[Released] Wing42 Boeing 247D

cheers! I am checking it now

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BTW, the videos and the info that Asobo has provided is awful and dificult to understand. Overall when what you want is to implement a PCK soundbank and not to replace it.

I do not know if there is a different way of doing it but what it wroked with me was to name the folders exactly as the original PCK was (wing42_boeing_247d) and just add _ala13 to the name of the soundbank ONLY when generating it. Apparently (that is what I understood) the xml will call all the sound in the additional soundbank as if they were stored in the main one, so the folders with in the additional soundbank have to be called exactly as the main.

But then, the soundbank cannot be called (as happens in the main) with the same name as the work unit (this is what you usually do in the main soundbank) hence I added my signature _ala13 when generating the soundbank (so both soundbanks, main and additional do not have the same name but the same folder structure)

And for the properties of the sounds in Wwise I recommend this guy. His videos are for Unity, but he explains very well and very proffesionaly how to set up the sound in Wwise, and 85% of the info can be apply for MSFS2020.

New version. All Wwise. You can delete the .WAV files of the previous version. Please test it and tell me if it works all right. I will start working on the engines sounds next week:

https://es.flightsim.to/file/61806/sound-fix-for-the-right-flywheel-in-the-b247d

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I just figured out how to tune the radio to 1930’s music more reliably. That’s one of my favorite parts of this plane.
This old plane is kind of like magic. Definitely one of, if not the most interesting planes in the sim.
Oh, ya, and make sure there is oil in the oil tanks. And the radio switch is on. And the fuses are good.
And the wheel chocks are removed before take off.
The tail comes off the ground fast, but you have to pull back on the yoke to get it off the ground.
Once it’s in the air it’s very stable. San Diego to LA is a nice flight. Climb to and stay at about 7000 ft. You have to hug the coastline if you don’t know the area.
Pretend that Bing Crosby was a passenger. And Mae West. LOL.

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Agree on the LA-SD route… either place to Palm Springs is a good one too.

Also agree on the radio tuning. It would be really sweet if someone could implement that into the DC-3 or TriMotor.

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I have already begun with the engine and it is bloody complicated. I have to do a spreadsheet with the fundamental frequency of every soundtrack and calculate the RPM and it is seemigly impossible to make it work. Asobo tutorials are incomplete and very missleading. However I am making some progress. I tryied so far with free sounds from FSX repositories (to test) and, at least, I am understanding what I am doing. If you have any curiosity about the complexity of this task just take a look at this: Engine Audio Setup and jut try to make sense about how to create the spreadsheet describe there (How do I get the armonic of the sound? what is all that info about H? the table there does not work, how many cylinders have the plane in the example? The video in the page does show a table that yes, works, but again, why the webpage gave me very missleading information in the table?.. ) and so on. Once I manage to make a “functional” sound working with the plane i will try to make it also more realistic than the one we already have. One possibility is using the sound of the norseman from big radials. It is the same engine I believe.

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Nice! I admire your persistence!

It has been a while since I have flown the 247D, so decided to fly the radio navigation tutorial. Loaded up my passengers, topped off the oil and fuel and started from cold and dark…. Took two attempts on the left, but the right came roaring to life on the first. Waited for the Ts and Ps to get into the “green” and taxied to the active. Did my run up, preselected the frequency for the first leg and took off heading toward Newark. Everything was right on, picked up the Allentown beam and got to the solid tone.

Hey, “riding the beam” was a cinch. Might be because in my youth I was a navigator in the USCG and was familiar with Loran A and C as well as the old Omega Systens, and set and drift calculations are nothing new.

Passing Allentown and picking up the Youngstown’s signal, I got cocky… once established on course decided to tune in some music, got distracted for a bit and took my attention away from the T and Ps and noticed a severe swerve to port , looking up noticed my starboard engine’s RPM failing off rapidly, might be because of the flames coming out of it.

Pulled the mixture, closed the throttle, feathered the prop and pulled the fire bottle, luckily was at 8500 and had an airport only a few miles off my track line. Trimmed for single engine ops, entered a left hand down wind and got her on the ground with a reasonable landing … one of my better one if I was to be honest. All with some nice jazz filling the cabin.

I love this plane… :slight_smile:

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Yeah still one of my favourites. I took it East-West USA few months back only flying the beam. Was great fun and only had an engine issue once.

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A general reminder for this thread regarding Illegal activities.

:small_blue_diamond: Illegal Activities

The Microsoft Flight Simulator Forums are not a place for discussing illegal activity.

If a member is found to have participated in such actions, they will:

  • Receive a formal warning; or,
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Hi guys, first apologize because obviously recording the sound of a commercial plane, was, well, against the copyright of that plane. I believed that if I was not using the original files everything was all right.
I have removed the guilty file and revert it to its original status with the not copyright issues. The sound of the engine selector is me dragging a stapler on top of a table, etc.

Now the good news. Big Radials have contacted me and offered me the original sound files and the right to use them in my mod (I do not have to stress how awesome people are, go there and buy their planes, they are really good). So once this happens, and because everything else is ready I will be resuming the work and it will take me not long. Be patient.

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That is really great of them. Moves like this really go a long way to show that some developers are out to support users. Hats off to BR.

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That’s a wonderful gesture by Big Radials! They rock!

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Dear all,

After getting the files and the permission from Big Radials I have uploaded the updated version of the sound mod, utilizing only three of the files. I applied the same audio files for both the interior and exterior, but with filters to dampen the sound volume, high and low pitch within the interior. Additionally, I have incorporated behaviors for each window inside the plane, ensuring that if the left engine is operational and you open the right window, there will be also a difference (obviously smaller than if you open the left one). In the future, I plan to include interior sounds to enhance the overall experience.

I take this opportunity to thanks again Big Radials and BeeJay aka OzWookiee in particular for the help and the assistance in doing this mod. It is a really nice gesture and their planes are really good. I have the Norseman and definitelly I am also getting the goose.

https://es.flightsim.to/file/61806/sound-fix-for-the-right-flywheel-in-the-b247d

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Guys, I need feedback. What do you think about the new sounds. Have you tested them?

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Give me an hour or two and I’ll happily check out your mod and report back!

Just waking up here in California…

EDIT:

Ok, I’ve downloaded and installed, what I thought, was the mod folder to the Community folder, but in the Content Manager it is clear the mod has not been installed.

I’m unclear how I am meant to install it. I see you mention in the READ ME that there are two different XML files and folders for both sound types, however how do I install the mod properly?

The base folder (once unzipped) is: wing42_boeing_247d_7erEv
Within that folder is: wing42_boeing_247d (this folder has the “layout” file, but has no “manifest” file. This folder also has the exact same name as the aircraft’s actual folder. In my case its in my OneStore directory since I bought the 247 from the Marketplace. Shouldn’t the mod folder have a different name than that of the actual aircraft’s folder?)

So I’m a bit confused.

Am I supposed to dig into these folders and replace the sound folders in the aircraft’s actual folder or does your mod stand alone and get installed like any other “improvement” mod?

A little guidance is needed. :slight_smile:

the folder structure is the same as in the plane. The files you see in my mod are the ones you have to add (and most of the cases substitute) from the original files. You will have to overwrite all of the files except the one called wing42_boeing_247d_ala13.pc.pck. This one runs in parallel with the original .pck of the plane, so you need both. The two folders you mentioned with the XML files are just backups for the sound.xml file. You can use one or the other to have the new engine sounds or to revert to the original one (only affects the engine). Just substitute the sound.xml file with the one you want (new engine sounds or original one)

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Ok.

I guess my first bit of feedback would be to ask if it is possible to assemble your mod as an “improvement” mod that can be dropped into the Community folder as a significantly easier way to install it.

If that is too much effort/complex to do, then what I’d ask for is a detailed set of instructions, outlined in the READ ME, for how to install your mod.

I’m running into one issue, thus far. You provide three sound.xml files – one in the “sound” directory, one in the “sound\NEW ENGINE SOUND” directory and one in the “sound\Original ENGINE SOUND” directory. I get why there would be one in each of the original and new sound directories, but why is there a third one?

Also, I’m not finding a sound.xml file in the aircraft’s original file directory structure. Is the sound.xml file encrypted for a Marketplace purchase and that’s why I don’t see it? If that is the case, I’m not sure I can install this as a “file replacement” type of mod since I’ve got the Marketplace version. The only file I see in my sound directory is “wing42_boeing_247d.PC.PCK” and nothing else.

I tried putting your sound.xml file in the sound directory, regardless, but I still hear the original aircraft engine sounds and no flywheel wind up on the right engine.

If your mod was assembled like a Community folder improvement mod, I’d be able to use it with an encrypted Marketplace purchase. I know this from the Denarq mod working with the D18S Twin Beech.

I might still be installing incorrectly, too.

EDIT:

I reread your last post and understand the two folders contain backups, so that explains that. Unfortunately, though, it would seem adding the sound.xml file to the sound directory on the Marketplace version still doesn’t initiate the aircraft to use your sound file.

EDIT2:

I had neglected to replace the layout.json file when I was installing your mod. When I did that, however, the aircraft no longer shows up in the Content Manager. This would definitely seem to indicate a difference in the layout.json file for sale outside the Marketplace and the layout.json file for the Marketplace version.

EDIT3:

I looked at the layout.json files side-by-side and they are definitely very different.

Good job!
Tried the mod, sounds are much more better.
The installation instructions are a bit unclear.
The only thing missing now is the fuel feed selector clicking sound when selecting “right”, I don’t know if this can be fixed.

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There are some oddities here with the 247 that I’m unsure have been caused by the evolution of the sim or what.

  • The throttle response is really odd. On the ground the throttles seem to have a somewhat direct effect on the engine power as they are moved progressively. However, in the air from just off idle to nearly half throttle I can’t really see any change reflected on the manifold pressure. It’s like the throttles are just dead in that range, but only in the air. I really noticed this on final when trying to modulate power for the landing.
  • Idling seems nearly impossible without keeping the throttles cracked. If you close the throttles the engines will die after a moment or two. I’ve tried the carb heat as a possibility, but that hasn’t really had an effect. I did have them idling today, once, with the throttles closed, but was unable to replicate that with subsequent attempts.
  • There was always a strange freeze/stutter with the instruments, but it seems far more pronounced now than when the aircraft originally released. They seem pretty severe now.
  • The animated gauges with bouncing needles, while novel, seems extremely exaggerated now. I can’t recall if they were always this bad, but the turn/slip indicator is just ridiculous to the point of often useless with the way it bounces so radically.

It is so sad/frustrating/maddening that Otmar vaporized without a trace. This is such a good aircraft with such unique features unlike any other modeled airplane in the sim. Perhaps it can live on with some improvement mod. Maybe I need to buy the airplane from another vendor before it completely disappears in order to break free from the Marketplace’s DRM restrictions on modding it.

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It can be fixed. I may have to replace the sound but I can reuse the same file as the original. That is not a difficult fix to do, I think I know where the problem is.