[RELEASED] Miltech Simulations Supercarrier Pro for MSFS

Been a few months… Still no word on the flickering?

We have a solution available for this issue in the manual: Shimmering "Bounding Box" on Arrestor Cables | Supercarrier Pro | Miltech Simulations Documentation Hub

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Hi. What does it mean Modern Arrestors? All planes (WWII) and modern jets have a tailhook by name.

Or maybe when you write “modern” you mean the tailhook placed under the fuselage and not at the very end like in WWII (although there were exceptions here too)?

EDIT. Ok, I found it :slightly_smiling_face: , its an option in the settings tab:

The same problem, I’ll check this fix from above.

Sorry, I cant find this file reference_points.cfg (MSFS2024).

Example. Addon is here:

C:\…….\AppData\Local\Packages\Microsoft.Limitless_8wekyb3d8bbwe\LocalCache\Packages\Official2020\OneStore\miltechsimulations-supercarrier-pro\simobjects\boats\miltech cvn78 (Marketplace purchase).

but here I have only Folders: model, soundai and textures. Thats’all.

image

Unfortunately this fix cannot be applied to Marketplace-distributed versions due to encryption and streaming.

That said, Asobo has resolved this problem in SU5.

https://devsupport.flightsimulator.com/t/vr-arresting-wires-cause-flashing-artefacts/14077

Great news about it! Thx for the info :flexed_biceps:

Any word on the Intrepid?

looks brill

Supercarrier Pro V1.5.0 now available at the Contrail App, including the new USS Intrepid CV-11.

Full changelog

- [ADDED] New Ship: USS Intrepid (Moving, Static)

  • [ADDED] USS Intrepid Locations, Moving:
    IM01 Yankee Station (Vietnam War op area)
    IM02 Leyte Gulf (Philippines)
    IM03 Atlantic Recovery (Mercury / Gemini Splashdowns)
    IM04 Norwegian Sea
    IM05 South China Sea
  • [ADDED] USS Intrepid Locations, Static:
    IC01 Alameda CA
    IC02 Busan, South Korea
    IC03 Philadelphia Delaware River
    IC04 Bremerton PSNS
    IC05 Yokosuka, Japan
    IC06 Garden Island, Australia
    IC07 Tampa Bay, Florida
  • [ADDED] Intrepid Carrier - Implemented the full scaffolding for a fifth carrier class. Treated as a new carrierType = 4
  • [ADDED] Modern Arrestors now support bolters
  • [IMPROVED] Extensive performance and memory improvements. Reduced VRAM usage, improved LODs and polygon counts, adjusted LOD thresholds.
  • [IMPROVED] Improved simulator detection algorithm (FS2020 vs. FS2024)
  • [IMPROVED] Toolbar App will automatically update UI if the simulator or carrier detected variables change. Solves issues with “Supercarrier panel UI not consistently updating on French carrier”.
  • [IMPROVED] Static carriers no longer sway in the ocean on FS24.
  • [IMPROVED] Texture compression flags added to materials as required.
  • [IMPROVED] Spawn and Teleport flows.
  • [IMPROVED] Various stability improvements done to the Toolbar App.
  • [FIXED] Static carriers and ships no longer have wake VFX.
  • [FIXED] Ticonderoga + Arleigh Burke LOD light improvements - light intensity has been unified across the LODs.
  • [FIXED] FS24 spawn-teleport race on moving carriers
  • [FIXED] Large crane conflicting with island position removed from CVN69.
  • [FIXED] FS24 CTD on any teleport after teleport-to-approach
  • [FIXED] Quick taxi: FS24 joystick input handling has been moved to YOKE AXIS instead of elevator/aileron axis.
  • [FIXED] Added crew to populate the decks, as a result of the removal of the Top Gun expansion and associated libraries.

Thank you so much for adding the Intrepid!

Thanks for the 'Nam era CV-11. Are you still planning on developing a WWII carrier(s) someday?

Will the update also come to Orbx?

Available now at ORBX

Potentially - if you have specific suggestions drop them here: https://bugs.miltechsimulations.com/