Muddy texture?

This might just be a streaming bug, a change in the LOD rings distances in SU4, but in the end, LOD ring distance and object LOD is a long lasting problem with FS2020.


For what it’s worth, here is a compilation of topics I’ve already posted:

[08OCT2020] Trees draw distance is different per-species AND per-Trees LOD setting
[16OCT2020] Some trees are disappearing then reappearing
[25OCT2020] LOD Problems - Distances revisited

In Zendek:

More posts on the subject matter:

LOD is shorter near the poles:

Object selection based on LOD/size is erratic:

Tree objects are wrongly scaled (with pictures):

LOD problems - Trees & Water - #1026 by CptLucky8

Distance based Object LOD selection wrong by 45 degrees (pictures):

LOD Problems - Distances revisited - #32 by CptLucky8

Distance based Lights visibility wrong by 45 degrees (pictures):

LOD Problems - Distances revisited - #38 by CptLucky8

MP aircraft lights in VR aren’t showing past 5nm:

Increase distance threshold to see other aircraft navigation and strobe lights at night

My compilation of LOD UI settings suggestions

LOD: settings and suggestions