This might just be a streaming bug, a change in the LOD rings distances in SU4, but in the end, LOD ring distance and object LOD is a long lasting problem with FS2020.
For what it’s worth, here is a compilation of topics I’ve already posted:
[08OCT2020] Trees draw distance is different per-species AND per-Trees LOD setting
[16OCT2020] Some trees are disappearing then reappearing
[25OCT2020] LOD Problems - Distances revisited
In Zendek:
- 61475 Photogrammetry, Ground Textures and LOD ring distances
- 66041 Vegetation impostors/objects ring distance algorithm failing in HIGH or ULTRA depending on the species.
- 70848 Terrain LOD distance is using the square root of its value.
More posts on the subject matter:
LOD is shorter near the poles:
Object selection based on LOD/size is erratic:
Tree objects are wrongly scaled (with pictures):
LOD problems - Trees & Water - #1026 by CptLucky8
Distance based Object LOD selection wrong by 45 degrees (pictures):
LOD Problems - Distances revisited - #32 by CptLucky8
Distance based Lights visibility wrong by 45 degrees (pictures):
LOD Problems - Distances revisited - #38 by CptLucky8
MP aircraft lights in VR aren’t showing past 5nm:
Increase distance threshold to see other aircraft navigation and strobe lights at night