when we talk about LOD’s can we please specify which ones we are referring to?
Terrain LOD or Object LOD.
Ive been a little curious why they chose to use the LOD term if in fact these sliders controls the view distance that you will see terrain and objects at all.
LOD is Level Of Detail, meaning different mesh complexities at different ranges. (They use 0 to 6 in FS2020)
I guess you can argue and say that “well LOD 0 is invisible/disabled”, and sure - but not why just have a view distance slider?
So basically you have these rings around you where these LOD changes around you, and I think these are the one you expand when you increase the LOD’s.
So does anybody have a clear explanation of the differences between Terrain LOD, Object LOD, Building Quality and Trees Quality, and even Terrain Vector Data?
I have some experience with game development and 3d modelling, and the options and sliders in this game can be confusing to say the least, at least how they actually work vs whats described.
So if I want to try to make sense of it all this is what I would guess be the case:
Terrain LOD - radius rings around you telling at what distances you will see different details of the terrain.
Objects LOD - radius rings around you telling at what distances you will see different details of objects (not sure what objects this is?)
Building Quality - Here is where I would assume this is telling what the maximum detail quality of buildings can be (?)
Trees Quality - Here is where I would assume this is telling what the maximum detail quality of trees can be (?)
Terrain Vector Data - Really no clue, and the description doesnt make me any smarter - if in fact Terrain LOD decides the different quality and at what radius around you will see it. (?)