Released today (23rd April): TriTriSim GFX (FS2020 & 2024)

Had me eye on this throughout its development. I’d never heard of TriTriSim but it actually appears to do a better job than //42’s equivalent.

Title changed as product now released.

for XBOX series?

The website is showing as not being secure (even the payment page) — anyone know anything about this company, and whether it would be a wise idea to make the purchase? I know they’ve had a freeware mod available on flightsim.to for a while…

EDIT
Forget that last paragraph, I’m using a different machine to my gaming PC and the secure connection display differemtly

It runs via WASM so it’s a possibility, if the dev so chooses.

I bought this last night and have managed to have an hour or so playing with it. It’s a bit of a mixed bag but the overall impression is positive — the effects themselves are very impressive but some dissipate/subside way too abruptly, such as runway spray kicked up by the engines. The AI aircraft contrails are also a bit of a mess currently (using BATC), with frequent sharp turns of 90 degrees or more. I ended up turning them off and sticking with default.

I’ve obviously not had chance to witness every effect in the package but my favourite so far has to be the trailing edge vortices, which honestly could not be any better. They feel really natural and look amazing. The engine intake and over-wing fogging is also well done, although the latter does get a little repetitive.

There’s an in-sim toolbar and you aren’t required to run the desktop app while you fly. Each effect can be toggled and there are various options to control intensity, cinematics, etc.

There’s certainly a good base here to build on, and covering a good range of types, it presents far better value than //42’s offerings, which require a base package AND individual packages for each aircraft type. Moot point, though, since //42’s mods aren’t FS2024-compatible.

Currently supported (with more to come) are:

Aerosoft/ToLiss A346
FBW A20N, A380
iFly B38M
IniBuilds’ A306, A333, A343, A350 & TriStar
PMDG B737, B777
TFDi MD11

Would be nice to see support for the default A20N/A21N and Just Flight’s Fokkers, 146s and Avro RJs. I’m also hoping the upcoming A220 and 757 will be supported. It does seem to hint on their website, however, that there are some basic effects that are universal and will function with any aircraft.

The price until 0900 UTC Saturday is $14.99 + tax (a further $3 here in the UK), after which it will jump to $19.99 + tax.

How does it work with non supported aircraft? most of the ones listed i don’t use ( i use different Airbuses currently) and the maddog

I bought it specifically for the Wing Fade effect and works pretty well! It adds a very cool immersion factor and works with every aircraft included and not included.

They also did a good job adding FX’s for 3rd party aircraft such as PMDG, iniBuilds, Fenix etc. That is one thing that Parallel 42 dropped the ball on back in the day charging for individual aircraft.

Now that global effects seem possible lets wait and see what Parallel 42 can cook up. Until then, im very satisified with my $20 usd spent. :smiley:

Sounds like Parallel 42 did make a statement. I wasn’t able to find the actual statement, but this is from FSElite:

“Parallel 42 gave a statement surrounding why they haven’t brought their SimFX or Immersion Packages to Microsoft Flight Simulator 2024. In light of this release, the team said that they want to address the comments “front and center”.

Firstly, Parallel 42 said that SimFX is a global visual tool that touches all areas, beyond aircraft (think auroras), which works universally across most aircraft without any user input. The immersion packs were always designed to be built on top of it to add specific qualities to a fleet of planes. Parallel 42 stands by the fact that they never said visual effects in 2024 couldn’t be done, but they are saying that they are unable to build something in the new simulator that meets their quality or ease of use.

What they are saying is that replicating this full experience would require the team to build a product that requires techniques that “are intrusive by nature, high maintenance and in some cases would require shipping Intellectual Property (that is not ours) in the form of behavior files”. They said even if they were to build something of this nature (they’re not), then it would still be a “departure from the full experience” that they had previously been able to offer.”

To me, I don’t really understand where they’re coming from. Is it a matter of thinking their product is better than it really is and holding themselves to an unreasonable standard? Either way, from the reviews and videos I’ve seen, sounds like this GFX product does very well at what it aims to do, and P42 has been displaced entirely from this niche. I’m a fan, especially since you don’t have to buy individual packs for each plane like the P42 approach.

I agree. //42’s statement seems a bit elitist to me — it tacitly suggests GFX isn’t a worthy competitor for their SimFX.

Personally, I think it’s a knee-jerk reaction to a competing product that’s basically (and perhaps embarrassingly) contradicted their claims.

I never liked the idea of having to pay for an effects pack for each airliner and they weren’t cheap either.

I have to imagine it’s the fact that trying to get people to buy effects bundles for specific addons was going over poorly.