RTX 5090 Announced at CES 2025

…and it’s expensive.

Still, they are claiming much better upscaling performance with DLSS4 and lots more.

“Up to 2x the performance of a 4090” Presumably with all the AI bells and whistles turned on. I look forward to seeing some reliable benchmarks, especially in FS 2024.

If it is a seriously big leap over a 4090 though, I guess I’ll undo the padlock on my wallet.

More from nVidia’s website:

NVIDIA Blackwell GeForce RTX 50 Series Opens New World of AI Computer Graphics

Next Generation of GeForce RTX GPUs Deliver Stunning Visual Realism and 2x Performance Increase, Made Possible by AI, Neural Shaders and DLSS 4

January 6, 2025

NVIDIA Blackwell GeForce RTX 50 Series Opens New World of AI Computer Graphics

**CES—**NVIDIA today unveiled the most advanced consumer GPUs for gamers, creators and developers — the GeForce RTX™ 50 Series Desktop and Laptop GPUs.

Powered by the NVIDIA Blackwell architecture, fifth-generation Tensor Cores and fourth-generation RT Cores, the GeForce RTX 50 Series delivers breakthroughs in AI-driven rendering, including neural shaders, digital human technologies, geometry and lighting.

“Blackwell, the engine of AI, has arrived for PC gamers, developers and creatives,” said Jensen Huang, founder and CEO of NVIDIA. “Fusing AI-driven neural rendering and ray tracing, Blackwell is the most significant computer graphics innovation since we introduced programmable shading 25 years ago.”

The GeForce RTX 5090 GPU — the fastest GeForce RTX GPU to date — features 92 billion transistors, providing over 3,352 trillion AI operations per second (TOPS) of computing power. Blackwell architecture innovations and DLSS 4 mean the GeForce RTX 5090 GPU outperforms the GeForce RTX 4090 GPU by up to 2x.

GeForce Blackwell comes to laptops with all the features of desktop models, bringing a considerable upgrade to portable computing, including extraordinary graphics capabilities and remarkable efficiency. The Blackwell generation of NVIDIA Max-Q technology extends battery life by up to 40%, and includes thin and light laptops that maintain their sleek design without sacrificing power or performance.

NVIDIA DLSS 4 Boosts Performance by Up to 8x
DLSS 4 debuts Multi Frame Generation to boost frame rates by using AI to generate up to three frames per rendered frame. It works in unison with the suite of DLSS technologies to increase performance by up to 8x over traditional rendering, while maintaining responsiveness with NVIDIA Reflex technology.

DLSS 4 also introduces the graphics industry’s first real-time application of the transformer model architecture. Transformer-based DLSS Ray Reconstruction and Super Resolution models use 2x more parameters and 4x more compute to provide greater stability, reduced ghosting, higher details and enhanced anti-aliasing in game scenes. DLSS 4 will be supported on GeForce RTX 50 Series GPUs in over 75 games and applications the day of launch.

NVIDIA Reflex 2 introduces Frame Warp, an innovative technique to reduce latency in games by updating a rendered frame based on the latest mouse input just before it is sent to the display. Reflex 2 can reduce latency by up to 75%. This gives gamers a competitive edge in multiplayer games and makes single-player titles more responsive.

Blackwell Brings AI to Shaders
Twenty-five years ago, NVIDIA introduced GeForce 3 and programmable shaders, which set the stage for two decades of graphics innovation, from pixel shading to compute shading to real-time ray tracing. Alongside GeForce RTX 50 Series GPUs, NVIDIA is introducing RTX Neural Shaders, which brings small AI networks into programmable shaders, unlocking film-quality materials, lighting and more in real-time games.

Rendering game characters is one of the most challenging tasks in real-time graphics, as people are prone to notice the smallest errors or artifacts in digital humans. RTX Neural Faces takes a simple rasterized face and 3D pose data as input, and uses generative AI to render a temporally stable, high-quality digital face in real time.

RTX Neural Faces is complemented by new RTX technologies for ray-traced hair and skin. Along with the new RTX Mega Geometry, which enables up to 100x more ray-traced triangles in a scene, these advancements are poised to deliver a massive leap in realism for game characters and environments.

The power of neural rendering, DLSS 4 and the new DLSS transformer model is showcased on GeForce RTX 50 Series GPUs with Zorah, a groundbreaking new technology demo from NVIDIA.

Autonomous Game Characters
GeForce RTX 50 Series GPUs bring industry-leading AI TOPS to power autonomous game characters in parallel with game rendering.

NVIDIA is introducing a suite of new NVIDIA ACE technologies that enable game characters to perceive, plan and act like human players. ACE-powered autonomous characters are being integrated into KRAFTON’s PUBG: BATTLEGROUNDS and InZOI, the publisher’s upcoming life simulation game, as well as Wemade Next’s MIR5.

In PUBG, companions powered by NVIDIA ACE plan and execute strategic actions, dynamically working with human players to ensure survival. InZOI features Smart Zoi characters that autonomously adjust behaviors based on life goals and in-game events. In MIR5, large language model (LLM)-driven raid bosses adapt tactics based on player behavior, creating more dynamic, challenging encounters.

AI Foundation Models for RTX AI PCs
Showcasing how RTX enthusiasts and developers can use NVIDIA NIM microservices to build AI agents and assistants, NVIDIA will release a pipeline of NIM microservices and AI Blueprints for RTX AI PCs from top model developers such as Black Forest Labs, Meta, Mistral and Stability AI.

Use cases span LLMs, vision language models, image generation, speech, embedding models for retrieval-augmented generation, PDF extraction and computer vision. The NIM microservices include all the necessary components for running AI on PCs and are optimized for deployment across all NVIDIA GPUs.

To demonstrate how enthusiasts and developers can use NIM to build AI agents and assistants, NVIDIA today previewed Project R2X, a vision-enabled PC avatar that can put information at a user’s fingertips, assist with desktop apps and video conference calls, read and summarize documents, and more.

AI-Powered Tools for Creators
The GeForce RTX 50 Series GPUs supercharge creative workflows. RTX 50 Series GPUs are the first consumer GPUs to support FP4 precision, boosting AI image generation performance for models such as FLUX by 2x and enabling generative AI models to run locally in a smaller memory footprint, compared with previous-generation hardware.

The NVIDIA Broadcast app gains two AI-powered beta features for livestreamers: Studio Voice, which upgrades microphone audio, and Virtual Key Light, which relights faces for polished streams. Streamlabs is introducing the Intelligent Streaming Assistant, powered by NVIDIA ACE and Inworld AI, which acts as a cohost, producer and technical assistant to enhance livestreams.

Availability
For desktop users, the GeForce RTX 5090 GPU with 3,352 AI TOPS and the GeForce RTX 5080 GPU with 1,801 AI TOPS will be available on Jan. 30 at $1,999 and $999, respectively.

The GeForce RTX 5070 Ti GPU with 1,406 AI TOPS and GeForce RTX 5070 GPU with 988 AI TOPS will be available starting in February at $749 and $549, respectively.

The NVIDIA Founders Editions of the GeForce RTX 5090, RTX 5080 and RTX 5070 GPUs will be available directly from nvidia.com and select retailers worldwide.

Stock-clocked and factory-overclocked models will be available from top add-in card providers such as ASUS, Colorful, Gainward, GALAX, GIGABYTE, INNO3D, KFA2, MSI, Palit, PNY and ZOTAC, and in desktops from system builders including Falcon Northwest, Infiniarc, MAINGEAR, Mifcom, ORIGIN PC, PC Specialist and Scan Computers.

Laptops with GeForce RTX 5090, RTX 5080 and RTX 5070 Ti Laptop GPUs will be available starting in March, and RTX 5070 Laptop GPUs will be available starting in April from the world’s top manufacturers, including Acer, ASUS, Dell, GIGABYTE, HP, Lenovo, MECHREVO, MSI and Razer.

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My heater, I mean graphics card is a 4080. I won’t but another card unless it runs cooler that’s for sure.

Twice as fast doesn’t mean much by itself. The CPU still has to be fast enough to supply it with data. So, we will see.

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This is seriously tempting… but please, don’t make me part ways and sell my 4090.

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Same for me, as I was expecting to hang on to it for longer, but for 4090 owners, selling it for a decent price now makes the upgrade much less of a hit.

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I might be willing to sacrifice… but my 4090 just asked, “Was it something I rendered wrong?” It’s honestly giving me the saddest puppy eyes right now.

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I’m also tempted. Even more after I saw MSFS 2024 will be getting the DLSS 4 soon.

Let’s wait for the benchmarks. Also I am questionned about DLSS4 because frame generation is useless for VR headset…

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I get 3X frame generation on my 3090 already via lossless scaling app for a whopping $5 investment. Just saying… :wink:

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Current nVidia Frame Generation doesn’t work in VR, I don’t think the new one will be supported in VR even if general DLSS4 Frame Generation will be supported in MSFS2024 (flat display mode) at some point in time.
Seems like only the raw power without the AI bells and whistles will matter for VR MSFS users. We will see how much 5090 improvements went into AI and to what extent into the raw power.

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I just bought a 4090 for £1800, which is by far the cheapest I’ve seen for a long time. But stock is scarce and prices typically £2300+. My £1800 one sold out with an hour.

My thinking is that the real world availability of the 5090 and the real world prices will mean that the 4090s will remain popular (= expensive) until stocks are fully depleted and the 5090s become readily available (if they ever do). I don’t see retailers ever selling 4090s at discounted prices.

The 4090 mrrp is $1500 which, even if you use £1 = $1 (which it isn’t) 4090s have never been available at that price in the uk.

My guess is that 5090s will cost at least the same as 4090s currently, ie £2500 ish.

Let’s be honest, whilst you can never have enough grunt, the 4090 has more grunt than any game can actually use today.

As i was building a new system, i was in the space of buying the 4090 now at a really good price or waiting an indeterminate amount of time (many months i think) before a 5090 would actually be available and at a price maybe 30%-50% higher.

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I am still tending to my wounds from being seriously burnt by the MSFS 2024 hyped performance that didn’t eventuate, so hyping performing is like crying wolf to me right now. Also knowing MSFS VR doesn’t benefit diddly squat from any flavour of DLSS, I’m going say anything less than the 5090, through sheer grunt, will be disappointing for us VR users.

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Exactly how I see it.
Especially in MSFS2020 the CPU bottleneck was the main reason for stutters and killing FPS. With MSFS2024 this has improved in my case, but still my 7950X3D is the one limiting performance.

When I still had my 5950X and upgraded from the 3080TI to the 4090, there was little to no performance increase - especially in PG/TIN areas or around large airports. Most significantly I had to stay low on LOD levels or the stuttering would become unbearable. Only when I upgraded the CPU did things improve significantly. Also FPS isn’t something I worry about much. In MSFS2024 I now am in the 60ies even in TIN areas. That’s plenty.

So if I decide to upgrade something it will be the CPU, not the GPU. Since MSFS2024 is making much better use of mulit-core processors than MSFS2020, a few more cores will help 4090 users more than more graphics power.

Can’t say that I can relate to that.
However, since the greatest improvement that I can see is in multi-core usage, I would guess it has a lot to do with the CPU you are currently using and there are certainly people who don’t profit much from the changes.

MSFS2020 in my case used 2 cores extensively and 2 cores a little. The remaining 12 cores ran slightly above idle with occasional spikes.
MSFS2024 now seems to prioritise the 3DX cores and use the all to some degree. So those 8 cores are all being used about the same (50-80% depending on the strain), while the remaining 8 cores seem to deal with other stuff (probably the OS and programs running in the background). They don’t run nearly as high as the 3DX cores but they are not idling either. All in all the CPU usage is much more balanced and I barely have any stutters even though I am STILL “limited by main thread” most of the time.

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I’m sure I read somewhere previously that pure rendering performance for 5090>4090 is around the 30% mark, but need to wait and see.

I agree though, none of the new DLSS multi frame gen stuff is going to help us in VR, I think it’s more CPU performance that we need rather than GPU performance.

Why bother with quality and game optimization when you can just insert more fake frames, right?

Hmmmm I wonder why a certain familiar game has a certain VRAM issue while telling the players its a hardware limitation, and using DLSS as a major factor for achieving fps. If you are a bad developer you are bad at optimizing games and try to rely on AI voodoo to keep it running at decent frames, thats what ends up happening.

It’s VRAM you need, and the 4090 already has it.

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I think you might be interested in the idea that Reflex 2 is frame extrapolation
That is to say: It’s using everything that motion smoothing does with the exception that it relies on mouse input vs. HMD tracking.

Sure, as a reminder:
“According to the latest Steam survey, the most common GPU is a GTX 1060.”

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My 3090 is still holding up in that regard too.

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Well I have a 9800X3D and yes it is being utilised more but in VR in particular that is not translating into notably better performance compared to MSFS 2020 at similar graphics settings, That’s the hype I am talking about that hasn’t eventuated for me, at least yet.

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We are cpu limited…

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