MilTech also have the USS Lexington, one of their older addons. Adds static WW2 Lexington class carriers around the globe and you can take off and land on them. They don’t have any parking spots though so you have to start with everything turned on which kinda ruins it for me though. I’d also like it more if it had some cruiser or destroyer escorts as well.
I really do miss the wide variety of carrier addons that FSX had and also the AI Carriers addon that let you import them wherever you wanted and control them pretty easily as well.
Reason I didn’t mention the other Miltech Carriers is because I believe they are converting assets from their Lexington, UK Carriers and Amphibious add-ons as expansions to their Supercarrier Pro in the future. But yes, the Lexington is the best “era” representative here for the F4F-4. Although they currently remain unaffected, I won’t be surprised to see them add future functionality and/or roll them into Supercarrier Pro in the future with their road mapped expansion plans.
Quote from Miltech:
Effective September 15th, 2023, USS George W. Bush for MSFS will no longer be supported and effectively becomes a discontinued product. This was the very first attempt to make a commercial MSFS Aircraft Carrier module, months before the Top Gun expansion was released, and hence is heavily limited on its capabilities.If you have been a supporter of our work and wish to upgrade your current copy of USS George W. Bush to our Supercarrier Pro product, we have an upgrade path available for you. More info shortly. UK Carriers, Amphibious Ready Group and USS Lexington will be unaffected and continue to receive support for years to come.
And lastly, how KA-10 Carriers got it’s start, through PhotosbyKev: Also discontinued, but this functionality is available in the KA-10 + Carrier Group Add-On
Superpud disabled the downloads for his Aircraft Carrier Group packs, think there was some bugs with a sim update that messed them up or something. Shame as they were pretty good, even if they did some in some odd locations.
I’d do unspeakable things for some WW2 British carriers. I was just doing some reading about Wildcats in British service and one of the last (maybe even the last) air raid in the western theatre was done by Fleet Air Arm Wildcats and Avengers against a U-boat base.
I noticed these Miltech carriers stating that crash detection must be off, and yet this F4F has elaborate damage modeling. Does that damage modeling still work with the Flight Simulator crash detection turned off? In other words, is independent of this sim setting? Wrecking on the carrier deck seems like the ideal use case for this:
Crash Detection in MSFS will give you a black screen if you hit the ground too hard, crash into a building or hit trees.
So we highly recommend you always turn that setting off if you want to experience any damage modeling. Otherwise you will just get the standard MSFS Black Screen that prompts you to restart your flight.
We’re already on the 5th closed beta build, with internal fixes sent between the dev team nightly. As always, sometimes you may get a better jugde on how close we are to release by asking our beta testers what they think of the aircraft so far. More often than not, we continue tweaking, reworking till they run out of feedback, at which point we do our final checks and ship it. There is still a bit of sound work to be done, and maybe a couple more launch liveries to be painted. Apart from that, just refining interactions, fine flight model / ground handling adjustments. Cant give a date but I anticipate just a couple weeks.
Jonx, this is looking absolutely fantastic as is usual for GotFriends. However, the missing ‘n’ from the ‘annoucement’ in the thread title hurts my brain every time I open this thread. Please, for the sake of my sanity, correct this ASAP.
Our closed beta has been going very well. We have been fixing quite a bit of bugs and finishing up the soundpack. This aircraft has always been a “dream” to our team. We started development on this aircraft almost 2-years ago and our entire team is extremely happy with the near-final results. It’s been a pleasure recreating history with this aircraft. Every switch, every lever, ever function has been tediously studied and implemented in the simulator. You will not find INOP switches in the Wildcat. I’m sure you all have seen many of the videos leading up to this post, so our team thinks it’s best to highlight the feature list of the Wildcat:
Official Feature List:
Complex Electrical System with Circuit Breakers
Free-Castoring Tail Wheel with Simplified and Authentic Options
Engine Vibration Effects on the Interior and Exterior
Handle Interactions with Automatic and Hand-Cranked Modes
Propeller Damage, Crash Damage, and Visual Sparks, Smoke, and Heat
In-Cockpit Checklist with Additional Customization Options
Collimated Gunsight with Two Reticle Options
Tailhook Assisted Landing
Simulated Launchbar for Assisted Launching
Aircraft Carrier Support with Touching Cloud, Shrike Simulations, and Supercarrier Pro
Custom WWISE Soundpack
Vintage Dial VHF Radio and Transponder Units
Multiplayer Animations (Canopy, Wingfolding, Weapons, Lights and Code of the Day Signals)
Deeply Simulated Engine Priming with Animated Feedback
We hope you guys enjoy the additional information and early sneak peeks! We are working hard to deliver this aircraft to the public this month. We would like to stress that all Weapons and some Liveries will be exclusive to Website Purchases Only! These features will not be coming to the Official In-Game Marketplace for either PC or Xbox. If you plan on supporting our work directly on our website, you will gain access to these experimental features. Thank you all for the kind comments and we can’t wait to see you out there guarding the skies.