I personally don’t take the time to assign a different weight at each seat, but I know plenty of people do.
If you ended up setting a default load that had 1/2 or 3/4 of the seats filled, a full cockpit, and maybe 1/2 or 3/4 full cargo, I don’t think I’d ever bother with changing it. That would satisfy me.
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I’m the same way. I’d like to just “set it and forget it”.
The frustrating thing here is just sliding the slider you end up with 473 lbs in each seat and in each cargo hold, which is just totally wack.
Why doesn’t the sim limit passenger weight like it does crew and then drop the rest of the weight into the holds? So dumb.
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Are you going to make an EFB for it? . Can it use Man’s Best Friend?
An efb… man, that seems like a complex bit of business to get into the 3D model.
I’m not against that sort of work, but its out of my element to a degree. It’s been, gulp, 30 years since I did any 3D modeling. I’m also not sure how you add objects to an already built 3D model.
As far as man’s best friend, I know nothing about how that works, so you’d have to test it!
I really wish I could do something about the audio.
The engine mix is just horrible. It’s crazy loud in-cockpit and way too quiet outside. It’s like they are switched or something.
Then there is that absolutely awful “snare drum roll” when the engine starts.
And don’t get me started on all the missing sounds, the windows when open/closed that have zero impact on outside sound volume inside the cockpit.
Argh.
I even just stumbled over the COM knobs’ animations turning the opposite direction that you’re tuning them.
The amount of work that I have done here to address these issues and then I just keep coming upon on more…
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Don’t get too upset. As someone who can barely read the .cfg files, let alone edit them, I’m just thankful that crucial systems work now. I don’t think the 307 needs an EFB.
I can live with knobs turning backwards. I can even live with lackluster sounds, though that grinds my gears a little. The work you’ve done made for a functioning addon, so I’m happy.
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Release Notes v2.0.3
- Altered Cabin Pressure Altitude gauge face texture and code to recalibrate for 0-20000’
- Fixed error in prop feathering code when prop lever in full high pitch
- Added check to eliminate need to prime engines when performing a windmill restart
- Altered Boost switches to be Ignition Boost switches
- “Fuel Booster Pump” switches must be used to provide starting fuel pressure
- Refined engine start process to allow engine to fire briefly when Start, Boost & Prime switches are engaged when fuel pressure is present, but will stall if magnetos and mixture are not set immediately after engine fires
- Added starter high amperage electrical load when engines are cranking
- Starters draw less when being overrun as the engine fires
- Adjusted RPM threshold for engine shutdown sounds so they can be heard
- Added Cabin Pressure logic preventing windows and door from be opened when cabin is pressurized due to internal pressure
- Added Cabin Pressure logic to recognize opened/closed pilot/F.O. windows and cabin door
- Adjusted Instrument View 4 to afford easier access to Master Battery switch
- Adjusted Instrument View 6 to afford full view of F.E.'s panel
- Added checks to prevent the “Re-Fuel” and “Services” switches from being operated when aircraft is in the air
- Added a full aircraft default Payload
Get it here:
Redgrave Redux — Boeing 307 Stratoliner Improvement Mod for Microsoft Flight Simulator | MSFS
13 Likes
With the “Added full aircraft default payload” the Max Takeoff Weight will be exceeded if you increase fuel to 55% or more. So to travel longer distances requiring more fuel we would have to remove passengers and / or cargo. Correct?
The label for the Fuel Booster Pumps switches “Use Only 1 At A Time” would now apply?
Thanks for the update!
My mod doesn’t dictate the MTOW of the aircraft and the default values seem to match up with what specifications are available.
I can only assume they must have run the aircraft lighter on load. I’d also expect passenger weight was significantly less than it is today. Looking at pictures and film images of Americans in earlier times certainly shows people who are significantly less large.
Wikipedia has this:
- Maximum load: 15,000 lb (6,800 kg), with 30 passengers, 650 lbs of baggage and 1,275 US gal (4,830 L; 1,062 imp gal)/5,750 lb (2,610 kg) of fuel,
That 650 lbs. of baggage is significantly less than the 3000 lbs. of cargo I set the default to. I can/will happily adjust the values if desired.
I’m having a hard time making sense of that.
The 307 Flight Manual lists turning on fuel booster pumps for takeoff and for landing. That would indicate using all four at once under those conditions. I really do not understand why that label exists and under what circumstances you’d only be operating one. I can only theorize it has something to do with performing an aircraft battery start. The flight manual also states to turn on cross feed when starting engine 2 (and I assume engine 4 as well) rather than using the pump. Did these pumps have some sort of crazy high electrical draw that would strain the battery when the generators weren’t spinning at high RPM?
1 Like
images of Americans in earlier times certainly shows people who are significantly less large.
cries in average overweight American
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The Average Passenger Weight tables in the 307 Flight Manual start at 100(!) lbs and go up to 175 lbs.
The stewardess is listed at 130 lbs. Pilots and Flight Engineer are 170 each.
A Gallop poll from 2021 states 181 lbs as average American weight — men at 200 lbs and women at 162.
I’d definitely say Americans were more slight back then!
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No need to adjust W&B, it’s a task we should do anyway depending on our flights.
I agree with your point on the label for the fuel pumps, it is confusing.
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Ahhh the days before TV dinners and junk food lol
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I would very much like to try this and appreciate your hard work - I just cannot bring myself to send any money AH’s way.
I love the spate of mods we are getting for low-fidelity/■■■■■■ releases, keep up the good work!
1 Like
It’s pretty much worth flying now. It’s a lot better than some of the other cheaper aircraft. You can say you don’t want to give AH money, but if you’re missing out on something you’d enjoy… What’s the point? I’d bet it mostly goes to MS anyway.
Probably my fault but the needles on the RPM and manifold pressure gauges move a bit and then die when using the mod.
Any ideas of what can be wrong?
Could you give me a bit more detail.
Are you seeing this while idling on the apron?
Carburetor ice is a real thing and it’s needed to have the carb heat in the low end of the green range when excessive idling is a possibility — especially so in moisture rich conditions.
Or are you experiencing this under a different scenario.
Are you even getting that far? I mean are you getting all four engines fully started and then seeing the issue?
Yes, I could start the four engines and the engines respond normally.
As soon as I move my throttles up the RPM and Manifold gauges move and then get back to 0 and remain stuck there. Engines continue to respond normally so the problem is with the gauges, I could takeoff and fly normally but without any reading from the gauges as the needles were stuck at 0.
Took the 307 on a 1050 mile flight this evening. Worked perfectly. Cruised at 20,000 feet at about 180 kts true. This patch makes it SO much nicer!
I have the same issue with manifold and RPM not responsive in guages but engines respond to throttle input.