of shimmer due to the water surface I don’t see much difference?

I’m sorry to be a party pooper, I just don’t see what’s so different other than the shimmering, and still don’t after these screenshots. :frowning:

Can’t make it more clear than this.

image

Different angle on the trees, so looks different. Only other difference is with the ‘scatter’/‘shimmer’ that I already described.

Nope… I checked that. Time of day too. See comparison above, level of detail is around 2x imho… lower image shows more coarse pixelation on the reflections.

And keep in mind I’m not claiming this “raymarching” actually exists… but something was solved with pixelation issues, there are better reflections now.

It’s trivially visible that the angle is different from looking at the photos. Good day.

I turned my camera while doing these images… I’ve seen a lot of angles, and with every distance and angle I find more detail.

Please show yours :wink:

Well, the important thing is that folks are happy with how it looks. :slight_smile:

Since the topic author is now talking to me in DMs, I’m just going to confirm that the water surface shimmering has changed. I recognize this and mentioned it several times.

Good day to you all.

I think it’s even more annoying than that in VR. I have a pretty big latency between my head movement and reflections. Reflections follow the movement with something like half a second late, which mean it take several frames > 15/20 at 45fps locked) to stabilize when you stop moving, and that in all direction. I agree I have now to set them OFF in VR. Possibly the problem is the same on monitor, I didn’t check, but the greater fps and the fact you don’t move your head like in VR, may minimize the problem…

I checked with the monitor. It’s significantly better because of the lack of movement.

Even with a high frame rate in VR, the motion being not synchronized with the actual head motion makes it awful like you described.
I came to the conclusion (possibly incorrect) that the root cause is an angle miscalculation with the head movement in VR - thus, the projected raymarched reflection is improperly placed.

Anyhow, like other issues, I guess Asobo will fix it in an upcoming update. Until then, I have to turn them off as it’s way too disturbing in VR.

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In some contexts, avoid higher levels for Raymarched reflections.

This afternoon, I landed ICON-A5 on the water, when I put a sundawn time (early morning) and put settings on Ultra to prepare the screenshot, I saw this

These black wing shadows ! A complete spoiler ! Ok it’s supposed to be a shadow or a reflection ? and this pixelation… let’s switch the Raymarching off, I see this,

Also very bad… you can’t see any effect (shadow or reflection) on the water, the aircraft seems to be cut in half.

Ok, let’s set Raymarched reflections to Medium, there we are… :slight_smile:

Of course, this is a special case. But it shows that Raymarched reflections are sometimes overdone, too much black seems to be reflected. The wing underneath is black (in its own shadow), so you see a black object reflecting in the water. That reflection should not be too prominent.

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I have this exact issue. If i turn it off its gone
But the quality reduce is bad

I’m on NVidia DLSS the new update
Beta 10

DX12 beta

Can you help

All my settings are ultra high

It’s irritating to see the on screen build up of those shadows and dark reflection on water

I was flying golden gate bridge and the whole bridge is reflected terribly

Please guide or help as soon as you can
This is super terrible a game 2 years into development why are we paying for it?
Are we testers or users?

Thanks

I have posted issues but never have i got a single reply from The Game Developers.

Please help

What happens if you turn the DLSS thing off ? Also you may want to experiment with the MSFS shadows and anti-aliasing settings. DLSS is known to affect anti-aliasing. Take into account DLSS is a self-learning system, that makes up its own pixels between lines. That could cause artefacts when shadows don’t have the same lighting angle as trained. DLSS hasn’t been around for too long doing MSFS, maybe it requires regular updates. Make sure you keep that thing up to date, else it will spoil newer scenery.

And yes, we are all testers. This is a 10 year project, MSFS will require some patience… but the nice thing about paying for it: the updates are free, also the world updates. I downloaded 100 Gigs of artwork and aircraft, since I installed it in 2020 october…

As for real answers… this is a very old topic, maybe it would be better to put your question separately, as you’re running the newest version. Make sure you post pictures and describe what is going wrong.