Thanks for that perspective. All good points. It would be a fun video to watch him fly the sim Kodiak. Kind of the inverse of the popular “Can a simmer land a plane IRL?”, it would be “Can an IRL pilot fly a sim plane?”.
I’ve heard (perhaps in this thread) from IRL pilots who say the lack of the “seat of the pants” info you get from actually flying a plane (G-forces, balance, inertia) make it a challenge to fly a sim plane where you don’t have that visceral input. Maybe military drone pilots and simmers are on similar footing.
Both limitations of using VR. Without VR you can popout the G1000 screens and place them on a separate monitor for a much closer to the real thing experience.
Funny you should say that - I found exactly the same with racing sims. I used to race IRL but I’m not great on a PC, even in VR with all the hardware. Reason? Well, I was what the Amis would call a “seat of the pants” driver who drove entirely by feel rather than using the instruments - and I guess it’s the same for those pilots. Interesting.
I haven’t flown a plane since 1980, so I don’t have that issue in flight sims
I finished a world tour last year with the 208 Grand Caravan (also a turbo-prop). I needed Little Navmap to create the tour. This time another route with the Kodiak.
The flight time is an internal variable we created and counts across airframe. Engine time is a defqult variable that counts per-aircraft. Therefore there’s this hardly noticeable difference of a few hundred hours.
We are working on tech to keep track of these things ourselves, so at some point this will be fixed for good.