This is a known MSFS issue after SU4 Release. It is expected to be fixed with the upcoming SU5.
A similar problem occurs with the EFB, unfortunately.
This is a known MSFS issue after SU4 Release. It is expected to be fixed with the upcoming SU5.
A similar problem occurs with the EFB, unfortunately.
The back tire of the mh 60 deforms on the ground but the front two wheels dont, might just be me, just saying any way.
Any news of adding a FireHawk update with tanked capabilities?
We are working on a UH60 package that, among other variants, will include the S70L configured for firefighting.
Please note that the MH60, despite sharing the same airframe, is a completely different helicopter. Different cockpit, avionics, systems…
any news on PS5 version, now when they opened marketplace? (there was marketplace specific update enabeling 3rd party addons)
MS Curates the content that goes live on PS5. At this time, we have not received confirmation of release date for MH60.
CH53 remains under development. For various reasons, scheduling and timeframes have changed (among them, scope has been expanded to include other variants and sceneries)
Hopefully soon ![]()
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New Miltech Bug Tracker is live
As Miltech has scaled across multiple products, the way we’ve been collecting feedback hasn’t scaled with us. We’re currently sitting on hundreds of user reports and requests, far more than a small team can triage manually through scattered Discord channels, forums, emails and social media.
To fix this, we’re launching a dedicated feedback platform:
https://bugs.miltechsimulations.com/
What’s changing:
Effective immediately, all bug reports and feature requests must go through the new system. We simply don’t have the capacity to monitor reports posted elsewhere, and we don’t want your feedback to slip through the cracks.
Smaller, more frequent updates. We’ve been bundling too many changes into each release, slowing everything down. That’s changing: expect more frequent drops going forward.
Please, take a moment to review the new website, and feel free to open bug reports/feature requests!
Thank you for your continuous support, and remember - Bo105 is launching on Friday!
Miltech Team
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Today? Never mind i see it ![]()
Are you on PC or Xbox/PS5?
OMG yeeeeeees!
you have no idea how happy I am!
buying it right away! ![]()
its great so far, I only wish there was pure black livery in BLACK hawk.. ![]()
quick start only enables battery, and you still have short list on screen to activate manually APU, Eng 1 and 2, hydros etc…
also why right avionics screen is not working? did I start it wrong or something?
edit:
I crashed and used ‘back to fly’ function and it suddenly working.. ![]()
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You must align the EGIs - #11 on this doc
great document, thank you ![]()
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but ‘quick engine start’ button combo should flip all necessary switches and put aircraft in ready to fly state.
love the fact you can fly with doors open without crashing helicopter ![]()
Huey should be able too, but is crashing few seconds into the flight and only other one that can but shouldn’t is new bad Bell 407.. ![]()
Quick engine start, as the keybind name suggests, starts a sequence to ignite the Engines. It does not control lighting or other instruments, hence the necessity to align the EGIs manually. We could intercept the keybind and add other functions, however, it is not intended as a “Ready to Fly” keybind.
Absolutely! These often fly with the back doors opened
We could intercept the keybind and add other functions, however, it is not intended as a “Ready to Fly” keybind.
I understand, but I was under impression it is basically ‘quick start the aircraft’ so I can just fly. it works like that on all other aircrafs..