Hello @KurtVWSims,
My observations and reports are with respect to VRAM getting overutilized on default aircraft with default sceneries with Ultra Low graphics preset on a resolution of 1920x1080.
While I may not have the most powerful system in the world, I own an RTX 3070 with 8GB VRAM and 32 GB of RAM.
I am well aware that a program uses RAM and VRAM inorder for ir run. But as described earlier, the current situation that I am facing with Sim Update 2 Beta build (1.4.18.0), landing is impossible for me, and that too on a default aircraft with default sceneries.
When its comes you taking a dig on my “assesment”, can you justify how a program maxing out all the available VRAM available on Ultra Low graphics preset, with default aircraft with default sceneries is acceptable?
So according to your “explanation”, it doesnt matter what a user’s graphics settings are in the sim, what aircaft a user is flying, and no matter if the scenery is default or payware, the sim will use entire VRAM available.
This directly means that, various graphical options / presets and resolutions provided in the sim are useless. Apparently no matter a user’s graphics settings are, the sim will use entire VRAM just because its available.
And how does your justification on usage of VRAM or even RAM hold up when you introduce payware sceneires and high fidelity aircraft like PMDG or Fenix or ini?
How will you differentiate or justify this overutilization of system resources by the program in these cases? Because right now as per your statements, I can just make out just one point: The program will use all the resources RAM or VRAM that is available, irrespective of individual graphics settings, the resolution and the type of aircraft and airports.
While you may consider this normal (maybe because your system has a lot of VRAM available at its disposal), I call this poorly optimized and inefficient handling and excessive (and unnecessary) usage of system resources by the program.