[released] FSReborn FSR500

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Thank you!

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The turboprop modelling on this aircraft is simply next level!

I did three short hops this morning and I wanted to pay special attention to how the engine behaves on start up after relatively short turn arounds. Needless to say, I’m really impressed. I took on fuel and a fresh cup of coffee at my first stop so I sat on the ramp for a while. I noted then when I powered up the aircraft to get going again my ITT was sitting at 120 and still gradually falling. I don’t recall the maximum residual ITT for start up, but I’m sure this is pretty well below it. I’m also operating in pretty cold temperatures at the moment (2C). Start up was a little warm but didn’t get into the yellow. I suspect head/tail wind component factors into the modelling here too but I haven’t really tested it. I do feel like I see warmer starts with a tailwind though. Maybe Raul can confirm that.

The second stop over was just a quick loading of pax and ITT was at around 130 when I powered up the aircraft. Once again I had a tailwind so to be cautious I let the ITT cool to around 122. I decided I wanted to see how motoring the engine would affect the engine (should drastically increase the ITT temp decay rate). Being careful not to run the starter too long I watched the ITT decay rate increase with NG speed! I let it hang at max motor for an extra couple seconds of cooling before introducing fuel for another warm but still in the green band start up. Behaving exactly as one would expect!

I also love that you have to be mindful of your ITT as you climb. Again, I’ve been operating in cooler temps and haven’t had it up to FL300 yet but ITT definitely creeps up with altitude. I’ve yet to temp out but I can certainly see that it’s possible.

The only thing I’ve seen that seems a little suspect is how the prop governor absolutely locks on at 2000 when throttling up. It feels like you could really mash the power lever forward and not stress the governor at all. I’m no real M500 pilot, but I’d suspect that like most turboprops, the governor would waiver slightly as you get to max RPM, but I could definitely be wrong. Regardless, that’s a tiny little issue (if it is indeed even an issue) compared to how fantastic this thing is in every other aspect.

I’m absolutely loving this aircraft!

Regarding the visible passenger, I’d rather have it included but with the option to hide it than not have it at all. So I don’t mind that it’s there now, but a persistent option to hide it in a future update would be welcome. Also, I think a nice quality of life addition would be to have mouse wheel support on the sliders for finer adjustments on pax/bags/fuel loading. I have to zoom in pretty far to get to a point where the adjustments are granular enough to dial in the number I need. Just a suggestion - it is by no means unusable in it’s current form.

Still, I just can’t say enough good things about this plane!

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Governor locks at 2000 steady! In fact at the beginning on engine flight model 0.8, i left it go over 2000 and all pilots on the beta team complained the governor shouuld keep it at 2000 max no matter what, unless you have a governor failure.

Pilots where on TBMs, PC12, M600 and 500 fyi… the governors on PT6 are very accurate according with their feedback.

Regarding tail wind, is not modeled yet, however the pilot on type 500 indicated tail wind is not such a bad problem, the problem is when wind makes the prop spinning in the opposite direction causing NG to not increase as much and also leaving residual heat in the chamber.

Fir V1.0 i considered we had enough level of difficulty and i left lots of stuff out in order to let you all get used to what a FSreborn aircraft is like… look at the results… how many burned the starters? Engines, etc.?

However you have no idea whats coming, i been just training you all for the next level… there are more advance simulation coming to FSR500 and I hope this time when the wizard says are you sure… you think it very carefully :wink:

The project is not over, after Xbox release (we starting tests next weeks) i will start pushing and pushing more features, behaviours and failures, lets hope you guys will keep sticking to checklists or alternatively disable the failures, it is up to you what to do…

Best,
Raul

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I feel that is the result of people being unfamiliar with how to start a turbo prop engine properly in general. I had no issues with burning anything out (and yeah, I enabled all the realism settings in the wizard). It really starts pretty much like the Porter, like the TBM 850, like the Kodiak, like the Bell 206 etc.

So, “level of difficulty” is relative. I found it pretty easy and straight forward. :wink: Looking forward to more features to make it more interesting. By the way … I keep complaining about glass cockpits, but I find myself coming back to this aircraft. It’s growing on me!

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There were many who were not so careful as you…including more than a few IRL pilots… judging by the volume of support requests that came in!

That is interesting about the tailwind not being so much a factor and not included in the simulation. There are nevertheless enough variables to make each start a little different which I really like! I get tired of canned start ups with the same ITT peak and NG increase every time.

Regarding the prop governor, I’m just surprised there’s no fluctuations at all as the governors catch. Unlike a King Air, in which you have to be a bit gentle as you push the power levers forward until the governor has the props. Given the attention to detail everywhere else, I trust your explanation.

Looking forward to what you’re planning next. The FSR500 is by no means difficult to operate IF you follow procedures. But that is true of most aircraft. I think getting into the level of nuance you’re achieving here just catches most out because you really need at least a little systems knowledge to understand the ‘why’ behind the procedures.

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Is the FSReborn experience, thanks for giving me the opportunity to make your flying experience a bit different somehow.

High five!

R.

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Exactly, imagine if I included hungs starts with V1.0 i would still be answering questions :laughing: :rofl:.

I need the customer base to grow now with the aircraft complexity as we go, the initial start was hard, we released on Thursday last week and since then I has been answering questions non stop 24/7 regarding why a particular system on the aircraft was failing, this despite we had 5 tutorials videos, a 144 page instruction manual a full QRH documentation and a wizard asking users if they really wanted all realism enabled.

Today is the first day I have been able to relax a bit, seems the customer base is now IN THE ZONE, which is great and i love it.

If I included all the stuff i have planned on my head i think we would still be going at it… you guys only see forums but i am giving support via, email, discord, Facebook, etc… was very interesting to see how many users broke their engines so fast.

Anyway, soon more to come, so lets raise to the next level, clearly you all love the challenge :wink:

Best,
R.

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Great news :slightly_smiling_face:

I’ve now mastered the starts and learnt not to overspeed.

Landings are now good (according to the EFB)

Passengers are now happy bunnies, not too hot or too cold and well content with the snacks and drinks I am supplying them with. They can’t wait to book the next flight and frankly I don’t know what to do with all the cash they are giving me in tips. Might even dispense with the passenger Limos in fact and provide individual Ferraris instead. These now need to be modelled by the way!

Maintenance of the aircraft is now minimal.

Really, now I’m just too good ! :rofl:

Well … until you make it harder again anyway.

Can’t wait :slightly_smiling_face:

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Check my vehicles mod in my discord server… you might find what you looking for…

R.

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Very tempting. Thanks :slightly_smiling_face:

In love :fu:

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If I included all the stuff i have planned on my head i think we would still be going at it…

Where do you think this line is before you decide to put those efforts on a new plane? This is a great plane, with really new and fresh features. I’d definitely love to see where you’ll head with other planes that haven’t been done well or at all in MSFS.

On my way from Prince Mohammad bin Abdulaziz International Airport (OEMA) to Al Ula International (OEAO). at FL100.

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Don’t feel bad about this, it seems to be an unfortunate trend nowdays that studying something beforehand is somehow the wrong way to learn things. Tiktok or twitter attention span syndrome perhaps! I’ve had this on my own products (not just MSFS) but just keep doing what you’re doing, they’ll find they need those docs/videos eventually, even if they try to ignore them first up😂

Personally I read the manual before even buying the product as manual quality is a good benchmark of product quality, videos next, then I’ll get the product if they pass those filters.

Great job on the supporting docs and videos, shout out to all involved who helped out. Very well put together. Thanks for all the effort. Technical documentation is difficult to do well, and often too underappreciated.

Took it for a couple of familiarisation flights from Bora Bora to Tahiti. Feels tight. Noice!



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I believe by January or February we will have all the stuff i have planned implemented.

My business model allows me to roll over technologies to future projects, examples, efb, ground ops, maintenance and failures types, etc.

So any time invested here is also an investment for future projects in a way, of course i have to recode stuff specifically for planes anyway since failures are different but you get the idea.

The phenom 300E 3D base model is completed, hoping by January to go back at my cave to work full time on it… while other 3D projects i have planned still progress in the background via resources i manage.

So yes, don’t worry, more cool stuff coming for other planes too!

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Updated Aircraft Manual and QRH were released with the new version 1.09. Revised normal checklist is the main change, plus a bunch of typo corrections.

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For anyone else who may have noticed (or not) there is no volumetric lighting on the strobes. If you go into the strobes effect file, you can turn on this effect at the bottom by adjusting volumetric from 0 to 1. Now I have volumetric strobes in the clouds. This was a recommendation from Raul and will hopefully be patched for users on the next update.

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I am actually not a big fan of the Garmin aircraft and prefer steam gauges, but this aircraft is just excellent. I can only encourage people that are still holding off: get it. This and the A2A are just fantastic (and TBM 850 is only a wee behind, due to it’s rudimentary state saving).

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