Release Microsoft Force Feedback Periphials

I dont understand why FF has not become a standard feature in joysticks or yokes, it has become for consoles and racing wheels. If there is something we can really benefit from in a sim it’s FF.

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Thanks to the mods; voting is now enabled! \o/ :small_airplane: :smiley_cat:

In the software provider for youre force feedback device you have some sort of option control, in there should be a section which you can select, that says something like let other programs handle force feedback. If you select this, than flightsimulator should being able to handle the ffb
The fastness of the springs control set them also in the device software.

The reaction timers of the forces however is in some configfile of the simulator under i believe of the airplane you will want to use. I have seen it somewhere and but not sure exactly at this moment all for now is it has in milliseconds under a helder of forcefeedback. I will look into this later.
The file im talking about is in the folder of the airplane you want to edit. The name of the file is gameplay.cfg,

BE ADVICED make back up before you modify such files, they can rally mess up youre sim.
If you don’ t know what youre doing, than don’t edit these files.
Reading and asking doesn’t hurt it will gain you knowledge.

Yes, I have this yoke. It does work with MSFS 2020 but doesn’t have force feedback yet. The trim is built in to the yoke so that works. I know Brunner is working on MSFS 2020 integration. I love this yoke! Wish it had a few more buttons though. I’m a real world CFI and use the sims (XP and MSFS 2020) for basic training for my students, mostly for procedures. Saves a lot of $$ for them. If you are going to buy a Yoko (which is a great yoke as well) consider, for some additional cash, this yoke with the feedback.

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I already have the Yoko+, TQ6+, and MFG Crosswinds.

The 140m of travel on pitch interested me, so if I was to get the a Brunner, it would be their other model, which has I think 160mm of travel, but I think that’s something like another $1000 on top of the the CLS-E NG.

The review that swung it for me was this:

It looked like there were issues regarded what variables you could tie the vibrations to.

Reason: Force Feedback Joystick – Patent Troll

Pretty interesting threads there refuting and debating it, with additional info:

Reddit: “Happy Force Feedback Day!”

Reddit : “As of today, Immersion Corp’s Force Feedback patents have expired”

“Not to sour the milk, but the patents are the least of the issues that’s holding back FFB joysticks. There are multiple other major issues that prevent FFB devices from becoming a reality.”

Those Reddit post are a year old, and even then, they were inaccurate.

Both FSX, and now MSFS support at least the Microsoft Sidewinder FF Joystick, with 3rd party addon support.
Currently there are at least 2 3rd party developers with solutions, one is currently available XPforce, and the other is being worked on (SDK issues ?) FsForce

I am currently using the Sidewinder FF with XpForce, and it is working well.

"FEEL THE FORCE LUKE"

Ok.

I understand those posts were referring to the development of new hardware solutions, as per the original post, while you are mentioning software addons to existing legacy hardware, hardware that would benefit from a design refresh or even simply a new batch being produced by Microsoft.

(I own a second-hand SFF2 and XPForce for MSFS. If not perfect yet, a very convincing combination)

I use XPForce with my old FFB2, works well enough but would be better if the game fed back more than XBOX style rumble data.

The rumour (unverified) going around at the time MS killed off the FFB2 was they were in dispute with the copyright holders for FFB tech and were not happy with the royalties and decided to can the product instead.

Take that with a grain of salt though, car racing peripheral people seem to do OK with FFB devices despite royalties. I have never seen anything that confirms or denies either way whether royalties were actually a factor in MS killing off what seemed to be an otherwise very successful product line.

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Still got two of these and hope that they will still be going for another ten years. See little reason why not and with XP force, they are still quite viable.

Couldn’t this topic get more visibility/ votes if its title would be corrected ??

I suggest something like “Give back FFB (Force Feedback” to flight simulation"…

If MSFS goes to DX12, will it be able to support FFB , even if it wanted to ?

FFB is not an API, it is more like a DLL, so the fact that addressing the CPU/ GPU changes, doesn’t change the code above…

So Yes !

There is already a thread like that linked above - vote there:

As stated by @EdamllamaB , there is a topic for that already. This thread is about asking for a new force feedback peripheral, like the Sidewinder.

If MS and Asobo could have added two plus two, we might already have a new affordable FFB stick, or even yoke. The peripheral market has been shown to be buoyant beyond belief and there is a whopping gap for something offering increased fidelity within the simulator. It is not too late for son of Sidewinder, MS.

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I still own a sidewinder FF… I keep it like a relic :heart:

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I still own a Sidewinder II FF Joystick, and this is what I use in MSFS, with a FF addon.

From back in the days of the MS Sidewinder FF Joystick, I also have a

THRUSTMASTER Joystick ( Note Thrustmaster is a MSFS recognized peripheral manufacturer. ? )

The Thrustmaster Joystick is Force Feedback, and worked perfectly with FSX.

The Model name of the Joystick is “AFTERBURNER”

But this Joystick has NEVER worked with MSFS, and Always causes a CTD if connected.

Go Figure !!!

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Even if MS re-released the MS FFB2 identical to the old one, it would be a bonus.

An XBox FFB2 would be amazing.

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