Redgrave Redux — Boeing 307 Stratoliner Improvement Mod

Been following your progress on this up until now, so just want to say thank you for the hard work!

The botched release of the 307 is what drove me to take a long extended break from MSFS as I was so disappointed with how it was handled. Now with your mod having it’s update to fix these issues, I feel like returning to the sim once again.

Thank you very much!

2 Likes

Interesting … Yup, everything’s possible, “logical expectations” are not a valuable mind tool when dealing with pre-WW2 planes. :wink:

1 Like

I just pushed an update to flightsim.to that addresses the issue.

Note that I am still struggling to get the switch’s physical position to ON, as is the case with the Fuel Selectors.

Either way, the AC bus will be powered regardless.

I mean, I certainly wouldn’t have had that parking brake handle sticking up like that during flight, but maybe the thinking was it would be easy to knock out of position getting in/out of the seat when on the ground and that was more important than when in the air.

Even though I’m kind of a “Control E” guy. I don’t mind throwing one more switch. Thanks again.

1 Like

Fantastic!

Any chance we also get the Pan am version engines at one point ?

Absolutely amazing. I’m tempted to get the aircraft now after being disappointed at the initial release.

Hi, after a few minutes engines 1 and 2 lose rpm. I cant seem to find out why, checked carb heat ,fuel etc.
Any help much appreciated.

I’m not seeing that behavior except when carb ice is an issue. This definitely can start to happen if you’re starting the engines in the correct order of 1-2-3-4. Engines 1 & 2 can start icing up by the time 3 & 4 have been started.

When you say you’ve checked carb heat; when you see this RPM faltering are you setting the carb heat to max, to clear the ice, and then backing it off to a nominal setting?

If icing is an issue, then also try turning on carb heat at the bottom of the green range after starting each engine and see if that helps.

Where are you starting out from? Are you using live weather, too? Let me know and I’ll load into the same location/weather conditions and will test for you.

Hi thanks for your reply. I didn’t have full carb heat on. Not using live weather. I also start on the runway so all engines are running. I will try again using full carb heat. Altitude was 3000ft.
Thanks again.

1 Like

I have the inboard and the outboard fuel gauges switched. That fix is done and will be pushed with the next update.

Sorry for the confusion.

3 Likes

I managed to get a bit of time in it today. I didn’t notice the fuel gauges being switched, but I did notice how much better it taxied and flew. Thank you for your work!

2 Likes

Release Notes v2.0.2

  • Added Instrument View 9: Full Flight Engineer’s station for easy access to all fuel selectors

  • Added Instrument View 10: Cabin window view

  • Hide yokes for Instrument Views 1 & 2

  • Revised Instrument View 8 to allow easier reading of carb heat gauges

  • Hid throttle, propeller and tailwheel lock levers for Instrument View 8

  • Revised Carb Heat lever interaction method to now behave as other levers do via dragging (Thanks, Duckworks!)

  • Removed Sperry Gyropilot power knob from face of Sperry

  • Reworked Autopilot pedestal lever to power Sperry Gyropilot

  • Cleaned up Sperry Gyropilot face texture to accomodate removed power knob

  • Reworked Sperry Gyropilot code to resolve inconsistent behaviors

  • Renamed and relocated AH_sperry_ap.xml to redgrave_sperry_ap.xml to prevent VFS issues with DC-3

  • Fixed Inboard/Outboard fuel gauges indicating each other’s tanks

Redgrave Redux — Boeing 307 Stratoliner Improvement Mod for Microsoft Flight Simulator | MSFS

14 Likes

This on Xbox…

Wish the guys at A H where as dedicated as you!

8 Likes
  1. I played a little with some of the gauges…it will be interesting if this works with the decompile of the texture layers and then recompiling as in the older Sims…
    Which gauge is the most important one to start with ??
  2. The Redux in the link is the always the latest version, correct ??
1 Like

Aeroplane Heaven are going to suddenly be inundated with orders and have no idea why :face_with_hand_over_mouth:

5 Likes

Funny, I’m in the middle of this process. I was modifying the Flight Engineer’s Cabin Pressure Altitude gauge to be calibrated to 20 rather than 50. What I am struggling with now is how to make a selection from multiple layers at once. I’ve made an .xcf in Gimp and taken each of the gauge textures and made four layers – one for each of the textures. Now, I’d like to manipulate them all at once, so when I make a selection of the “10”, for example, and copy and paste it, I’ve gotten all the layers at once so the various texture modes are all being done at once and the selection/copy/paste will align across layers. I’m so rusty with my “Photoshop” skills, that I’m flopping about here…

I did this texture first, only to realize I need to do three more textures and they all need to align and “stack” correctly on top of each other.

I’m not sure. I cannot stand the 11 hash marks on the instrument panel Oil Pressure gauges, but I know that making symmetrical hash marks is, what, an Illustrator type task and seems daunting to me.

Like I said, I’m messing with the cabin altimeter, but that isn’t most important.

Correct. The link takes you to flightsim.to, where the latest is all that is available there.

1 Like

As an ex-MSFS Xboxer, I really wish I could provide this for you all.

2 Likes

I wanted to give a little insight on using the Autopilot(s) in the 307.

KAP 140

  • Try cycling that odd switch in the middle of the CDIs labeled GPS / NAV a couple of times to get the NAV to work correctly – this sort of issue exists in other aircraft (DC-6 springs to mind) when toggling between VLOC and GPS a couple of times is necessary. (I will look into why this needs to be clicked three times before it actually toggles position)

  • Sometimes engaging HDG and then engaging NAV will get NAV to work

Sperry Gyropilot

  • The pitch mode is fairly straight forward – clockwise to nose up and anticlockwise to nose down

  • Altering heading works by first selecting a heading via the Rudder knob. Then, turn the Bank knob clockwise or anticlockwise as many times as desired for up to a 30 degree bank angle to initiate the turn. This switches on heading hold and, as the aircraft closes in on the desired heading, the bank angle will begin reducing. Once the heading has been altered heading hold switches off and the Sperry will resume being in pitch hold mode only.

  • The Sperry’s behavior is how AH coded it, but I’m pondering altering the heading hold mode to be engaged and active full time, rather than having it be on solely during the change of heading. I haven’t flown much with it yet to see how far off course it will end up drifting without the heading hold being actively engaged during straight and level.

Give it a go and see what you all think.

2 Likes

Getting multiple layers to realign is always tricky.
In the past I have used little crosses I painted in each layer at a corner to be able to see any movement.
If the same element simply has to show up in each layer at the same place, I created one layer with that element and then as many additional layers as needed to be placed into the stack.

I’ll take a look at that 10 vs 11 hash marks problem. I did a few gauges like that on our Connies because we could not get clear enough images for all of them. I remember the pain of getting the graduation right😃

1 Like