[Release] 152 Ducky Edition | (2024 PC/Xbox) | Wombii

The 152 Ducky edition is available in the 2024 marketplace for USD 7.99 !

Wombii’s 152 Ducky edition:

  • 25 liveries
  • Physics based dashboard ducks (and cats)
  • Several enhancements
  • Price: USD 7.99
  • Where: MSFS 2024 marketplace

Support:

Preferably discord at discord.wombii.net or dm wombiiactual, or optionally, support@wombii.net.
You can also DM me right here on this forum.

Full marketplace text:

The Ducky edition is a collection of 25 mildly duck-themed classic liveries, 5 moving glareshield mascots, rubber duck cargo, and a variety of other enhancements and bug fixes for the default Flight Simulator 2024 Cessna 152 to make this classic aircraft shine and behave closer to the POH.

Requirements and compatibility: This package expands the features of the default Cessna 152 in Flight Simulator 2024. It requires that the Cessna 152 is active in your file library. Compatibility with other 152 enhancement addons is untested at this time.

A flock of features in the Ducky edition:

Electrical: Coming very soon in update 1.24.17: New electrical system that behaves closer to the real aircraft, with interactive circuit breakers.

Gauge lights: The 152 had a factory option for gauge cluster post lights. Check out the post lights by using the panel light rheostat below the yoke to turn on and adjust the brightness of the instrument lighting, and the 3-position switch in the overhead console to switch between post lights, red glareshield light, or both. Compass and radio panel displays hooked up to radio lt rheostat.

Ducky: CFI Ducky on top of the glareshield has 4 friends. Click Ducky to switch between them. Some of them glow in the dark so you can benefit from Ducky’s help in all conditions.
Ducky is not just fun. I find that having physics-based movement in the cockpit helps provide a better impression of the forces affecting the aircraft, making it easier to gently control the aircraft and keeping turns coordinated in the sim. It also helps with immersion, both in 2D and VR. Do you lock your wheels under braking? Just take a look at ducky barely hanging on, and you’ll make sure to relax those toe-brakes.

Cargo: Is your aircraft feeling empty and lonely? Load up some cargo using the EFB “payload and fuel” menu, and take a look at all your new friends behind you. There are three levels of visual mess for both cargo spaces in the back, and they are now limited to 120 and 40 lbs, respectively, as according to the POH.

Preflight: New engine covers and pitot cover. Replaced wheel chocks and enabled tie-downs. All preflight items can be put back in place after your flight by clicking where they belong on the aircraft. The remove before flight tags are using the physics based preflight tag system. The engine plugs and pitot cover now work independently, as they should, and the previously hidden tie-down straps now appear when the wheel chocks are in place.

Wheel fairings: Wheel fairings, also known as wheel pants, are installed on the aircraft.

EFB: EFB has been mounted on the windshield. It can be hidden by pushing the power button on the side of the device.

Cockpit: Dark cockpit panel for all liveries. Improved instrument radiant lighting. Behavior of OMI Marker audio panel behavior closer to POH, with test mode, dimming and audio knob on/off working.

Note on fixes and enhancements: As I started to look into adding features to the 152, I fixed several issues as I came across them. In many cases I have written bug reports for them, or posted the cause and solution to existing bug reports. Hopefully these will all be fixed officially and it will no longer be necessary to include them in this package. I therefore recommend you do not purchase this package for the bugfixes, as they should be considered temporary. Some have even been fixed in the default aircraft while I worked on this package. Links to the forum bug threads for many of these fixes are available on my discord.

List of new features:

  • Dashboard ducks. Spring-mounted mascot on the glareshield. Physics-based animation.
  • 25 liveries.
  • Gauge (post) lights, wired to panel light rheostat under yoke, and a switch for flood/post/both in the ceiling.
  • Added wheel pants/fairings and changed chocks to standard attachment system.
  • EFB mounted.
  • Flat gauge glass. As far as I can tell, it should be flat, and this also fixes the excessive default reflections. (https://forums.flightsimulator.com/t/c152-gauges-hard-to-read-because-they-are-too-shiny-incorrect-reflections/722077)
  • Dark cockpit panel for all liveries.
  • Improved instrument splash lighting.
  • New engine cover and pitot cover, with physics-based flags, can be set independently.
  • Compass and radio panel displays hooked up to radio lt rheostat.
  • Visible yellow plastic cargo depending on cargo load.
  • Cargo capacity corrected to 120+40 lbs, down from 297+297.
    Unfortunately the C152 can not currently be made compatible with cargo career missions, due to a base aircraft configuration issue, but other career compatibility should remain the same as the default C152.
  • New in update 1.24.17: New electrical system that behaves closer to the real aircraft, with interactive circuit breakers.

Complete list of other changes (These may change with future sim updates as the default aircraft is updated):

Quickly made demo flight, showing Ducky’s physics-based movements:

AvAngel’s first look video:

Some assorted images:

Duck cargo (optional):

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version 1.24.17

-----Human friendly patch notes:----

  • Recoded electrical system:
    Circuit breakers work, instruments and electrical system behavior should be closer to the description in the POH.
    This means that:

  • Instruments should correctly fail if breakers are popped.

  • You’ll need the flap circuit breaker working to run the starter motor.

  • Alternator and Battery master switches physically connected to not allow alternator on without battery.
    Note that the alternator is overpowered, like in the default aircraft, because of what I believe may be a bug in how the 2024 electrical system handles situations where the electrical load is higher than the alternator can provide. Awaiting response on bug report.

  • Alternator configured to cut out below 200 rpm.

  • State saving for Post light / flood light switch.

  • Ducky movement realism further improved.

  • Fuel system changes, fixes inability to start manually after auto shutdown.

-—Technical patch notes:----

int_fix.xml changes:

  • fixing all circuit failure names.
  • fixed fuel, oil failure sources.
    • Oil pressure does not need electrics.
    • Fuel indicators on breaker FUEL_IND
    • Oil temp on breaker INST LTS
  • OMI marker lights and audio relay on NAV_DOME breaker.
  • radio: disabled panel light update link
  • Can’t set ADF failure cause, so ADF audio is muted if circuit:general_panel_main is off.
  • ADF display fails if circuit:general_panel_main is off.
  • circuit:general_panel_main is off if breaker Radio 4 is off. This may cause unintended consequences.
  • CDI emissive has been changed to circuits nav1 and nav2 instead of general_panel_main.
  • Circuit avionics (is it even in use?) is now linked to if main_bus has voltage instead of battery_main switch. If it needs to be on, it should be on if alternator provides power too.
  • Battery contactor disconnects if battery side of battery contactor is lower than 16 volts.
  • Alternator will not engage if battery contactor is disconnected.
  • Ammeter recoded, so it actually shows battery charging.
  • Code to connect alt master and battery master. Alt master on → bat master on. Bat master off → alt master off.
  • Fuel QTY vibration: templates replaced with code, randomized on master bat on and on initial load.
  • State save for flood/post light switch fixed.

system.cfg:
rewritten electrical system

  • Circuit breakers work according to POH.

  • Starter motor contactor correctly needs power from flap circuit breaker.

  • Generator still overpowered, awaiting bug report response.

  • Alternator configured to cut out below 200 rpm.

flightmodel.cfg:

  • Fuel system changes, fixes inability to start manually after auto shutdown.

engines.cfg:

  • Added mixture curve missing in base aircraft.

Ducky:

  • Improved Ducky’s sideways (x) motion realism by:

  • Changed sensor location for ducky.

  • Changed anim lag for Ducky’s y-axis motion.

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