Review: RealVFR Guernsey EGJB (FS2024 only)

Test machine specs: MSI X670E, AMD Ryzen 7 7800X3D, AMD Radeon RX 7900XTX, 48gb RAM

Add-ons: FS Traffic, GSX Pro

I stumbled across this developer a few months ago, quite by accident while looking for southwest England scenery, and noticed they had a version of Guernsey in the works. Ever since, I’ve been monitoring their progress and the scenery was finally released 9th September. I expected it to be slightly cheaper than the £15 it currently commands, based on their other products, but it looked quite a substantial project and there are many similarly sized airports on the market for the same money (and sometimes, more). Needless to say, today I parted with £15 of my hard-earned cash…

DETAIL

As usual for a new airport in my ever-expanding collection, I opted to get my first look by flying in from afar (in this case, IniBuilds’ Southampton in my Aurigny ATR 72). After an uneventful flight (except for a monster headwind), I lined up with Guernsey’s RWY27. As I descended the last 300 feet or so, my eyes copped a load of the frankly stunning eye candy that surrounds this small, island airfield (custom approach lights included). So far, so good — plenty to see! I rolled out to the runway end (it’s less than 1,500m in length and can just about accommodate an A320, as long as it’s not at MTOW) and vacated. Next thing to jump out at me were the various models (three in total) of runway/taxiway lights, followed by the really impressive terraforming job. Taxiing here requires constant throttle adjustments if you want to avoid quickly grinding to a halt! I passed the Guernsey aeroclub on the right… by which point my jaw was practically on the floor! Stunning is an understatement, believe me!

As I trundled onto the main apron, I took in the very pleasing ground textures/markings and finally arrived at stand no. 2. And then came a major disappointment: a well-modelled but completely empty terminal building. I mean, if you’re going to model a terminal, you either place 2D window textures to mimic an interior, or you actually create an interior — having what’s basically an empty glass shell is so anti-climatic, especially given the quality of what’s been presented up to this point. Does it totally kill the scenery? No, but I really can’t wrap my head around the decision to omit any kind of interior for a mostly glass building. I can only think that it’s a work in progress, to which an interior will eventually be added.

Looking around the ramp, the GSE clutter is a mix of default and custom and it actually works pretty well. There’s an abundance of fine detail that wouldn’t go amiss in a Pyreegue or MK Studios scenery.

So, with one disappointment out of the way, are there any more? Sadly, yes: the terminal landside; which again is fully custom-modelled but lacks people, vehicles and signage — in fact, any real signs of life. What makes this omission really odd, however, is that every other landside area has been crammed full of detail, from road signs and DHL vans, to an assortment of custom shrubbery. While most devs concentrate their efforts on the terminal (arguably one of the most important areas of any airport scenery), it seems RealVFR have chosen to spend more time elsewhere — and I’m not convinced this is to the taste of the majority of simmers.

Okay, with the two disappointments out of the way, let’s talk about what’s to see outside the perimeter fence. Perhaps way too much to list in a short review — and I wouldn’t want to spoil any surprises — but there really is an impressive amount, some of which I’ve no doubt yet to find. There are stone cottages, whitewashed houses, conservatories, greenhouses, small businesses, industrial areas, farms… you name it, it’s probably here! I’ve seldom seen so much gorgeous detail crammed into such a small area. There are a couple of places on and around the airport in which the (presumably?) custom ortho is a little blurrier than I’d like but this is a minor criticism (and certainly less of a distraction than the deserted terminal and its landside).

Finally, night-lighting, which is beautiful. There are subtle differences between the various light sources that make this airport look very authentic in darkness.

PERFORMANCE

Excellent for me, despite the detail. That said, EGJB is a small airport with a low number of daily flights, so as long as your hardware is fairly modern, I don’t foresee any problems with performance.

VERDICT

I really don’t know what to say here. In many ways, this is a scenery that sets a new (and ridiculously high) bar in 2025; but in others, it simply feels unfinished. I imagine it wouldn’t take that much effort to develop at least a basic terminal interior, or to stick some simple assets landside to bring it to life. If RealVFR did this, they’d have a solid candidate for the best airport of the year, no question.

So, can these issues be overlooked? By me, yes — and I’m a HUGE fan of modelled interiors and landside detail so I don’t make that claim lightly. It just seems such a wasted opportunity, especially when they’ve modelled other internal areas (hangars, the ATC tower, the aeroclub). If it’s not a work in progress, there could well be some sort of legal ramification in creating a terminal interior, that the dev naturally doesn’t want to get caught up in. I shall ask the question…

Should you buy this scenery for £15? Unless you simply can’t live without a terminal interior or an intricately detailed landside, definitely. What is here is extremely pleasing and RealVFR have at least created a good basis for future additions — i.e. the terminal is practically ‘interior-ready’ and the landside sufficiently developed to literally only require the placement of a few appropriate assets.

The standout nature of the modelling, texturing, terraforming and surrounding detail really can’t be taken away from RealVFR here. Aside from the two obvious grievances, one minor recommendation would be to replace some of the default GSE clutter with custom examples. I’m not a fan of default Asobo cars but they are only used landside in any number here, and RealVFR are far from the only dev littering quality scenery with them.

If you fly regularly in the UK, this is a must-have scenery, despite its flaws (are they really flaws? Or just sorely needed additions?). Even if you’re not a fan of UK flying, this is one of those airports that’s worth having just to showcase what’s possible in the latter half of 2025.

On a final note, there’s no GSX profile, which is another thing I’ll be questioning the developer about. I think they’re more enthusiast-level than a serious business but that certainly shouldn’t preclude their responding to suggestions or constructive criticism.

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8 Likes

I was hoping you’d review this.

It is indeed odd, it has a look that suggests it’s just been constructed. I do like having modelled interiors but it’s by no means a must have if the rest is modelled well, which certainly seems the case here. As you say, just use 2D textures if there’s no other choice.

The surrounds are definitely a selling point (or mitigation?) though, often the distinction between the airfield and the environs can seem jarring, so kudos to realvfr for this.

RealVFR packs have mostly been about the wider area rather than just focussing on a single airport. I have all his other packs and it’s good stuff. I’ll have to nab this!

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The Scilly Isles scenery (updated for FS2024 at the same time EGJB released) features a terminal with full interior, by the look of it. The problem with omitting Guernsey’s terminal interior is that the building is almost entirely glass, so you’re looking in at a modelled but completely empty terminal. It just looks… odd. It’s almost as though internal development is planned at some stage because the walls, ceiling and floors are all properly textured. Even some very basic assets, just to inject life, would suffice. I can live with the landside being a bit dull (you can’t see much of it from the apron) but even that would only require the placing of a few bits and bobs to make it look much more lifelike.

If this scenery had a terminal interior, I think it would probably be near-perfect. I’m definitely going to contact the dev with my suggestions.

Another thing I’ve noticed is that AI traffic tends to park on the small maintenance ramp at the airfield’s eastern extremity — even ATRs are too large for this area and their rear fuselages are breaching the perimeter fence.

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Not sure why I haven’t come across their other stuff. I can only blame it on you for obviously not evangelising it loudly enough in my general direction. Will be grabbing it when I get home.

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This whole “no interior but insane detail everywhere else, with a relatively high price tag” scenario also applies to the new Toowoomba Wellcamp by AUscene, and I find it just as puzzling.

I’ve just been informed by RealVFR that a terminal interior is planned for Guernsey with the release of SU4. Customers will receive an email with an update link.

3 Likes

I bought this today following your review and notification of the forthcoming interior. It is a lovely addon, but its present state does look unfinished when you taxi to the terminal building.

Also got the Scilly Isles too. I do really like these labour of love type addons.

If anyone is thinking of buying the RealVFR Isles of Scilly scenery there’s a special offer and a side by side look at the scenery with real life in this video on YouTube https://www.youtube-nocookie.com/embed/0aEEFgtDy6k

Tested this scenery wit BATC this morning and it works really well. All the problems I had when using FS Traffic injection have gone away. The core problem with the sim’s own injection (used by the likes of FST, FSLTL and AIG) is parking values split into three categories using a minimum and maximum wingspan. This means a stand with a radius of between, say, 17 and 26m will randomly accommodate anything from a small bizjet to an Embraer 190, and the sim has no way of determining whether or not a particular aircraft should be allocated that particular stand (the only thing is knows it knows is that it must place an aircraft with a 17-26m span in that space).

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Did the update ever come? I bought from flightsim.to a couple of days ago and I’m not sure if the update was pushed there. Have emailed the dev as well.

It had a small update recently but the promised terminal interior never materialised. A shame as that would really complete the scenery and make it one of the sim’s best.

After doing some digging, he confirmed on Facebook in May that the terminal interior is coming soon (as is Alderney!).