TnT Quest 2 Settings - Sharp and SMOOOOTH!

You got me interested in trying! I’ve been documenting how EFIS resolution depends only on the render res, not the post-processing res, and how this forces using TAA100 for best legibility, but it didn’t occur to me texture resolution would change the EFIS rendering resolution (actually I believe I tried but didn’t find any diff). I believe I’ll have to see for myself! If this is true, this will allow changing some of my recommendations in “Balancing Visuals and Performance” chapters of “My VR Settings” topics.

I believe this depends on the headset resolution. In effect, if you’re lowering the rendering resolution (TAA scale) or the post-processing resolution (the resolution of what’s displaying in the headset), there are combinations which are lowering the effective perceived resolution to a point a lower terrain texture resolution (Terrain LOD) is not distinguishable from a slightly higher one. However there are combinations making the best of each pixel (what I’m trying to describe in “Balancing Visuals and Performance” in my topics), and in this case raising the Terrain LOD is making a visual difference even in the Index, let alone in the G2.

PS: about LODs, You might want to read this:
LOD: settings and suggestions
LOD Problems - Distances revisited

2 Likes