Really live traffic in MSFS!
PSXseeconTraffic for MSFS version 31.0.12 (freeware) has been released. PSXseeconTraffic now works with RealTraffic version 9, providing real traffic updates every 2 seconds.
PSXseeconTraffic’s unique features are:
- really live (+/- 45 seconds delay) traffic injection
- aircraft depart from the real gate and park at the real gate
- aircraft always take the actual runway in use
- aircraft follow the real airways, SIDs and STARs or are vectored by live ATC
- aircraft may divert or go-around
- aircraft crab land/crab take-off in cross winds
- aircraft are fully animated: gear, flaps and lights
- works with any AI aircraft model/livery that is compatible with MSFS
- matches model/liveries as real as it gets based on registration code (tail number) or ICAO airline code and ICAO aircraft type
- matches heavy, large, small and GA aircraft, gliders and helicopters
- matches cargo aircraft, based on an internal database
- learns at airports where airlines park, with what type and at what time of the day
- puts static aircraft of the right model and livery at the right gates at the right time, no empty airports
- no flight plans needed
- works world wide
- works with historic data too
- runs at your MSFS PC or at a networked PC
- runs as seperate process outside MSFS, is light on frames, cpu load < 0.5%
AI aircraft models & liveries are not included, using AIG is recommended.
The real time traffic data needed is also not included but provided by a payware tool named RealTraffic from Inside Systems Pty Ltd based on a subscription license.
Download PSXseeconTraffic from my website.
For questions & answers and discussions use my Support Forum at AVSIM.
You may find a recent review at YouTube or watch this nice short video to show how close to reality PSXseeconTraffic is.
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[UPDATE 31.2.0] PSXseeconTraffic | Nico Kaan
April 18, 2022, version 31.2.0
- Bug (CTD) fixed in the implementation of the Gliders category.
- Bank limit for Gliders set to 40 degrees (was 75).
- Added four hidden parameters to the UI.
- Further fine tuning.
April 15, 2022, version 31.1.1
- Added a headwind component to the V-rotate moment calculation. The result being that aircraft take-off a little bit sooner.
- Small bug fixed in the heading calculations
April 11, 2022, version 31.1.0
- Bugs in the include checkboxes fixed.
- Touch and Go changed such that light aircraft may T&G at Vr > 50 kts instead of >55 kts.
- Take-offs further improved: Aircraft now keep a pitch of 15 degrees until reaching 800ft above the ground, and then throttle down from full throttle to 70% (instead of throttling down to 70% at 10’000 feet).
- Aircraft with no heading and no track in RT message are injected too (with track and heading calculated by PSXT based on lat/lon positions)
April 7, 2022, version 31.0.13
- Too steep take-offs fixed. Aircraft that were pushed back controlled by RT data, did not have their engines running, no flaps, no lights, etc. Now fixed.
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[UPDATE 31.9.6] PSXseeconTraffic | Nico Kaan
May 20, 2022, version 31.9.6
Lots of improvements since version 31.2.0, read the Release Notes at my website for details.
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[UPDATE 31.10.0] PSXseeconTraffic | Nico Kaan
June 6, 2022, version 31.10.0
AIGAIM registration code files for a lot of airlines added. This makes the matching of aircraft nearly perfect.
Added a new video to my web site, Famous JFK Canarsie 13L approach with LiveAtc. This is P3D footage, but in MSFS you will see the same but even better.
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PSXseeconTraffic version 31.11.2 has been released!
Now with 31 airport files of major airports world wide to give new users a jump start. Static parked aircraft will show up at the right gates immediately.
Download PSXseeconTraffic from my web site
For questions and answers use my forum at AVSIM
For German spaking users see this review “Echter Verkehr im MSFS”
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PSXT version 31.17.9 released
Fixed a nasty long lived bug in the parking of static aircraft that made some of them overlap when at neighbouring gates…
Improved the user-friendlyness of the GUI. All settings are now in the GUI, except for the lfolder and afolder parameters. PSXT is now re-entrant, it automatically restarts at some operations such as pushing a buttion to generate info about liveries, same for add-on airports, and there is a Defaults settings button added.
Some small bugs were fixed.
I expect a mandatory update to 32.0.0 soon, probably together with SU10
For support go to my Forum at AVSIM
My web site: PSXseeconTraffic
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PSXT 32.9.4 released
New developments to get rid of micro stutters:
Reduced the smallest sleeping time of a thread in Windows from 15 to 1 milli second (“timer resolution”). Hence PSXT can more regularly generate new positions.
PSXT now calculates a new aircraft position 100 times (!) per second instead of 30 times …
How many of these positions show up in your Sim depend on your fps, while at each new frame PSXT pushes the latest calculated position in your Sim.
See for your self…
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PSXT v34.3.0 released, added:
An option to suppress liveries with a title ending with “-STUB” (FSLTL) from the Liveries scan.
A collision avoidance function for the user aircraft in the air, that makes your pilots live easier when flying to busy airports such as Heathrow. Real live aircraft within 4 nm distance, within 1000 ft altitude and within a “width” of 700 feet will be removed, to return later when it is safe.
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