Well each to there own, I’ll play with the weapons a couple do times and then make do with the drop tanks.
This is what it’s all about, giving the individual simmer to use the aircraft the way they wish and once again GotFriends came through to achieve that.
Out of curiosity, is there a straight forward way one could put VFR maps on the chart table?
I’ve had great fun in other flight sims doing no GPS VFR flights just from map references. I haven’t played with MSFS’s map enough to figure out how to get it into a paper map mode, but given holding paper maps is what those USN fighter chart tables are actually for, always thought it would be cool if I could find a way to stick a paper map to the table for VR VFR navigation.
If not, that’s fine too. Just a cool thing I’m wondering how to do.
Our XML is fully compatible with TDS. As far as the HTML goes, it’s a simple replacement. We won’t be pushing a TDS replacement package on launch due to the fact we are in the middle of transitioning ALL our products to a new built-in format and want to ensure all aircraft are built the same, that said, you can expect it in the future in one form or another once we settle on our final implementation.
So looking forward to this. Wildcat has been a favorite, and missed in FSX/P3D, and three years of MSFS 2020, so I’m on this on the 25th. Cheers, Got Friends.
Looking at the manual and the handle interaction option is cool, like I’m probably gonna manually wind up and down the landing gear a full 29 cranks myself like once or twice and then switch it over to automatic to avoid a repetitive strain injury but I do wish there were separate options for the gear and cowl flaps. I won’t wanna manually crank the gear every time but I do like adjusting the cowl flaps manually between the full open and closed positions. This ain’t a pre-release request but maybe something to think about for post-release? Well I guess I’ll have to try it myself first of all. But it was something I noted when reading the manual anyway.
And a question about the tailhook: does the built in assistance that lets you use it on any surface work with the actual arrestor cables on carriers that have them? I mean will it properly interact with the physical wires or will the built in Wildcat system kinda override that? I ain’t too bothered about that, just curious really. A landing’s a landing at the end of the day! I was also wondering if the Hellcat did that as well but not the place to ask I guess, although GotGravel did work on both
So with Touching Cloud Carriers (which also work with Jayshrike Simulation Carriers if you additionally have that freeware installed) and Supercarrier Pro, you’re arrester cables are animated. This is strictly up to the developers of the carriers. We are simply keeping our tailhook coded in the same manner Asobo is in order to maintain uniformity with all aircraft utilizing tailhooks. That said, our tailhook and launch options also will work on any surface. This ensures any freeware carrier can be used whether or not it has catch/launch built into it. Plus, many airports around the world do have arrestor cables for military aircraft training and emergencies (NAS Pensacola for example).