Renamed “Gyro drift” to “Gyro drift compensation” to be more in line with other assistance (ON: Less realistic, OFF: More realistic)
Readded turbulence assistance
Added a Wake Turbulence Visualization option
Added a Wake Turbulence assistance
It is now possible to filter seaplane base airports using the World Map filters
A new validation process has been developed to give more information and control to aircraft developers over the Career compatibility.A new field has been added in the FLTSIM section “targeted_specializations” (supported by the SimObjectEditor) to list the expected specialization with which the given aircraft should be compatible.
During the ingestion process, the field will be compared to the result of the career compatibility process to confirm its result.
A new field has been added in the FLTSIM section “targeted_specializations” (supported by the SimObjectEditor) to list the expected specialization with which the given aircraft should be compatible. During the ingestion process, the field will be compared to the result of the career compatibility process to confirm its result. THIS FIELD MUST BE FILLED TO BE COMPATIBLE WITH CAREER
Stability & Performance
Added option to reduce rolling cache size, at the cost of clearing current cache.
Improved loading times for packages with lots of individual files
Fixed an issue where rapidly switching between tabs in the settings menu could lead to unexpected behavior and performance issues.
Reduced request count when loading models by precomputing model statistics on package ingestion.
Fixed a rare crash when internet connection was lost.
Fixed a crash when suspending the sim on Xbox.
Improved the time it takes to open the in game panels
Fixed a crash when changing DLSS quality mode during VR.
Reduced performance hit when avatar is near objects with complex collisions
Fixed crash when many avatars meet up online
Fixed a potential infinite loading when importing config files
Fixed a rare crash caused by live traffic
Improved rolling cache usage.
Fixed crashes inside GPU drivers due to off-by-one error inside our texture loading code.
Fixed double focus issue is UI Lists
Fixed Aircraft Selector showing an empty tile when opened
Added more information to debug FPS panel (available VRAM on device, lat/long/alt, GPU) to make it easier to diagnose issues reported by users sharing screenshots in forums
Fixed crash when trying to remove a FacilityAirport from the cache while the QMID has no matching entry
Fixed some infinite loadings on boot due to deadlocks inside IO code.
General Bug Fixes
Added footstep when walking as avatar
Fixed community packages being duplicated inside content.xml on each boot. Already existing duplicates are removed from file on boot.
Fixed the “Quit to desktop” button
Fixed an issue where the tail number of aircraft were not correctly applied
Special characters can no longer be entered in the tail number field on the aircraft identification menu
Fixed arrow keys not doing anything when inputing text
Fixed incorrect loading of aircraft airline codes
Fixed numbers not formating correctly
General VR fixes:
Fixed the ratio of panels in VR flight
Fixed the appearance of the toolbar when going out of VR flight
Fixed some 3D UI that were appearing in front of the panels in VR flight
Modified profile statistics navigation and tab switching
Fixed navigation missing on logbook entries list
Fixed logbook entries list sorting incorrectly
Fixed action title not scrolling when hovered on gamepad
Reversed notification order, they are now listed from newest to oldest
Fixed a bug where quickly swapping options category could lead to superimposed categories
Fixed debug display for livery’s color fallback
Fixed tarmac workers sometimes overlapping on the apron
Fixed avatar and shadow disappearing when not moving as avatar
Fixed cabinservice always reloading when going in Free Flight world map. Now it reloads only when you enter the Free Flight menu.
Increased screen exposure under heavy cloud cover
Improved avatar third view to have the same behavior as avatar first view
Fixed showcase as avatar and cockpit/external linked to first/third (when allowed)
Fixed little movements with avatar first view less blocked
Fixed invisible tent material
Fixed drone camera speed being FPS dependant when it shouldn’t
Fixed windshield setting resetting
Fixed too large air traffic nameplates when zooming in
The clouds are now displayed by default on the worldmap
Fixed key mapping for PAUSE_ON, PAUSE_OFF and PAUSE_TOGGLE
Generic airports bug fixes
Fixed an issue where the popup to inform that the player needs to restart the game was missing after changing the global rendering quality in the settings
Fixed friends appearing on freeflight world map when they are not in a freeflight session.
Fixed microphone usage detection by Windows even when not inside a group session
Fixed weather icon not changing when selecting weather presset in Flight Conditions screen
Fixed crash on launch if EXE.xml is invalid
Fixed water self-shadow artifact when ray-traced shadows are enabled
Changing a graphical or photogramettry setting now correctly displays a loading popup
Restored Microsoft Flight Simulator (2020) sorting order for liveries of non modular aircraft in Aircraft Selector/Configurator
Fixed number turning to null when changing language
The flight model in the settings now doesn’t switch unless the user confirms it
Fixed synchronization of planes simvar when the pilot is out from the cockpit.
Fixed a jitter when changing the text size in the accesibility settings
Fixed a crash happening when switching between aircraft variations quickly
Fixed an issue where the controller icon could be displayed in the world photographer list when the keyboard was the active peripheral.
Fixed crash occuring when generating text during flight loading
Fixed infinite loading with Aircraft containing WASM when loading creates a low memory
Fixed purple outline than can appear on HUD display againt a bright sky background on XBOX.
Fixed an issue where friends currently playing the title wouldn’t be differentiated from the friends currently online but not in game
Fixed control input curve inverted on X axis
Fixed an issue where the flight condition “Live” preset was not dynamically translated
Fixed some textures that were not properly set on several meshes
Fixed minimized panel still showed a blurry content instead of really minimizing
Fixed LODs on several cargo props
Fixed crashed occuring when ending flight with plane using Wasm and SimConnect
Fixed latency and repetition for keyboard input action
Fixed crash in low level input initialization when starting the game on Xbox
Fixed the behaviour of the sliders in the showcase tab of the camera panel
Fixed the scanning of input in the action details
Fixed wrong colors shift when using HDR10, mostly visible on bright saturated colors, like blue ribbons
Improved LODs on many assets
Added loading state to the panel camera while it is retrieving its data
Fixed point moving out of the curve when editing extremity dead zone of device hardware settings
Fixed ModelBehaviors timings on resume after pause
Fixed dirt displaying on aircraft in the career aircraft store and in freeflight after playing a freelancer mission in career
Fixed an issue where legacy Microsoft Flight Simulator (2020) stats were not present when hovering them in the aircraft selector
Fixed Ramarched Reflections shift on screen borders
Fixed some UI buttons in freecam not being interactable with the mouse
Fixed an issue where the “Live airport activity” page displayed inconsistent or incoherent data.
Fixed replication of pilot in multiplayer
Fixed keyboard input latency when low framerate and pressing key for long time
Fixed GameInput (Xbox) joystick axis scan too sensitive and triggered even if the stick was not moved
Fixed infinite loading on Seafront packages
Modified cabinservices in freeflight worldmap to not recreate one that is already in the aircraft
Changed light range min value from 0.1 to 0.001
Fixed an issue where the ATC options cannot be scrolled
Fixed a bug on Xbox where the UI did not reflect the actual settings (sounds, language, etc.).
Fixed the popup of the third party notices
Fixed an issue where an aircraft tile could be missing in the aircraft list in a specific condition
Fixed the infinite loading when loading flight with aircraft containing Wasm after cancelling a loading with a aircraft containing Wasm
Fixed flickering airport lights
FCR Updates:
Added IniBuilds A350 enhancements for replay.
Fixed a bug where FCR control panel window would disappear after attempting to use external pop out.
Fixed a bug in FCR where toggling visibility for ghosts would cause them to fall back behind their offset position.
Fixed a bug in FCR where ghost aircraft would remain invisible until their positional settings are changed.
Fixed sim randomly taking a long time to exit
Fixed an issue where the notification of group invitation and friend invitation were excluded from the gameplay state
Modified repair coverage to work as a reduction on repair or as a bonus for selling the aircraft
Added Liquid on Fuel & Payload Weight graph.
Fixed Fuel & Payload Weight graph not showing the same data as in game or in EFB.
Fixed login popup sometimes not appearing for new users.
Fixed freeze occuring sometimes when loading a flight with an aircraft containing wasm
Fixed no input available on XCloud when the ‘safe mode’ popup is displayed during game boot
Fixed game pause state when locking windows session.
Fixed QRcode not appearing on Safe boot popup
Fixed an issue where incorrect metrics were used for the speed when in hybrid units of measurement
Fixed subtitles speed in non latin languages
Fixed in game panels disappearing when using break command on gamepad
Fixed numerous text issues in free flight that could arise after changing the language without restarting the game
Fixed play animations not at the same time
Fixed crash when loading aircraft with WASM
Fixed Raymarched Reflections ghosting issues
Fixed worldmap interactive behind the RFB panel
Fixed an issue where the weather data on the worldmap cards was inconsistent with other data shown in the game
Fixed airport names, nameplates and tooltips not displayed in external windows
Fixed an issue where the player couldn’t access the “Reset filters” buttons in the worldmap filters using a gamepad.
Fixed infinite loading on Seafront packages
Fixed a potential crash in initial loading when the safe boot popup disappears
Fixed exposure regression introduced in SU1 while fixing too dark exposure under heavy clouds coverage, which caused over exposure in many other unwanted situations.
Please note that this won’t address the issue of excessively bright lights in many sceneries at night, as it’s a light intensity issue unrelated to exposure.
Install, Performance & Graphics
Added FSR Frame Generation. It can be activated in graphics settings. It can cause crash for some users on Nvidia cards at the moment.
Added DLSS 4 native support with Multi Frame Generation
Added an option in the graphics menu to globally Bias the Auto Exposure.
Backwards Compatibility Bug Fixes
Fixed missing pilot/copilot in Microsoft Flight Simulator (2020) aircraft
Fixed lagged animation when looking outside of the bounding sphere for Microsoft Flight Simulator (2020) packages only.
Aircraft
Fixed tooltips missing in cockpit camera
Fixed highlights for elements in showcase camera
Removed tooltips in showcase camera when using the mouse
Fixed propellers projecting dust/snow/water in correct direction when they are in reverse mode
Fixed a crash when “elevator_up_limit” = 0 in the [AEROPLANE_GEOMETRY] section of the “light_model.cfg” file.
Fixed pilot/copilot visibility with cockpit camera
Fixed bug when aircraft’s colors change when getting away or getting closer
Fixed incorrect rain masking and flow direction
Fixed tailnumber not similar to the custom one from the aircraft selector in freeflight
Fixed some propeller/rotor/turbine rotation not being replicated on first-party aircraft in multiplayer
Fixed an issue causing the propeller to stop animating when switching aircraft with the Aircraft Selector
Modified cabinservices to be reloaded when going back after launching a freeflight
Fixed noticeable weakened surface inputs when exiting photo mode (similar to lag introduced when taking control over AP)
Interior interactions can now only be reached near the basket during preflight
C172 fixed fuel selector not in good position when CTRL + E is used to start the aircraft
Fixed Quick Trim for helicopters without autopilot
Fixed an issue causing LocalVars_EX1 FLT parameters not to get saved properly.
Fixed registration number not being displayed on npc aircraft
Fixed atc_id not used when custom tail number is cleared
Fixed white dot doesn’t disappear in cockpit view after a while without movements
Fixed cockpit camera returned to true cockpit after quickview when an instrument was focused (now return to pilot view)
Fixed cockpit interior occluder leaks along the screen sides
Fixed clipping effect at the beginning of the engine heat
Fixed VFX for grass landings
Added different loads in both storage of the da62
Fixed camera cockpit substate changed to pilot when the position was reset
Fixed custom view shared with all of the aircraft when created until the game is restart
The state of aircraft covers is now replicated in multiplayer
Fixed palette for adaptive liveries CulturalColors.lbl
CARGO_EUROPE type changed to CARGO_OCCIDENT, and CARGO_SA changed to CARGO_LATIN
Fixed current color palettes for aircraft liveries
Added new color palettes
Fixed custom VFR pilot camera position used for other aircraft
Fixed KEY_CYCLE_PILOTVIEW_BACK and KEY_CYCLE_PILOTVIEW_NEXT don’t allow to enter INSTRUMENTS metacontext anymore
Completed some unfinished debug windows for helicopters.
Improved Debug Aircraft Weight page to detect unrealistic MOIs.
Added a fallback to have the weight in the cargo even if no graph/spc is available
Improved conditions for using the flashlight automatically
External lights shafts are now occluded inside cockpits
Added a notification when the envelope overheats for the hot air balloon experience
Fixed particles from prop wash to be affected by thrust magnitude and reverse throttle
Fixed all the Asobo aircraft thumbnails by regenerating them, color from the menu selection now match the one in freeflight
Passive aircraft: update services
Removed unwanted visible details in cockpit reflections
Fixed glitching rain on windshield when the velocity change
Added FX template for water drop at low speed
Added the possibility to override the RPN code of the glider ballast FX
Introduced a new external HUD more relevant for the hot air balloon experience
Fixed propellers flickering when multiple instances of the same plane are visible
Fixed missing rain on windshield
Fixed updated DA62 PAX seats causing rendering issues in other aircraft mistakenly referencing them (created a v2 version of those seats with the added 3D model for the DA62 to use)
Fixed wrong aircraft in the aircraft configurator after player go straight to the freeflight configurator after playing challenge or career
Fixed the initialization of object_class in case of this field was empty and the category was not an Airplane, a Helicopter or a HotAirBalloon
Fixed an issue where Community and Edited Packages would be missing info in the Selector
Fixed PartInfo driven animations that sometimes wouldn’t work
Fixed propeller blur not consistently covering the blade tips
Fixed wake turbulence with multiplayer planes.
Fixed rendering of the pilot tube covers
Fixed rectangle appearing on top of registration for some 3rd parties’ plane from MFS 2020
Hide avatar in aircraft if it’s not edited for SR pilot system
Hide avatar in aircraft if it’s not edited for SR pilot system
Fixed tailnumber not similar to the custom one from the aircraft selector in freeflight
Fixed windshield rain effect appearing on the HUD display