In MP today and not available for Career - I don’t know if it will be either???
Yep I see it in the MP, now I just need a sneaky Falcon lol. Time to take her Wheels up.
Just picked this one up. Enjoying it so far.
I also bought it. OK, it was only 30 EURs. But still, not really sure I will enjoy it that much. Textures arent that great. Buttons like these are non-functional (that might be my own issue that I cannot stand buttons I cannot press)
Polygons are very squared in several areas, for example the stick
Liveries arent that great either when walking towards the door:
Only issues so far is the plane keeps hopping to and fro over the magenta line in the external HUD.
You will need to reset your cockpit camera views.
These battery lights keep flickering between on and Off. Batteries are ON though.
Landing lights with the mouse are a fiddle. Works with Honeycomb A.
Emergency attitude ind lights would not come on - couldnt find the knob then halfway through flight it came on by itself.
Brilliant to fly. Logical and familiar avionics. Definitely should be enabled for Career mode.
Captured ILS easily and descended no problem. I love this little aircraft. Not one stutter or FPS drop.
Just don’t bump the rotary trim on the Bravo - it works!
love this idea
RWY 7 Juan Santa Maria INTL
I just want to warn people: this is not Phenom 300 level at all. It might still be very enjoyable, but graphically it is not that good, which really is a shame.
I hope that some future updates will improve this and make it better.
Even for 30 eur I would have expected better texturing and modelling.
One issue I saw was the landing lights once airborne. Try toggling them off, I can’t. One LG light switch toggles one light off and the other switch toggles it back on again.![]()
There are quite a few small graphical niggles, and the preset views are mostly in nonsense areas, but I suspect these will get fixed at some point.
Great fun to fly though. Managed EGPF to EGLL without too much trouble. VNAV working great. Smooth landing. Although I was wondering on approach why the rudder refused to work, then I found that having the YD engaged does that. Great engine startup sounds though.
I haven’t pixel peeped too much as it was just quite an absorbing experience flying it.
Missing seeing some passengers though.
I noticed the textures were not as good on the streams, but the flight model, systems depth,
sounds, and EFB seem to be very well done. It all comes down was is important to you and if it is enjoyable.
I can toggle them on and OFF with the mouse but you have to fiddle. Turn on R landing and nothing happens, turn on L landing and only the L comes on, go back inside and turn the right on and off and on again and they both come on.
They both go ON and OFF together with the Honeycomb Alpha.
They are definitely bugged. I was just using a mouse and the OHP buttons.
I was just switching the Taxi light on and Off and noticed that is the same as the R landing light. I think you have to have both on for the R landing to come on.
The Taxi light in my Alpha does not toggle the Taxi /R landing light on its own.
I was sitting on the ramp in Victoria, BC (CYYJ). A person was there hovering a helicopter, so I jumped out of the plane and walked up to them, just to say hi, wish my avatar could wave at people.
They jumped out of their chopper to show that they were there real time, as well. After a minute, I walked my avatar back to the plane and the Heli pilot flew over my C680 and caused it to do a flat spin and move about 60 feet towards a hangar. I Thought it was going to start cart wheeling. That was pretty interesting. Anyone else have anything like that happen before?
This plane has a lot of detail in some areas, but then I’m constantly surprised to see some really low-res areas in a lot of places. For example looking near the tail of the plane, not only are the rivets and bolts really low quality, the actual panel lines literally look hand drawn with ms-paint. Why are they so squiggly?
New update out v1.0.3
v1.0.3 is now out on Orbx Central!
This one addresses a number of performance issues that users were experiencing with the airplane. As this is a performance-critical build we’ve made the decision to upload it instantly to Orbx. This version has also been sent out to the 2024 marketplace and will be live in the next MP update cycle which will likely be tomorrow or Thursday.If there is an issue or request that is not in the changelog then it has not made it into this build. Rest assured, we are still triaging and logging these items internally for subsequent updates.
Avionics & Systems
- Added support for the CENTER RUDDER keybind
- Fixed PDC not parsing CLR when receiving a clearance
- Fixed the ENGINE SHUTDOWN CAS message dismissing when the starter is disengaged during engine start
- Fixed the electrical synoptic on the PFD, not showing the correct power state of the windshield controllers
- Fixed the FUEL CROSSFEED caution CAS message from appearing when an incorrect flow is detected below a 60lb imbalance
Model & Textures
- Optimized model & textures to reduce VRAM usage
Sounds
- Added 1 minute until TOD aural
- Added noise cancellation effect to the speakers when music is being played and the headset is on
EFB & PAX Displays
- Added native compatibility to load and display passengers [EFB]
- Significantly reduced VRAM usage [PAX]
Too much pixel peeping going on me thinks. This aircraft flies really well and the avionics are superb. Hand flying on approach feels good too. Updates coming in regularly. We now have passengers. I just found the multi lingual cabin announcements. Stop examining every pixel and go fly it.
The only gripe with latest version is I can’t hook up ground power for some reason. The cart appears but no GND PWR available.
It seems you don’t need to ‘peep’ very hard to see the shortcomings. Sure, it flies well but it looks like FSX. For many of us, it does need to look good too, it’s not all about the avionics. Maybe stop forum peeping and go fly it.
Just about to start my 2nd flight of the morning. I’ll leave you to pixel peep. FSX is a bit harsh though. FS2020 maybe.
There’s nothing wrong with reducing stuff so it is stable to fly and doesn’t cause stutters and slow fps. Much rather that than perfect pixels. After all as a pilot one is inside the cockpit where it matters.
This will best suit the consoles for sure. It will be great for Career too. I hope it’s enabled for that.
I had a blast flying her yesterday.
Make sure to also open the GPU access door, or the GPU won’t actually connect (ask me how I know…) ![]()
Thanks for the tip. I’ll try that out later.













