When flying in Reverb G2 in fair weather, the bright areas (like looking into the general direction of the sun) seem overexposed. Do you believe it can be remediated by playing with the “Eye adaptation” in UserCfg.opt, section “GraphicsVR”, subsection “PostProcess”:
{PostProcess
Enabled 1
EyeAdaptation 0
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}