Review: Beautiful Model of the World Figari LFKF (FS2024 native)

Test machine specs: MSI X670E, AMD Ryzen 7 7800X3D, AMD Radeon RX 7900XTX, 48gb RAM

Add-ons: BATC, GSX Pro

I actually got this scenery a week or so ago but before publishing a review, I was waiting to see if a couple of minor anomalies I pointed out to the dev would get sorted.

DETAIL

For me, Beautiful Model of the World (or BMOTW, for short) are one of the better developers, despite rarely being innovative. Their scenery is often loaded with custom detail, including airport-specific GSE, landside vehicles and taxiway edge lighting (although I don’t recall ever having seen custom approach lighting in their work). Figari features some of these custom details, albeit the runway/taxiway edge lighting is default.

I’ve always considered BMOTW’s texturing to be high-quality but somewhat sterile-looking (the look that can make buildings appear quite cartoonish). That at Figari is actually some of their better work and is pleasingly detailed and weathered, even when examined up close. The terminal building looks great and boasts a near-complete interior (not just the boarding areas like many recent BMOTW FS2024 reworks), with static people. The apron contains GSE specific to this airport, including those large boarding ramps that are common in Corsica. There are also fuel trucks, easyJet baggage dollies, mobile GPUs and a few ramp workers. Ground taxtures/markings are good but not remarkable by current standards.

The terminal’s outdoor landside is a little sparse but does feature a few custom bits, such as parked cars/buses, baggage carts and palm trees… however no people (which is odd as the majority of BMOTW’s 2024 reworks feature static people outside terminal entrances/exits). I’ll be honest: for an airport of this size, I expected a slightly more detailed landside. There’s also little surrounding detail but I reckon that’s more to do with location than any cutting of corners on the dev’s part. At least we get a perimeter fence that circles the entire field (except for a few tiny gaps around the terminal)

Night-lighting is solid, and demonstrates just how well the terminal’s window tint has been done (it looks just as authentic in the daytime, by the way).

PERFORMANCE

There’s not a lot in these parts to challenge your hardware — small airport, sporadic traffic (even in summer), scant surroundings, and probably a little less landside detail than one might expect from this dev. In other words, no problems whatsoever re performance.

VERDICT

The market for Corsica has become quite crowded lately, with three versions of Figari alone (by BMOTW, FSX3D and France VFR respectively). I did my usual research before making my purchase and decided that, for me at least, this one was the best. The terminal interior is certainly a plus-point, as is the fact that it’s a 2024-native product. I also know that BMOTW take pride in their work and so won’t ever abandon a project (this is becoming quite a consideration for me lately, having had no response from several devs I’ve recently contacted about issues with their scenery).

Is Figari a standout scenery in 2026? No. But it’s a solid little airport on an island bestowed with natural beauty (both in realty and in the sim). And while every box might not have been ticked, there are certainly enough to satisfy the average simmer. The only additions I’d really like to see are a few people landside, and some degree of customised airfield lighting.

On a final note, the issue I contacted the dev about was with BATC-injected aircraft, which were parking way forward of their stands’ ‘stop’ markers (which in some cases was leading to obstructed taxiways). There were also small airliners (ERJs and ATRs) parking on the GA apron. Within a day, BMOTW emailed to say they’d fixed the issues, and another day or two later, the patch was available in the Marketplace. And after checking, I can confirm… all sorted! Frankly, I’m not bothered about the controversy surrounding this dev when the customer service is this good.

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