Redgrave Redux — Boeing 307 Stratoliner Improvement Mod

Are you both turning on the Inverters? Are you seeing the fuel pressure gauges work?

Many of the instruments in the 307 are Autosyn gauges, which require AC power.

Luis, though, I’m quite confused that you’re seeing them move and then not at all. If the inverters are off they aren’t going to work at all. If you are turning on the inverters, then I’m unsure how they’d work momentarily and then nothing.

I’m using a Bus-to-Bus SimVar to turn power the AC bus when the Inverters are turned on. I can’t really see how control assignments or peripheral controls would conflict with this, if you had such things set up.

The only other thought is are you powering up the aircraft on plane battery power? If everything is turned on and the engines are idling, I could see after and extended time, the battery power being drained and circuits shutting down. This would only happen, though, with the generators off or if the engines were just idling and not spinning the generators fast enough to provide charging power. You’d have to have so many electrical functions turned on to really see this though and it wouldn’t happen instantly.

Here’s a video clip I just made of Engine 1 startup (I neglected to crack the throttles initially, so I had to bring the idle up to 1000 RPM after I started it, but you’ll see the tach and MP gauges working):

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That can certainly be the case although I’m almost sure I was starting from ground power and I’m 100% sure inverters were turned on.
I will check.

Another very quick question: I have the FTsim sound package, it seems your mod also includes a “sound” folder and sound.xml file, I’m guessing that deleting those is enough to make the FTsim+ soundpack work but I’m not 100% sure. You have that folder in your mod because you made some changes to sounds?

The only change, thus far, to the sounds was an adjustment to the engine shutdown “trigger” RPM. With the default sound file you never hear the shutdown sounds because they would play when the engine running sounds were still playing and were drowned out by the excessive volume of the engine running sounds.

Beyond that, everything is the same as default.

I’m still trying to work out how to get sounds from the DC-3 to be able to be triggered for things like the the starters cranking or the heavy relay clack when the Master Battery switch is turned on.

I know nothing about how the FTsim+ package works. I’m checking it out now.

EDIT: wow, those sounds are a million times better. The default sounds are just horrid.

FTsim is a group of people doing sound packages for planes for both MSFS or XPlane, they basically redo the whole sounds in the airplane.

In this particular case the FTsim package is a folder to be put in your community folder, it has a Simobjects folder and then only the route to the sound folder and the new sound package. If my understanding of how things work in MSFS is right this overwrites the 307 default sound with the new one, then your mod also does that as it also has a sound folder and because of ordering of packages yours takes the FTsim sounds away.

You could, first, try removing the sound folder from my mod.

If that doesn’t fix it, how comfortable are you editing the layout.json file in the root directory of my mod with a text editor?

You could delete this entire entry (including the opening/closing brackets and comma) from the file:

   {
      "path": "SimObjects/Airplanes/boeing-stratoliner/sound/sound.xml",
      "size": 66434,
      "date": 133546730521188590
    },

Another thought on the MP and Tachometers, I’d appreciate it if you could test with just my mod installed. I know that can be a pain to do, but I’d like to ensure we don’t have some other mod conflict giving you grief with my mod. If we can’t ensure that my mod is working when it’s the only thing installed (along with the 307 itself) then we might just be spinning our wheels here looking for a solution.

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I think it was indeed an electrical problem caused by user error. I’m now debugging the sound issue to see if I can get both the Ftsim soundpack and your mod working together, that would be the best 307 we could get I think :slight_smile:

I wouldn’t care about the gauges, I’m 100% sure it was user error, thanks a lot for your help, saved me a lot of time!

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Let me know if the sound fix suggestions I offered will work for you.

Deleting the entry from the layout.json file of my mod should definitely work, if you’re comfortable with making that alteration. Just be precise!

Removing the sound block from the layout json worked, the FTsim pack works fine.
I can also confirm gauges are working fine I think I might have been starting with battery instead of ground power and losing electrical power.

Thanks for the help very much appreciated!

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This is totally fine to do so, but ensure you turn on Generator 1 with Engine 1 running (provided you’re starting engine 1, 2, 3, 4 in that order) and raise the idle high enough (around 1000+ RPM) to bring the generator online so it can provide enough charging current for the rest of your procedures. Note, too, that the fuel booster pumps have a pretty high electrical draw.

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I must not have had the inverters set to auto, cuz now when I make sure their on, I’m getting response from gauges. Is there an accurate explanation on how to use the gyro pilot? It doesn’t work the same as the DC6?

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I have not modified the basic way that AH implemented the Gyropilot. I did make some fixes to the code to address a couple of issues I found with it.

This post might give you some idea of how it behaves:

Let me know if you need further explanations.

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There is no button #9 to turn the gyro pilot on, as shown in the manual? So how do you turn it on?

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I have removed the power switch from the face (that doesn’t exist on a real Sperry Gyropilot) and moved its function to the white-handled lever on the pedestal incorrectly labeled “Autopilot” that should be labeled “Gyropilot”.

Screenshot 2024-03-15 124205

Sounds like I need to resub to FTSim for a minute…

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Working on the Mixture Lever detents:

I’m looking forward to getting the custom Auto-Rich and Auto-Lean modes implemented!

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Thanks for the quick response and thanks for your work on the cool aircraft.

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Editing the layout.json file worked for me as well. The FTSim pack is a huge improvement.

Look at me guys, I figured out how to edit a config file!

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What is required for these better sounds from FTsim?

He’s got a Patreon. $5/month gets you access to all of his sound packs.

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Actually it looks like there’s one for the 307 there too which means it should be kind of a drop into the community folder situation, yes?

But I’m confused on the cost. When I click on the link it says “unlock” for $2/mo. But in the description only the $50/mo option says “access to all links.”