More pc users have voted negatively for the Beta 3/4 whereas Xbox users have done the opposite and the ratio is approx 33% positive ( xbox) and 66% negative (pc) approx.But would you agree that pc users are far more ’ into’ micro tweaking / testing ( as I used to be on pc) and so much more likely to take part in a Beta than the average Xbox user,so for me the percentages prove very little regarding the overall performance gains and losses.
Guess I should have used less words. I wasn’t disagreeing with you. All I was saying is that yes, they should take their time to find out the issues and fix them instead of rushing out builds with hacks like disabled memory optimization, which are forced upon non beta users when released. And regarding third party content, I meant that in the context that if this build is released as the final build for SU10. I understand some third party content breakage in beta builds, but upon final release, if all third party content needs to be adjusted, then that’s not a good outlook. Since this topic is about postponing the official release of SU10 I think that comment was relevant in that sense.
Edit: The DX11 bit was irrelevant to your comment but was an opinion since we are nearing official release date.
It’s a work in progress they give regular development updates, they are trying to optimise an awful lot after all and everyone has different systems and specs I’m not really seeing that much of an issue running su10 on dx12 yeah it ain’t perfect but they say it’s ongoing on the development updates.
I think there’s potentially an issue with peoples assumptions of what updates are in relation to the wider picture.
Only when testing Microsoft Flight Simulator without any addons and rolling cache deleted will anyone have a case to argue against stability. Don’t just say you have, actually remove the addons from the community folder and restart the machine using the stock installation.
Its also worth noting that it is the unofficial standard duty of the third party to make changes to suit MSFS. Not the other way round. Asobo may make exceptions on any popular addons, but you should never assume they do.
Just to be clear, I am not advocating for the prioritizing PC before XBox, what I meant by the poll reference was that, its clear PC user experience have taken a severe hit. And fixing that should be at the same priority as getting the sim to run good in XBox.
I would venture to say it came down to a marketing decision from the parent Company (Microsoft) quite a while back. They wanted to sell XBox’s but they also don’t want to lose whatever revenue stream they are getting form PC users.
In the end I think Asobo was forced to server the two masters and as will always be the case, you can’t do that equally.
Understand what you are saying. However I will disagree with some of it slightly. It has been over 2 years and the core of the sim is not to any great extent better optimized (opinion) than it was at release and in many critical cases it has regressed (PC performance, weather, traffic, etc.)
Again, if this is what we have after 2+ years of optimizing I don’t consider it a ‘work in progress’ any more. I consider it a screwed up core that they are desperately trying to salvage.
I do agree with your comment about running different from system to system. That is certainly a challenge. Particularly on sim of this size and complexity. I will also say that Microsoft did not do themselves any favor in this regard by trying to simultaneously optimize across platforms (PC vs. XBox) as well as systems.
Yeah Xbox is probably an easy one for them as there all identical so easy for testing. Trying to find a middle ground in the vast array of PC’s out there is another thing…
Getting a bit off-topic here but abandoning PC users will be a mistake because they will lose all goodwill from the complex addons developers who mostly cater to PC audience. Same is true for hardware developers. And I don’t know without the support of all the brilliant third party developers, how successful this sim will be.
And I agree with all the comments about different systems having different performance, but so far, I think the general consensus is that performance was really good in SU10 beta build 1 for PC users, while it is good in the current builds for the XBox users. So its not like they cannot do it, but rather they are tied up having to manage two platforms in a single branch.
As an outside observer who has some insight about how development works, I can say that they should at least try to separate the XBox and PC branches at least on certain modules. I don’t know how easy or difficult this will be without knowing the core architecture of the sim codebase. Now I don’t know if Microsoft will be willing to spend the required amount of money and time to achieve that since this type of internal optimizations doesn’t make flashy marketing slides like the world update or new planes do. So all we can do is voice our opinion and watch.
I am assuming I am one of the ‘both’ you referred to in your post.
Yes as I have already said, I will be looking into it. It may be a complete let-down. It may be on par with MSFS in some ways and not in others. It may be a step above. I don’t know.
After 2 years of the never-ending-story I’m willing to entertain other options.
And therein lays part of the overall problem. They can’t afford to abandon either, and as you said, they should not.
However, they are also unwilling/unable to separate them back out into 2 distinct branches. Many have asked for a long time now with no response.
In the end it’s there choice and their business. As consumers in a more or less (flight sim) monopoly, all we can do is accept those decisions without much recourse.
But it does run on Linux with whats it called Proton. Prior to Su 7 I had it running on linux, it looked good, I kept meaning to configure my joystick, then su 8 came out and it wouldnt run under linux (though I didnt give it a real hard try to get to start working again) but long story short it does run on linux ;p
Of course I believe you meant give us a native linux port which would be great IMHO, but thats for another discussion.
Before you guys talk about Xbox working better you should take into account that certain features are deactivated for Xbox users by now because of troubles with the memory management:
Hello @SFSimsDev
No progress on this.
As we are facing issues with memory management on Xbox, any decision leading to an increase in memory allocation is on hold.
So it would basically running worse if everything was used as on PC.
About the postponing: it’s unlikely to happen, at least not because of something non-functional as performance as long as it does not stop executing the Program and as long as there are workarounds like altering settings.
I know many guys have some expectations on DX12 but in fact the development updates on this wishlist point only talk about “improvements” on the existing DX12 beta and not about a full scale release on SU10. So even after SU10 you will have the DX12 as being a preview with known bugs and issues. Same goes to DLSS on which it was told on the last Q&A to be left out of SU10 depending on how the feedback is.
So, as the DX and NVIDIA features are affected for most guys it would be better to postpone these and not the rest of the release. 3rd parties are waiting for the terrain and weather API improvements and there is also much other fixes in this release, so I’d go with releasing them as well as with SDK improvements.
–PERSONAL STATEMENT ON MY OWN PERFORMANCE–
Before starting my own discoveries I thought it’s better to add a line in caps before some members start a rant again
The Sim doesn’t run worse than SU9 for me in DX11 mode with TAA on the same settings, so from my point of view they could just release this build and mention that DX12 and DLSS are both still beta features which may be patched later using a hotfix, extending the DX12 beta itself.
Edit: retried DX12 after switching to DX11 and the performance now really is back to smooth, at least with TAA and DLSS (Quality mode)
Microsoft should know which device is being used at download time. Why not release B1 for PC users and B4 for X-Box users. It is my opinion that there should be two different releases and they apparently already exist, so it shouldn’t be too much of a problem to do it automatically. Then, keep future releases in two separate drawers. Combining simply is not working. Thanks Microsoft, but you have proven you can do better.
EDIT - This morning 8/13/2022 something has happened. My flights are more like the B1 release. I am happy - for now…
Surely there’s differences between both pc and Xbox versions? It may run the same core program but functions or config behind the scenes may be hardware specific? I may be wrong just asking…
I do think Xbox msfs should be kept completely separate from pc msfs though on a different forum channel aswell.