I’m glad you posted this as I wanted yesterday to test the Steam implementation of OpenXR with my oculus CV1 as a test but wasn’t sure about all points you wrote.
But can I expect the same performance using SteamVR OpenXR versus the native OpenXR from Oculus with my oculus headset? I have some doubt…
Any feedback from people who already tested switching? I can’t before tonight (CET).
@CodeLoran69 confirming FS via SteamVR 1.16.8 Beta finally performs EXCELLENT on my Quest 2!
SteamVR was broken in FS two months ago and still really poor only a month ago, but with the latest release SteamVR has overtaken the Oculus runtime. FPS feel about the same, maybe even a bit faster, but what is more important: much more solid - way less micro-stutters compared to Oculus.
It runs so smooth that I have even changed the runtime in Assetto Corsa (my 2nd-biggest VR love) from Oculus to OpenVR (=SteamVR) now! Of course I can only confirm this for my setup, but I hope others will follow…
I tried Steve’s solution using SteamVR, and while the flashes are gone, the sim becomes very stuttery for me. I may try and revert to version 24 of the oculus software, and see if that gets me going flash-free again.
I’ve gone with the v24 solution and it appears to be working well.
The only challenge now though, if everyone stops using the V26 Oculus drivers, is knowing when the problem has been fixed and when we can go back. However, it looks pretty easy to reverse the fix and reapply it again, if necessary, after trying out each new release of the Oculus software.
My Rift updated itself last night. I tried to make a flight this morning and now again with the flashing every second. I agree. Totally unusable. I think I might throw my headset down a flight of stairs. Heh.
I’ll keep v26.x. I really dislike to get back on old versions or drivers on my secured machine, and I don’t feel I should be the person fixing their issues each time they fail. Saying that I’m glad for all people who I found the provided solution with v24.x and will keep flying
Me I stopped flying anyway until this is fixed, so we’ll know when Oculus or MSFS Devs will fix this issue.
My Oculus software is now on v26, even though I am not in the Public Test Channel. The flashing is back (it was fixed when I turned off PTC to got back to v25). Any new solutions?
I had a new feedback from the MSFS support team, I don’t think I break any forum rule here by saying what they said : they apologize for the frustration we have and confirmed the devs team is looking at this specific issue.
So that’s great and we just need to be patient now
I found rollback is not needed for me. Surprisingly and oddly, nothing happened to my msfs yet with v26 except slight feeling of slow down. Is this issue related with GPU type? Mine is rtx 2060 laptop version.
ps: I have had this flashing and flickering issue when v26 was beta.
According Oculus forum this problem is fixed if you set the Beta flag to get the Oculus Software v27.x! Several dudes confirmed this information. I’ll be able to test only later. Great news!