[REQUEST] Zooming in VR

I believe zooming is necessary indeed. It has been discussed ad-nausea before VR and people arguing in real life your eyes can’t zoom, sure.

But IRL our eyes can discern much finer details than the size of a pixel in a 27" monitor in front of us, even more so if we have to counter-balance the game performance (lack of) in reducing the rendering resolution (TAA scaling). And in VR, it is worse unless you’re using at least a G2 or a Pimax 8KX.

However, please also understand the game is not designed for zooming. It is designed to be seen at 1:1 zoom ratio and this shows:

  • zoom in 2D photogrammetry and you can see low level LOD (aka melting buildings).
  • zoom in 2D terrain and you can see how ground textures LOD are blurry.

However at 1:1 it seems globally “correct” and in fact this is not dissimilar to JPEG compression: it is meant to be seen 1:1 in exploiting the human psycho-visual limitations to compressing images. However zoom any JPEG and you see compression artifacts you wouldn’t see otherwise.

Unless the core simulation is addressing the LOD problems first, I wouldn’t expect a useful zoom feature either:

LOD: settings and suggestions

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