What is happening?!
So there is still no ability to download the default planes, right?
I saw this on Reddit:
The above photo can be avoided if we can download the default planes to our hard drives.
Was the ability to download the default planes never scheduled for the last patch, and it’s coming in SU1?
No for the last patch it was only scheduled, that you can de-select bought content (like the Local Legend aircraft etc.) But the ability to download was planned for a later patch - probably together with the marketplace.
Thanks. I hope the ability to download the default plane files (and download other content, including downloading scenery add-ons) comes by SU1.
I would argue that creating liveries for a plane is a form of modding.
C’mon. You know what he meant. Changing the color or logo or words on a plane does not modify the core game so that it alters how it plays.
Let people paint, colorize, put graffiti on the planes any way they want.
You may not but loads of others do. Don’t scale this back. We want the same or perhaps because it’s meant to be “for the community” then better than what we had in 2020. It’s meant to be an improvement/upgrade not the opposite. Liveries alone doesn’t cut it.
Not by a long shot.
I see that there are community liveries for Asobo planes finally! So I take it Asobo has addressed this and fixed the issue?
I was worried that encrypting the planes was an anti-community move in order to promote the sale of paid liveries from the in-marketplace store. We all know how that’d turn out…
(think WOTC when they tried to shut down D&D homebrew.)
Now I wait for some C404 liveries brushes palms together
I can’t even get a LOD01 of the 208 to show up in blender. Is there a new plugin?
since that msg we have lod00 for all standard planes, your issue is the mesh compression I mentioned.
can you send me a DM on discord (username is in msg u quoted), I may be able to help u
Do you mean , you can have access to stock aircraft ? I would love the have access to data of the stock CAP 10 of msfs 2024 in order to make it more realistic with spins and snap roll.. the rest is good
from my understanding and what ive seen, all the standard planes (should be cap 10 too) are now unencrypted in the Virtual File system (VFS).
you can access the VFS if u have dev mode on and go to tools-> virtual file system.
I support downloadability but not unencryption.
If the community takes on itself to improve aircraft on their own, then Microsoft and third-parties will not be forced to fix them in the base game. This would also lock Xbox users out of the improvements. It’s very nice that you can mod everything for free on PC but it’s not an option on Xbox. With encrypted aircraft the developers are forced to make them better (also for free) for everyone. Unencryption would make them abandon the content and leave it to PC users to fix it.
Really?
Do you think that without the freeware developer community modifying, and even directly hacking, for almost the last 40 years we would have gotten to this point? Do you want to end all of that out of concern that bugs won’t be fixed and because of Xbox? No more Working Title, no more FBW. Not to mention that the vast majority of payware developers started by studying, modifying, and hacking the default planes and scenery. Ending that possibility is ending what has largely been Flight Simulator.
Not to mention the open-source tools developed by people like Arno Gerretsen from FSDeveloper, which he has been developing for almost 20 years and are used for free by EVERY SINGLE payware and freeware scenery developer.
Encrypting the content, none of this would be possible.
We’re talking about default content here, those are the only aircraft that are encrypted. The argument is that Microsoft should unencrypt them so that modders can improve them. I say it should be the responsibility of the core developers, not the community.
External add-ons are still unencrypted so aspiring developers still have the opportunity to learn via a lot of resources. They don’t need base content for that.
If you encrypt every single default plane, you would have never gotten mods like fbw, salty or horizon, not to mention that groups like wt would have never existed. It has also been proven time and time again that allowing for a game to be modded, does not equal on lazier devs, in the contrary, most of the time the mods have been added to the base game, or some of the features. Having the planes unencrypted also allow us to make whatever variant we want of the plane ourselves. It would also allow us to give the planes more depth and features when the developer can’t/doesn’t want to (Carenado for example focuses solely on normal ops, so if we want for planes like the pc24 to go a bit more in depth, we would need to mod it ourselves). In addition it also allows us to quickly fix issues ourselves while we wait for the developers to fix the plane properly.
As for the argument that xbox users don’t have access to these mods, we’ve been asking Asobo/ms to allow freeware mods on the marketplace since forever, so instead of saying that both pc and xbox should be screwed when it comes to mods, we should put more pressure on the devs to allow for freeware mods on xbox
Couldn’t agree more ![]()
The past proves the opposite. Working title’s fixes and improvements were solely for PC and have been added to the core game making them available for absolutely everyone by default, XBox included. That’s the whole point here. It helps everyone if they drop the encryption and helps noone if they keep it. Everything the devs have to do themselves slows them down from bringing the sim itself forward. A working day has 8 hours, reducing the workload increases the speed. It’s really simple.
So? This has been and always will be one of the main differences between the console and PC experience.
If you want to be able to tweak, mod or otherwise dig into the technical side of games, you will need a PC. If you don’t want the bother of having to constantly mess with stuff, get a console. Better yet, use both ![]()
