Redgrave Redux — Boeing 307 Stratoliner Improvement Mod

Purpose

The scope of this mod is twofold and, likewise, will have two phases:

  1. Fix various bugs/issues and implement base systems in the Boeing 307 Stratoliner

  2. Bake in some state saving and realism for an enhanced simulation experience

Note that Phase 1 will, most likely, be followed up with additional releases to address and tune any related issues/oversights. Phase 2 will be a follow-up release once its ready.

The reason for splitting the development into two phases is primarily to give owners (and prospective owners) of the Stratoliner something to be excited about and to get them flying and enjoying the aircraft now without having wait on an extended development period while I attempt to implement all my desired features.

Introduction

Readily available technical documentation for the Boeing 307 is scarce and not very detailed. Only ten aircraft were constructed and only one is still in existence. Several of the aircraft went through significant modifications due to their WWII service and subsequent post-WWII refitting history. All of which adds to the problem of gathering accurate and detailed information. That said, vintage documentation, technical articles and drawings were sourced to direct all modifications. Additionally, a 2012 paper presented to the American Institute of Aeronautics and Astronautics regarding the history, development and implementation of the Boeing 307’s pressurization system was also referenced. I have requests placed with both Boeing Historical Services and the Smithsonian National Air and Space Museum for detailed technical documentation. Should either be granted, further updates and/or changes may be in order.

Some creative license was taken in terms of direction where no information has been available to detail how it “ought” to be. As such, much “reading between the lines” has been done to make sense of various aspects of the aircraft systems. Furthermore, what iteration of the aircraft should be modeled? The 307 as it was originally built for Pan Am, the 307 as it was originally built for TWA, the 307 as it was refitted, or some combination of the two?

This is the first time I have ever attempted developing a mod of this magnitude and the learning curve has been exceptionally steep. This project has been a labor of love and is open to constructive criticism and suggestions for improvement and future features. A huge thank you to those in the community who offered assistance!

Understanding the 307’s Pressurization System

When Pan Am caught wind that Boeing was developing the 307, they were keen to invest in the aircraft for use on their South American routes. Due to the terrain, they were having to fly around mountains. Pan Am saw the 307 as a means to shave days off of travel time by being able to fly over the mountains and take more direct routes between destinations. Boeing asked Pan Am what altitude the highest airport they flew out of was, which was 7000’. Boeing, therefore, set the initial cabin pressurization altitude at 8000’. This means that the cabin altitude in the 307 is non-pressurized up to 8000’. Once the aircraft passes 8000’ the system begins pressurizing the cabin and maintains a 2.5 psi (2.65 psi max) cabin pressure differential. Interestingly, early aviation high altitude flight experimentation determined that supplemental oxygen was not required up to 12000’. The 307’s cabin altitude, therefore, maintains 12000’ when the aircraft is flying at 20000’. The 307 was the first aircraft to employ a Flight Engineer, whose job it was to primarily monitor and manage the pressurization system.

The gauges and levers on the Flight Engineer’s panel are not quite right for truly simulating the 307’s pressurization system. The Cabin Differential Pressure gauge was actually a Cabin Blower Pressure gauge, which was used to monitor the output pressure of the individual cabin superchargers. The Flight Engineer would use the three-position (modeled as a two-position) Cabin Differential Pressure lever and Suction gauge to monitor atmospheric pressure and the duct flow of each cabin supercharger. From those values he could determine what the pressure differential was. The Cabin Supercharger Outlet valve was a five-position lever that allowed the system to be (from left to right): pressurized from the #2 cabin supercharger, open to atmosphere (no pressurization), pressurized from both cabin super chargers, open to atmosphere, pressurized from the #3 cabin super charger. Since the lever is modeled as two-position, fully left is open to atmosphere and fully up is pressurized by both cabin superchargers when altitude is >8000’.

Understanding the 307’s Supercharger

Pan Am stated that the 307 was designed for full throttle takeoff at sea level. As such, their takeoff performance at higher altitudes was compromised. The takeoff performance in this mod has been modeled upon this, so full throttle take off is necessary and available takeoff power will be lower with altitude. Since there is no available supercharger shift lever, the second-stage shift will occur automatically and is set to not over boost the manifold pressure at the shift point. Shoot for a 1200’/min climb rate noting this will falter somewhat as you approach the supercharger shift point. This will, again, falter as you approach the cruise ceiling of 20000’.

Understanding the 307 Cross Feed System

This was tricky. After reading and re-reading numerous references to the cross feed, it was determined that the system was designed to allow one engine’s mechanical fuel pump to feed pressurized fuel to both engines in the event of a mechanical fuel pump failure. In fact, the SOP for starting the engines without ground power was to start engine #1, shut off #1 boost pump, turn on 1/2 cross feed and start engine #2. The same would be done on the opposite engine pairing – start #3, shut off #3 boost pump, turn on 3/4 cross feed and start #4.

NOTE: This mod is meant to fully replace the Microsoft/Aeroplane Heaven Boeing 307 Stratoliner Fixes mod. As such, it has been renamed, so care should be taken to remove the previous release from the Community folder.

Release Notes Version 1.0 (formerly known as Microsoft/Aeroplane Heaven Boeing 307 Stratoliner Fixes):

  • Altered the altimeter(s) faceplate to replace the erroneous 6 with a correct 8
  • Altered the Right Outboard fuel gauge such that it displays the correct level of fuel
  • Altered the fuel selector valves such that Main feeds from the Main tanks and Inboard Extra feeds from the Inboard Extra fuel tanks
  • Altered the fuel selector valves such that they are in the OFF position by default

Release Notes Version 2.0 (now known as Redgrave Redux Boeing 307 Improvement Mod):

Incorporates fixes from Version 1.0

Engines:

  • Reworked engine performance to match the GR-1820-97 as installed in #2003 from 1954
  • Added a two-stage supercharger (as installed in TWA’s 307B variants)
    – Automatically shifts at ~10000’ (precise shift depends on current barometric pressure)
    – Pan Am pilots stated the 307 was designed to take off with full throttle at sea level. They noted takeoff performance was a challenge at high altitude airports.
  • Increased carburetor icing effect
  • Implemented engine prime
  • Altered feathering system to place prop levers into a negative value (feathering) position allowing SDK feathering code to function correctly
  • Altered feathering system to maintain high pitch propeller lever position when unfeathering to allow for following realistic in-air engine restart procedure
  • Increased stopped engine friction to prevent feathered props from very slowly windmilling engines
  • Reworked engine start code to fix oddities, add a bit of cranking-to-startup time realism and implemented engine “momentum” to allow for engine in-air restarts via windmilling
  • Added vacuum pumps to all engines

Flight Model:

  • Adjusted htail_incidence to reduce need to overuse nose-down trim

Cabin Pressurization System:

  • Enabled pneumatic system on Engines 2 & 3 and set to 18 PSI to simulate cabin superchargers
  • Set PRESSURIZATION CABIN ALTITUDE GOAL to 8000’ to achieve the original Boeing implementation to provide a cabin altitude of 12000’ at 20000’ cruise altitude
  • Set Cabin max_pressure_differential to 2.65 PSI the max cabin differential pressure set by Boeing
  • Implemented pressurization system to be inoperable below 8000’ feet as originally implemented by Boeing
  • Edited .gLTF files to uncouple Flight Engineer’s VSI needle from Pilot & First Officer’s VSIs to facilitate Flight Engineer’s VSI showing cabin’s rate of change rather than aircraft’s vertical speed
  • Altered Suction gauge to reflect suction pressure of cabin superchargers rather than aircraft vacuum system pressure
  • Implemented Blower Discharge Pressure lever to display Eng #2 or Eng #3 Cabin Supercharger on Suction gauge

Electrical System:

  • Reworked electrical system busses
  • Upgraded generators from 50A to 200A
  • Tuned generator curves to prevent significant charging below ~1200 RPM
  • Separated Generator busses
  • Created an AC bus and connected AC instrumentation, directional gyros and fluorescent cockpit/cabin lighting and avionics bus
  • Enabled Inverters switch to power AC Bus
  • Altered Flight Engineer’s AC voltmeter to indicate inverter AC voltage
  • Recoded Landing Gear Control Lock warning lamp to trigger when extended on ground rather than when retracted in air
  • Fixed Panel & Compass lighting to eliminate various errant lit gauge faces/needles when switches were on, and power was off
  • Rewired Compass light switch to illuminate Whiskey compasses rather than gyro compasses
  • Fixed transponder display to illuminate only when Avionics bus is powered (Thanks, Duckworks!)
  • Fixed F.E. Low Oil Pressure annunciators

Fuel System:

  • Redesigned fuel system
  • Added fuel pressure bleed down effect
  • Renamed fuel tank references so W&B sheet labeling matches cockpit fuel selector valve placard labeling
  • Set fuel tanks to #2003 capacities – Main 425 Gal. Extra 215 Gal. (note faces still indicate 307-G values, if this causes much gnashing of teeth it can be reverted, however see notes below)
  • Set mechanical fuel pump pressure to 17 PSI, added pressure curve that alters with engine RPM
  • Reworked Cross Feed to allow a shared wing pair of engines to feed from one engine’s mechanical fuel pump (e.g. Eng1 mechanical fuel pump feeds Eng1 and Eng2)
  • Redesigned fuel dump system to flow at specified dump rate and limited fuel dump to the main tanks only as implemented by Boeing
  • Enabled mixture control
  • Enabled mixture density modeling to take advantage of MSFS fuel system improvements

Hydraulic System:

  • Implemented hydraulically boosted elevator and rudder
    – Note these are currently being treated as fully hydraulic, as modeling boosted will require further specialized coding
  • Implemented toe brakes, prop feathering and fuel dump dependent on online hydraulic system

Deicing System:

  • Enabled structural deicing system

Other:

  • Altered all .flt files to ensure electrical service and fuel flow when starting a flight in any scenario with engines running
  • Reworked camera view “8” to facilitate easier management of mixture and carb heat
  • Add “lag” to gauge needle animations to give needles a “sweeping” motion rather than an instant “jumping” to a position
  • Required presence of vacuum to operate Sperry directional gyro
  • Fix loading screen tips formatting and other errors in en-US.locPak (English localization) file

Notes:

  • As stated, this is very much a work in progress and constructive criticism regarding engine and flight model performance is welcome and desired
  • What to do about the redundant fuel booster pumps? The “Boost” switches adjacent to the Start and Prime switches seem like they ought to be ignition boost switches rather than fuel booster pump switches. What is hard to make sense of is every vintage image of the 307’s instrument panel does not have the four fuel booster pumps switches that are seen in modern images of #2003 and which are present in this simulated 307. If they were not, originally, located on the First Officer’s overhead panel, then where else would they have been? If the boost switches adjacent to the start and prime switches are fuel booster pump switches, then why the need for four additional switches to be installed on #2003? Unfortunately, none of the images are high enough resolution to clearly read the labeling.
  • Attempts to dial-out slight tendency to roll left were unsuccessful. Seeking input from someone more familiar with flight model editing to assist with this.
  • A number of gauge needle engine number tags are setup such that when the gauge needle is in its normal indicating position, the engine number is upside down. (Some of the needles are even flipped front to back.) I’m seeking input on how to correct this via texture editing.
  • I’m seeking input on how to alter the text labels on switch panels
  • I’m seeking input on how to alter the faces of a number of gauges. For example, the fuel gauges need to be recalibrated for the original tank capacities and the oil pressure gauges have 11(?!?!) hash marks between values rather than 9, the cabin altimeter should top out at 20000’, the cabin pressure gauge should start at zero and only have a positive scale, etc.
  • There is no oil level gauge present (with 4-way selector switch), as would be on the Flight Engineer’s panel, which is frustrating
  • There is no switch setup to place the hydraulic system in “automatic” (presumably to enable an electric hydraulic pump as needed to boost hydraulic pressure at low RPM and in case of mechanical pump failure)

Some of Phase 2 plans:

  • Further refine flight model
  • Add heading bug control binding to alter Gyropilot rudder (heading) knob to support peripherals
  • Resolve KAP140 & Sperry Gyropilot issues (this entire codebase will take a significant time investment to parse, understand and fix)
  • Rework Carb Heat levers as current manipulation mechanism is knob-based rather than lever-based and is slow and awkward to use, particularly with Legacy control scheme
  • Implement auto-rich and auto-lean mixture modes
  • Implement realism with regards to engine start and climate conditions
  • Implement starter electrical load during initial cranking
  • Further tune electrical loads
  • Implement pedestal lighting
  • Add gauge needle vibration “bounce” when engines are running
  • Monitor engine vitals (temperatures, pressures, advised RPM ranges to avoid, etc. ) and allow for failures from abuse
  • Require electrical load shedding to prevent generator failure when operating high electrical loads
  • Eliminate Battery/Ground power switch from Flight Engineer’s station (this redundant switch makes no sense given the heavy power switch on the pedestal) and give it an alternate function (the AC gauges were originally “Autosyn” gauges and were powered via a switch on the F.E.'s pane, perhaps those?)
  • Alter “Landing Light Test” switch to be the correct “Warning Light Test/Bright/Dim” switch
  • Implement missing audio such as booster pumps and engine starter cranking sounds

Release Notes v2.0.1

  • Fixed AC bus not being enabled via “ctrl-e”
  • Added code for ATC to state type and model
    • Note: Azure is pronouncing Stratoliner “StratoLEEner”
  • Adjusted Oil Temp when climbing under METO power
  • Added README.md file with Description and Release Notes

Release Notes v2.0.2

  • Added Instrument View 9: Full Flight Engineer’s station for easy access to all fuel selectors
  • Added Instrument View 10: Cabin window view
  • Hide yokes for Instrument Views 1 & 2
  • Revised Instrument View 8 to allow easier reading of carb heat gauges
  • Hid throttle, propeller and tailwheel lock levers for Instrument View 8
  • Revised Carb Heat lever interaction method to now behave as other levers do via dragging (Thanks, Duckworks!)
  • Removed Sperry Gyropilot power knob from face of Sperry
  • Reworked Autopilot pedestal lever to power Sperry Gyropilot
  • Cleaned up Sperry Gyropilot face texture to accomodate removed power knob
  • Reworked Sperry Gyropilot code to resolve inconsistent behaviors
  • Renamed and relocated AH_sperry_ap.xml to redgrave_sperry_ap.xml to prevent VFS issues with DC-3
  • Fixed Inboard/Outboard fuel gauges indicating each other’s tanks

Release Notes v2.0.3

  • Altered Cabin Pressure Altitude gauge face texture and code to recalibrate for 0-20000’
  • Fixed error in prop feathering code when prop lever in full high pitch
  • Added check to eliminate need to prime engines when performing a windmill restart
  • Altered Boost switches to be Ignition Boost switches
    • “Fuel Booster Pump” switches must be used to provide starting fuel pressure
  • Refined engine start process to allow engine to fire briefly when Start, Boost & Prime switches are engaged when fuel pressure is present, but will stall if magnetos and mixture are not set immediately after engine fires
  • Added starter high amperage electrical load when engines are cranking
    • Starters draw less when being overrun as the engine fires
  • Adjusted RPM threshold for engine shutdown sounds so they can be heard
  • Added Cabin Pressure logic preventing windows and door from be opened when cabin is pressurized due to internal pressure
  • Added Cabin Pressure logic to recognize opened/closed pilot/F.O. windows and cabin door
  • Adjusted Instrument View 4 to afford easier access to Master Battery switch
  • Adjusted Instrument View 6 to afford full view of F.E.'s panel
  • Added checks to prevent the “Re-Fuel” and “Services” switches from being operated when aircraft is in the air
  • Added a full aircraft default Payload

Find it here:
Redgrave Redux — Boeing 307 Stratoliner Improvement Mod for Microsoft Flight Simulator | MSFS

35 Likes

This sounds great! I don’t own the plane but I may just have to pick it up to enjoy your work. Thanks for you efforts!

3 Likes

Wow! Talk about a passion project. Good luck :+1:

1 Like

Sounds incredible. Just downloaded. Will try tonight. Finally something that fixes that aircraft and AH’s incompetence.

5 Likes

Awesome work, thank you! Downloading now. I feel like this is probably a tricky or impossible thing to implement, but it’d be interesting if it were possible to map the sounds to the DC-3 in a way that still respected the 4 engines. Probably would require things in Wwise and not an XML tweak, but that’s a guess. They both used Wright Cyclones and the DC-3’s implementation is much better sounding than the 307.

1 Like

I’m definitely thinking the same thing. There are a few sounds from the DC-3 that would be good to borrow for the 307.

I think it is doable. I just need to learn how the sound “thing” works in the SDK.

5 Likes

Thank you for your effort on this!

1 Like

Seriously, thank you for the dedication and hard work @NixonRedgrave

3 Likes

First update will come tomorrow:

• edit aircraft.cfg to fix the ATC line “…is type” to “…is type Stratoliner”
• edit oil temps to reduce max temperature when in METO climb

2 Likes

Very impressive what you did in short time.

Just for my understanding, you did a complete new flightmodel.cfg and engines.cfg?

Spawning on runway, everything works. Starting with Control E from a parking spot, engines start, throttles are responsive, but MP/RPM gauges are inoperative and so are avionics. No such problems in your earlier fix add-on. Thanks, in any case.

I’ll check that.

In the meantime, turn on the Inverters switch manually and you will have power to the gauges and avionics.

Thanks! I’ll try that.

Have these gauges that need editing locked bitmaps and coding or can they be accessed??
Gauge editing itself is not too hard, but I personally am still struggling with the different file formats or more accurately how the sim reads one modified file vs another​:smiley::smiley:
I did a lot of the gauges for our Connie series back in the old days, but back then you had a few bitmaps and a .gau which drove the way the different elements moved.

That is what I not so sure about.

I can look through the textures directory and there are many textures that aren’t even used in this aircraft. Some of the textures present are, but they don’t seem to have details like switch name plates, etc.

I am, very much, out of my element on this aspect of the aircraft to provide much more input.

Obviously, @FawnPanda67166 was able to edit the altimeter face plate, so there is that.

Just because I really appreciate someone taking on this aircraft I am going to take a look to see what, if anything I can find on the subject of gauges.
But no promises :smiley:

2 Likes

Thank you, and none expected.

:blush:

1 Like

Inverter switch restored gauges and avionics! Yahoo! Thanks.

1 Like

Well done, many good fixes here ! Great to have the crossfeed valves finally usable.

Btw I noticed you didn’t reverse the parking brake animation ; should you want to, you only have to go to stratoliner_interior.xml and replace

<ANIM_CODE>(A:BRAKE PARKING POSITION,bool)</ANIM_CODE>

with

<ANIM_CODE>(A:BRAKE PARKING POSITION,bool) !</ANIM_CODE>

Cheers,
Haddock

1 Like

I had intended to make that change and had started to do so, but when I was tryig to research that I noted that in this image the placard shows the word “Lock” in the lower position.

Thoughts?

Boeing-307-cockpit-background.jpg (3451×2882) (flight-manuals-online.com)

Is that the placard next to