Amazing Job so gar Boris and the FBW Team, thanks👌 you guys have made a wonderful experience when flying the A320!
Yeah, on other aircraft you just adjust the slider again.
So the sliders are per aircraft? And the sound setting of each aircraft are saved? If so I did not know that. I could live with that. It’s just the external sound is so loud, almost annoying to me. It drowns out the ATC. I’ll check it out tomorrow when I get some time and see if I can get a happy median.
But again c’mon, we are all flying in the cockpit. Who in their right mind is going to switch to wing view to hear the flaps? Maybe 00.1 percent. I understand that they want to make it as real as possible but if that realism takes away from hearing the flaps while you’re flying then I don’t think that is the right direction to go. This is just my opinion. Maybe people flying VR can stick their heads back and hear them, I dont know. But I would think 99 percent of simmers want to hear all the sounds inside the aircraft, especially the engine, cockpit and surface sounds. Again, just my opinion. Just to add I’ve been a professional musician my whole life and am very picky about sound. I also know all about sound. I’ve only flown the sim on my laptop and hooked to my tv so far so I haven’t delved in too deep sound wise in the sim yet. Does MSFS support Dolby surround? If so then it would be better to place the flap sound near the rear sides. I’m curious how this would sound in surround.
Well for me I always switch to wing view when I deploy the flaps. Not because of the sound, really. But so that I can see the flaps extending. I do that on all my livestreams. I also set to wing views when I do my flight control checks, making sure that my ailerons and spoilers are all operating as it should. Besides, as a passenger we got used to seeing them. So that’s how I always set it that way. Coming back to your example, then since you are also used to hearing the flaps, that might also be coming from that you’re also used to being a passenger. So all the more reason to switch to wing views to hear those flaps sounds, right?
99 percent of simmers wants to hear all the sounds accurately represented according to the current position of the camera (where you are). And if the flaps sounds are accurately represented to not being audible in the cockpit, and it is audible on wing views, then the 99 percent of simmers will have this.
Even if I’m part of the 0.01 percent. If you are fully in the cockpit, then all the more realistic for you to not hear the flaps extending. All real-world A320 pilots and engineers involved in A32NX project have contributed on how it should sound like in the cockpit. And they all confirmed that the lack of audible flaps sounds are accurately represented. So if you prefer to have an audible flaps sounds in the cockpit, that is as it is your own personal preference. Not what it should sound like. And that can make you also be in your own 0.01 percent instead.
You can’t choose what is real and what is not. What’s real is what it is. Sometimes it’s not something that you expect. But it is something that you need to accept that it is the realistic nature of things. Anything else detracts you from the fact that it is realistic, so you can’t have it both ways. The A32NX aims to be as realistic as possible, so we have to accept that it is as it is.
Yes, MSFS supports Dolby Atmos Spatial Sound. You just need a compatible Dolby Atmos speaker setup to be hooked up to your PC, and turn on the Dolby Atmos sound settings. Then set the MSFS to use the Spatial Sound as well. And you should have an object based audio into your speakers.
That being said, if the flaps are not audible in the cockpit in real life, there’s really no point to have them audible in the rear speakers anyway. I understand that you’re a professional musician and audio is in your blood. But the difference between making music is that you can have creative control over what sound you want and how they sound. In other words, your work is a fictional product of your own creativity. In a simulation, it doesn’t deal with imagination or creativity. It deals with the actual realistic nature of how the aircraft is built, and the sim is trying to represent it as realistic as possible. So in this world, there’s no room for being creative or placing things the way you want because it no longer be representative on what it should sound like.
If you want audible flaps sounds, you have to redesign the aircraft itself first in real life, route the hydraulic lines around your cockpit, so the hydraulic fluids and pumps make sounds in the cockpit. Then you can hear it both in real life and in the sim. Until then, this is what we have and we have to accept the reality.
Point taken. I applaud the team for what they are doing for the sim community, and all for free. As I said it was just my personal opinion. If I was creating it in Dolby digital surround and not Atmos, I’d have the sound coming from the cockpits point of view. So if I was turning on a switch on the far right that is where you would hear it from. And even though you can’t hear the flaps IRL I’d still have them sounding at the rear sides . In that way you would hear every sound in the plane in surround.. But if as you say you can hear it in the wing view that must mean they are using the spatial capabilities of Atmos. I’m not too familiar with Atmos. I’m am familiar with Dolby digital and what I do know is if you mix a 5.1 signal into a stereo signal you basically get all of the sounds, but just a left and right mix. So even if it was mixed in Dolby surround, you would still hear the flaps in stereo. But with Atmos you have to move around the plane to hear certain sounds depending where they come from in the plane.. I can see how that would be really great for VR. But for me as a simmer on a laptop, not so great. I just wish that when mixed for stereo, you get all the sounds.
I don’t want creative sounds which don’t exist IRL. Just my personal opinion.
Same, I prefer it to be realistic so that means not being able to hear the flaps in the cockpit. I’m sure most simmers prefer realism and will switch to wing view to hear the flaps (I do that too).
Why would you want to do this?
But why?
Easier to just fly the default aircraft
You can use the original sounds easily, just go to the main menu > aircraft selection > select Airbus A320neo ![]()
There’s just one thing that irritates me. There used to be a nice British (?) captain telling the crew to get ready.
That’s replaced with something that doesn’t sound quite right… the reverb doesn’t fit - hard to explain what I mean, but it just doesn’t seem to fit in the ambiance of the other sounds - and the voice seems amateurish…
I really hope they bring back that British one…
The old announcement person was also american, and was an amateur while the new one is a real a320 pilot. I am adding airline announcement packs in the future so you will be able to change what airline you will fly, including between american and british captains. I am also tweaking the PA effect/reverb to get it perfect. Thanks for your feedback.
Brilliant work Boris. Sounds in the cockpit are amazing, especially when using VR. Thanks to you and all the FBW team.
Honestly, if it were not for FBW A320 and Pilot2Atc, I don’t think I’d use the sim at all in its present state.
Thanks again.
I think you’re referring to the old captain voice that it sounds like coming off the speakers/intercom. This was changed, because it sounds unrealistic when you’re the one speaking inside the cockpit but your voice sounds like it’s coming from a speaker. So it’s changed so that it sounds like you’re naturally speaking into your microphone with your own voice instead of out of a speaker.
i might need to make a pa effect in the cabin and just the regular voice in the cockpit, possible, just requires twice the media assets, like a clean sample in the cockpit and the pa effect in the cabin. i will look into it ![]()
Is that feasible though? How’d you trigger the different sound assets, since you have to push the button in the cockpit view first and the sound plays directly after pressing the button. And if you want to be audible with the pa effect in the cabin, you’d have to be really quick to switch camera modes right after pressing the button. And I dunno how the timing could be done to which sound asset to play at that moment.
two sounds play at the same time- one plays in the cockpit in the nodes of the cockpit, and another one in the node of the cabin. there is no “set sounds” for views like previous sims. its all smooth and you can travel very smoothly in between the cabin views (with that custom view camera cfg tweak) - it is very easy to do, same logic - two sounds, two different locations
ahh.. cool.. good to know, thanks.
I still find the volume to be ridiculously loud. Even if I turn it down at 10 it’s still too loud. It needs to be on par with the other aircraft in the SIM. It’s ridiculous that I got to change the engine sound down just for this plane. So you got some work to do
