On the Honeycomb Bravo there are 7 rocker switches located above the throttle levers and below the autopilot buttons. These switches are only able to be detected by first flipping the switch into the UP/ON position and then flipping the switch to the DOWN/OFF position and back up.
On the PC version of the sim, this is the opposite experience. You start with the switch in the DOWN/OFF position and then flip the switch to UP/ON to map a control.
Because this interaction is reversed, this results in whatever youâre mapping within the game to be reversed. See below for an example
How often does this occur for you (Example: Just once, every time on sim load, intermittently)? all the time
Please list clear steps you took in order to help our test team reproduce the same issue:
Start with the switch into the DOWN/OFF position
Click the âSearch by inputâ
Flip the switch into UP/ON position
This results in the switch not being detected.
Start with the switch int the ON/UP position
Click the âSearch by inputâ
Flip the switch into DOWN/OFF position
This results in the switch being detected.
However when mapping a switch such as pitot heat - Using the above instructions results in the pitot heat being on when the switch is flipped DOWN/OFF, and pitot heat is off when the switch is flipped into the UP/ON position.
What peripherals are currently plugged in? Please name all of them as there could be a potential conflict. Honeycomb Alpha, Bravo, Charlie via the Honeycomb hub
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Do you have the same issue if you follow the OPâs steps to reproduce it?
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Provide extra information to complete the original description of the issue:
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Have you tried going into the Control Options for your binding and setting Set Control On Release option to reverse the action? Or if this is a control axis, Set Inverted Axis?
Hi, Iâm on Xbox so this might be a different cup of tea but here the switches on the bravo are âonâ in the down position and âoffâ in the up position.
This is opposite to the switches on the AlfaXPC where down is âoffâ and up is âonâ.
Inverted Axis is not available as a selection. As mentioned this is a rocker switch so I donât believe this would have any sort of axis to invert as it is looking for a 0 or a 1. (On or Off)
Set Control On Release bricks the control as once the switch is flipped from the UP/ON Position to the DOWN/OFF position, you can no longer re-activate the control (i.e. You load into the Sim with the switch flipped on pitot heat will be turned on - you flip it off and pitot heat turns off - you flip it back on and nothing happens for eternity.
But to answer your question, I have tried various iterations of these options with no luck. It also doesnât explain why the behavior is reversed between the PC version and the Xbox Versions of the sim. This inconsistency is why I feel as though this is an unintentional bug.
Yes Sir, you are precisely correct! On the Xbox version of the sim the bravo rocker switches are reversed to that of when playing on the PC version. I appreciate you confirming you are also seeing the same results.
I have to assume this was unintended and is exactly why I wanted to provide the bug report in hopes the developers can address the inconsistency between the two platforms.
Hi, I donât have FS2024 yet but in FS2020 there are more than one command per control. Letâs take pitot heat as an example:
-TOGGLE PITOT HEAT
-SET PITOT HEAT
-PITOT HEAT ON
-PITOT HEAT OFF
The set command on release wonât work as you said above, but have you tried using the ON/OFF commands instead?
Assigning both the ON and the OFF command to the same switch and then leaving the OFF command âON PRESSâ and setting the ON command as âON RELEASEâ could do the trick.
I used to have this sort of issue in DCS, with my Warthog Throttle, which has a number of 3-position switches, with only up and down having assigned switch numbers and the centre position being basically a null position.
Eagle Dynamics found a pretty elegant solution, using both press and release options to provide a virtual switch with effectively 3 active positions, using some apparently pretty straightforward logic.
I know youâre talking about 2-position switches, but they still pose the same issue, with only one position being recognised as a mappable switch number. Hopefully, Asobo can provide an elegant solution, to allow for the easy use of such switches.
I was able to follow your guidance and this does seem to work for pitot heat and cabin lights! I will test with a few other controls such as anti ice, windshield ice, etc and see if I can use this as a workaround for those as well.
Unfortunately this does not appear to work for the parking brake using the on and off. For whatever reason those donât seem to react to the switch being flipped at all for me, even when just mapping the switch to âparking brake onâ or âparking brake offâ individually.
Ultimately this wouldnât be necessary if they would reverse the bit on the back end, but this does provide a workaround for the items Iâve tested thus far.
Oh, thatâs nice to see. I have been thinking about doing this myself but to be honest - I was too lazy and made do with how it is
Wasnât there a glitch in FS2024 with the parking brakes? I seem to remember several posts/videos complaining about parking brakes assignments not working at all. May be itâs not ironed out yet?
I think that would be up to Honeycomb then. It is simply how the devices register at the Xbox OS. On PC both the up position and the down position register as separate joystick buttons.
Oh, itâs not insight⌠just speculation.
As I said - I donât have FS2024 yet.
That makes sense! I was totally unaware this was already a known issue.
Yeah, exactly right! On PC when you flip the rocker it gets detected in the game as 2 separate buttons. (i.e. 50 for DOWN/OFF and 51 for UP/ON), but on the Xbox version of the game only the DOWN/OFF side of the button is registered when attempting to search by input or map a control.
Admittedly Iâm not totally sure whoâs responsibility this falls on as I would think that the signal would still be being sent from the hardware as nothing changes with the hardware itself between PC/Xbox. My thought process was that perhaps it itâs just a case of the Xbox version of the game not checking for this input?
Iâm fortunate enough to have the game pass so I downloaded the 2020 version and can confirm I see the same behavior within both versions of the sim on Xbox, so perhaps youâre right that this is a limitation of the console. Which is a bit of a bummer if thatâs the case.
Hopefully someone from their team can review and provide some further input as to whether this is something that can be addressed or not.
Thank you again for all of your input and I hope you have a wonderful new year as well!