Just voted this thread, is there an official timeline from Asobo when this turbulence will be implemented?
Noting official I think. They said there’s a major weather engine overhaul planned somewhen next year while we may see some minor improvements at the end of this year.
Where did they say that ?
The Engine overhaul is more focused on the general data (like where does it rain, where is it windy and so on), but no update for turbulence itself.
The second question about thermals was actually from me and they didn’t really answer it, only they gonna work on it later and mentioned the glider developer. So the best bet is: turbulence, up/down drafts, thermals gonna be introduced next year together with the glider release, because they have to update something to make them work within the sim (but could be by the end of next year, just like the helicopters).
We gonna get more information with the next Dev update this thursday, because my thread Thermals, up & down drafts - realism update needed! made it into the top 50
Already looking forward to the Q&A. And crossing fingers that we’ll get plenty of info about bugs and missing features.
So i didn’t remember hearing in the latest Q&A session about turbulence in clouds only wake turbulence eventually in 2022, didn’t I get it right?
You’re right! I didn’t hear it neither… Unfortunately we will still be able to fly a C152 in thunderstorm without any turb associated to severe weather conditions like in arcade mode (no convective winds where it is simulated in Xplane/Active Sky), at least by flying MFS2020 we are allowed to fly any GA no matter the weather conditions are and then we can make beautiful eye-candy screenshots of CB/TS !
…
Anyway it’s a big time joke that they didn’t really care about realism. Just talking around that’s it…
However we had enough votes to raise our voices about Thermals, up and downdrafts wind that is planned in 2022!!!
Still updraft/downdraft limited at 1000 ft/min!!! ??! .. an other joke that kills immersion and realism.
They only talked about gust winds by the way (can’t figure out that what we call it a “Flight Simulator for simmers” as Jorge said in the Q&A but the game doesn’t simulate the minimum, even Gust winds and other realistic features not-simulated as well which are the corner stone of a Flight Simulator!) but at least they will care about Gust Winds in the new sim update 6, not that bad let’s put that way despite a big frustration! …
Well I’ll fly MFS2020 back in 2022 when it will provide the minimum realism required.
Is it really that difficult to turn back on gusts and in-cloud turbulence in LIVE weather?
Yes, we know we must wait for overhaul of the wx engine, but cant you at least fix gusts and turbulence?
Flew yesterday to EDDH where real life weather, and METAR, were showing gusts, TCU, etc. But there was absolutely 0 (ZERO) gusts and turbulence throughout the whole flight from LKPR.
while flying through stormcells, big cumulus clouds, strong thermals or just having bad weather in general:
-
possible loss of control
-
if a certain wind speed exceeds the maneuverability of an aircraft, that’s how it should be simulated (please no more sugar-coating)
-
realistic turbulence behaviour
-
realistic up & down draft strength (there is a lot possible in real life)
-
wind shear, gusts, microbursts, hail
-
rain / snow physics effect on the airplane (worse lift, greater drag)
-
Hypoxemia & Oxygen system
In real aviation it’s vital to check the weather and weather forecast / API to make a decision which route you take or if it’s even possible to fly.
It’s not necessary to do this in MSFS because everything listed above is simulated only to a certain extent, just visually or not at all.
It would make flights much more lively and fun in general if you would consider to simulate realistically the dangerous side of aviation. So here is the Wishlist topic. ![]()
Totally agree. This would be fantastic. Voted.
One thing they did really good is icing, but that’s so far the only ‘‘danger simulation’’, sadly.
Edit: not the case any more, they downgraded the icing badly, making it only visual
so here is another wishlist thread for that:
improve icing physics on aircraft
and bug report:
REGRESSION: Icing has no aerodynamic impact
Yeah, all I ever seem to get is clouds and (ice) rain/snow. Anyone ever seen hail?
I think this may be partially implemented already. In an earlier version of the sim, I could barely climb over the trees near my local airport in a C152 during heavy rain. I’m not far from sea level. I’m not sure whether temperature or something else could’ve been the real factor though.
Hail, definitely not implemented, but also a good point, gonna list that as well ![]()
The negative rain effect is not implemented currently in any form, was tested from the glider development team (GotFriends).
Well, me.
Making the sim be able to realistically model these things would mean a HUGE amount of additional code that would make the whole simulation way more complex.
Even the most modern and most advanced professional simulators do not model real extreme weather. Not only because there simply is not enough data to do it correctly and modelling it in simulators would give false muscle memory to pilots, but also because it does not matter a lot. If you fly into a moderate downdraft close to touchdown you are going to crash. No training will prevent that.
This MSFS, and it s aimed at an audience of a few million people. Tweaking it to handle extreme weather makes not a lot of sense. Teaching people to avoid it like the plague does make a lot of sense as that is what pilots do. This is a flight simulator. Intended to simulate what it is to fly an aircraft.
- If you see a huge dark cloud, higher than it is wide. Do not go there.
- If you see a lot of lightning, go somewhere else.
That is what real pilots do. That is realism. If you get into bad weather it is because somebody, somewhere made a mistake.
There is nothing wrong with making it more complex. That should be the goal right after making it stable.
By that logic we shouldn’t have any up & down drafts at all, because it’s ‘‘not 100% accurate’’ it gives people false muscle memory, in a simulator where we don’t even have force feedback ![]()
It would make a lot more sense, having the possibility of bad weather occurence gives the million of people a lot more excitement.
There is no reason for a simulation which aims to simulate aviation to ignore that fundamental aspect.
Just because no simulation did it correctly somewhere else doesn’t mean Asobo/Microsoft can’t do it.
But people make mistakes, but if you don’t simulate it they wont know ![]()
Ive landed during storms before and have experienced pretty much all of these things - definitely space for improvement but I cant really think of another sim that does it better. Keep in mind, my experience is almost totally in airliners, not GA (though I have done some fun landings in the Kodiak).
I’ve had some intense landings in Salty747, FBW A320Neo, Aerosoft CRJ-700, and Justflight BAE-146 in storms.
I’ve played a lot of sims over the years and have not found these to be easy landings - if you’ve already mastered perfect butter smooth crab landings in max live weather crosswinds in this game then color me impressed.
Some of the things like gusts were in the sim, got disabled and now gonna come back maybe. Up and down drafts also were in the sim much stronger and got limited, now reworked with thermals for an basic implementation.
Not all of the listed above are completely missing, some are just too limited in terms of realism, just that everybody can have a chill flight no matter the conditions.
What I’m trying to say is a lot of this is too far away from beeing realistic if you end up with an small ga airplane in an big cumulus cloud and have almost no effect, while in reality it would throw you around, for example.
Asobo mentioned some sort of advanced CFD simulation in the future and I created this thread so people can vote for more realism or they don’t vote if they should leave it more arcade like, like it is right now.
I put my vote in for your topic as I want it to be as realistic as possible ![]()
Thank you, if you guys have any additional idea what should be improved or implemented for this topic, let me know. Sky is the limit ![]()