Review & Discussion: Fly2High KHPN White Plains Westchester Airport

REVIEW SHORTCUT LINK: Review & Discussion: Fly2High KHPN White Plains Westchester Airport - #18 by JakTrax78

Fly2High has released White Plains Westchester Airport (KHPN) for MSFS 2024. I had some time to test it this evening, and overall they did an excellent job. The terminal, surrounding buildings, runway textures, and overall airport detail all appear very polished. I didn’t notice any major pop in, terrain issues, or other visual problems that we’ve seen with some previous products. So far, this looks like a very solid add on.

I’m hoping to complete a flight into the airport tomorrow, but tonight I spent most of my time exploring the scenery with the drone camera.

One issue I did come across, and I’m curious if anyone else can reproduce it, is a significant performance drop around the terminal at night. As soon as I moved into that area, GPU utilization jumped to 99% and performance dropped noticeably. I’ve already reported it on their Discord and they’ve logged a ticket, but I’d be interested to hear if anyone else is seeing the same behavior.

I’ve attached screenshots of the pictures they provide of the airport, Fly2High’s trailer, and a video demonstrating the issue of the terminal at night that I created (last video). Even with that concern, my first impression is that this is a very good product.

Orbx - Fly2High KHPN
Fly2High - KHPN - Direct Website

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Thanks for pointing out the issue and some initial impressions-will pick up KHPN of course!

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Let me know if you see the same issue. I’m very curious. Thanks!

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I approach this developer with caution (although I like my last purchase from them - KHVN) but I must admit that this one looks amazing and I’m probably gonna get it at some point.

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This is one of my home airports. Picked it up this morning and it is definitely an improvement over the version from VPilotDesigns which I purchased years ago. This is my first airport from Fly2High. Why the caution?

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Because of their history of developers’ laziness and performance and LOD problems. But as I said I like their recent output and I’ll probably get this one.

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As mentioned, there has been some hesitation within the community due to issues with some of their previous products. I was outspoken about those concerns myself. However, I give them credit for publicly acknowledging those shortcomings and expressing a desire to improve their products.

Overall, I see this release as a strong indication of their commitment to the community and their willingness to do better. I’ve personally spoken with members of their team on Discord, and they seem genuinely dedicated to improving their work. Lee, in particular, comes across as passionate about making things right and delivering quality products.

The night lighting issue I’m experiencing around the terminal may end up being resolved fairly quickly, and I’m comfortable giving them some time to address it. Based on the progress they’ve made with HPN, I’m optimistic they’ll continue moving in the right direction.

From my experience so far, I think this is a product most users will enjoy.

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Hey everyone. Lee here at Fly2High, I’m the X-Plane conersion guy, however I do like to keep up with what the MSFS community are thinking.

Yes, this airport we took our time with, focused on quality and not quantity.
We took a step back a few weeks ago and we just took a deep breath and really wanted to turn this company around. We know the community loves the niche airports we do, and that’s what we are known for. We absolutely appreciate every single one of you for the love and support. We know our reputation isn’t immediately back, and we know we will have to keep pushing more and more, however we are trying and we are listening as a team.
I appreciate everyone for being patient. We have a HUGE 2026 plan this year, and it’ll be BIG.
If you have any questions, please ask away!

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The public acknowledgement was a humble but encouraging move. It demonstrated that Fly2 recognise the flaws in their work but the next few airports will be the proof that things are changing.

KHVN wasn’t perfect but it was a huge improvement on previous airports. Most of the flaws Fly2’s earlier airports suffer from are minor but numerous enough to have a compounding effect. They’re small things that should’ve been picked up in testing.

KHPN actually looks very good and I’m tempted by this one at release price.

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Very well said. Well worth it my friend. I’ve done a couple flights and it’s solid. Only issue is that night performance but at the terminal which they’re working on.

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Us as the entire team wanted to make that announcement. Transparency is key here in the developing side of things, even to other developers. Transparency is a key point in everything.
We did see our flaws and see the things we needed to work on, hence the reason we made that announcement. That was just the beginning, we have a long road ahead of us and it’s only the first turn.

HVN was not perfect, but it was the start of the new standard here at Fly2High. With the latest updates of HVN it is now on board of quality wise with HPN.

Thank you for the support and we all look forward to seeing pics and videos around the community. :slight_smile:

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Hey amarks1! I have added that to our list to fix! :slight_smile: Thank you

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Just to keep things transparent with folks. Looks like there is another issue affecting this airport with the lighting. FlyTampa KLAS has the same issue… the team at F2H is looking into it though.

https://jumpshare.com/share/j8oNtJQaScmGqJb3LWtf

That landing with flaps retracted and thus constant GPWS terrain warnings is distracting but do you mean that part where you’re fast forwarding? Or can you be more specific? I’ve purchased the airport already but haven’t tried it out yet.

It was a replay - so that’s why you heard everything going off. And yes - the lighting flickering off and on in the cockpit. Check out the other link above the video to show another user with the same issue.

Thank you!

Test machine specs: MSI X670E, AMD Ryzen 7 7800X3D, AMD Radeon RX 7900XTX, 48gb RAM

Add-ons: BATC, GSX Pro, GFX, Global Shipping '24

As many will know, Fly2 issued a very honest and humble public statement last month, basically apologising for sub-par work and highlighting the need to improve. Of course anyone can appease their customers with such statements but with their next project not far from release (at the time), the proof of their sincerity would soon arrive…

DETAIL

First thing to point out is that KHPN in no way feels like a Fly2 airport — and I mean that in a very positive way. If someone had dumped this scenery on my PC, with zero information, and asked me to guess the developer, I’d have said either Verticalsim or Marcus Nyberg — two highly-respected creators known for their authentic texturing. Every inch of this airport is beautifully textured, from the runways, taxiways and aprons, to the terminal and various FBOs (this place is a big bizjet hub). No single area looks or feels neglected. To be honest, some of the ground textures get a bit blurry when you’re right on top of them but since I don’t plan on frequently getting an ant’s eye view of the airport’s surfaces, I’m cool with it. Certainly from the flightdeck, everything looks fantastic. The airport has a runway elevation profile but that’s become such a prerequisite in 2026 that I usually only mention a lack of one.

The terminal building looks incredible. It really does. The weathering is outstanding and the apparent lack of repetition in the texturing (apart from in some of the brickwork) makes it all the more impressive. There’s a highly-detailed, near-full interior, although some of it is difficult to access due to collision exclusion (pretty normal in FS2024). It’s filled with people and there’s an animated ceiling fan in the main airside lounge (which is more of a hall than a lounge). Of particular note are the custom airbridges (or jetways, for our American friends), which are some of the most detailed I’ve seen.

Out on the ramp there’s a good amount of GSE clutter, including some ‘Westchester County’ boarding ramps (I suspect these are re-used assets from Fly2’s Tweed, simply rebranded for this scenery) and a selection of Delta/United baggage dollies. The attention to detail really is superb.

Moving away from the terminal, the workmanship doesn’t deteriorate. The FBO’s have received the same attention as the terminal, with the Million Air building featuring an interior that’s possibly more impressive. Again, the texturing is first-class, everywhere you look.

The airport’s landside areas I’ll discuss as a whole, because they’re consistent across the scenery. Annoyingly, the terminal’s landside is probably weaker than the FBOs’ landsides, but ‘weaker’ doesn’t mean ‘weak’ — the main issue with the terminal’s outdoor landside is that it features no people, and I personally think there are too few cars. Speaking of cars, they’re all custom models (the same as those seen in the Tweed New Haven scenery) and every single car-park is filled with them. There’s good variety too, with some even featuring accessories like roof-racks and canoe boxes. Each landside area boasts abundant fixed assets such as road signs, streetlights, advertisements, memorial plagues, barriers, bollards, etc. It appears very little detail has been missed.

So, is all this lovely detail wrapped up inside a custom and complete perimeter fence? You bet! In fact, the perimeter fence comprises a couple of custom models, and unlike previous Fly2 projects, there are no huge gaps every few hundred metres! There’s one area where a section does sink into the ground but this is fairly common when and where fences are placed atop uneven terrain.

Night-lighting is excellent (some of the best I’ve seen, actually). There’s really not a lot more to say about it. BATC compatibility seems solid, though I only saw a handful of arrivals/departures while exploring the field with the drone. Still, no anomalies, except for AI aircraft parking slightly short of the stands’ stop markers. Decent AI traffic compatibility is definitely another first for Fly2!

PERFORMANCE

I did have a few stutters during approach but since SU5 dropped, I get random stutters at most airports (where I didn’t before). Some users of KHPN have mentioned excessive VRAM usage at night, especially when the Million Air facility is in the frame, but I’ve not noticed anything bothersome. That said, I have a hefty 24gb of VRAM available to me.

Fly2 airports are often resource-hungry so if you have a less capable machine, it may be wise to approach this product with caution. It’s not a large or particularly busy airport but it is just a stone’s throw from the dense PG of Manhattan, and sits in its own area of PG.

VERDICT

As I said earlier, any dev can promise the world but Fly2 have delivered, just weeks after vowing to improve. In fulfilling their promise, Fly2 have earned themselves a new fan, and will no doubt continue to collect them as this scenery gets its deserved exposure.

Is it a perfect scenery? By Fly2’s previous standards, certainly; but like all other third-party payware airports, it does have its flaws. Not many, mind — if they can get AI aircraft to park right on the stop bars, fix the sunken fences and tackle any VRAM issues, this airport could be a candidate for the year’s best. In fact, it already IS a candidate for the year’s best, in its present state!

The texturing across the entire airfield is noteworthy for its realism (an area in which Fly2 have never been poor, to be honest), and the place is made to feel alive by the sheer number of little custom details crammed into every nook and cranny. There are even, for the first time in a Fly2 scenery, a few small details outside the perimeter fence. Furthermore, the typical sloppy LOD mess we usually get with this dev is nowhere to be seen.

What Fly2 have achieved here is remarkable: they’ve churned out an airport that feels unbelievably distant from any of their previous releases. And to top it off, they’ve priced it at a very reasonable $16.49 (£12.25 or €14.20).

It’s currently available from the Fly2 store (from which the above price was quoted) and Orbx. If you fancy a little discount at the Fly2 store, use code AVIATIONBROS. :wink:

On a final note, there are two other versions of KHPN available, by V Pilot and MSFSceneryBuilders respectively. Needless to say, it’s easy to hazard a guess as to which is the best of the three…

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Forgot to mention, there’s currently no GSX profile included. Hopefully someone will create one, if Fly2 don’t.

EDIT
Scrub that last snippet of info, Fly2 have included a GSX profile in the scenery folder.

You’re very welcome.

Also, we are still investigating this airport light flickering issues with aircraft. We are trying, we don’t know when we can fix it, but we are trying out best to find the fix ASAP.

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Just as a kind reminder Fly2High has support and customer feedback channels off board. We provide the General Discussion forums as a courtesy area - please don’t conduct Technical Support and formal Voice of the Customer feedback here. Thanks!

-MSFS Forum Staff