RTX 5090 Announced at CES 2025

If a 4090 isn’t good enough for you then the problem is in your head, not your computer.

6 Likes

Just to be clear, in 2D mode on a 4k monitor, FS2024 works quite well for me with a 4090 and a 5800x3D with pretty much everything on Ultra. In that scenario I am CPU limited and use DLSS frame generation.

In VR the situation is reversed, I am always GPU limited, especially as I have a high resolution headset that I prefer to have set at an even higher resolution to get the best clarity. FS 2020 works well with my rig in VR, but in FS2024 using just a mix of high and medium settings, I have to use DLSS Quality or lower, never TAA (a slide show) and still my framerates tank low down or over dense cities like London. It just brings a 4090 to its knees with a Pimax Crystal headset, which stinks.

Also, frame generation does not work for VR with the way DLSS does it in 2D (that may change, I don’t know yet).

So, as I very much doubt Asobo will ever get around to implementing fixes for the poor performance in VR in FS2024 (such as DX12 optimisation or quad views eye tracking foveated rendering) a switch to a 5090 (and a better CPU) is my only option. And that’s before newer even higher res headsets come to market.

So I await to see some proper benchmarks; if it’s a worthwhile increase in FPS, I’ll get one and sell my 4090. I don’t expect twice the FPS of a 4090 in VR, but 35-50% (hopefully more) would be enough to bring back or exceed what I had in FS2020.

1 Like

I bought a 24 core CPU because of the multi-threading changes and my performance is much better and much smoother than FS2020. So, I have no regrets.

Exactly my point. That’s only four cores MSFS2024 will use extensively. In MSFS2020 it didn’t matter much whether you had a 8 or 16 core processor since the game only used 2 fully and maybe half of 2 others. With a 16 core 3DX processor you will have 8 cores at your disposal for MSFS2024

How’s the concensus in the VR community with a 7950X3D compared to the 7800X3D in MSFS? I’m reasonably sure that in MSFS2024 those 4 extra X3D cores WILL make a significant difference.

You can do better in VR. Turn everything down to low, and find the highest resolution where you can hit 20ms GPU frames and 10ms CPU frames. Then add the eye candy back.

They can announce it, but can they build them. I don’t think they have the plants set up yet. Maybe by next December?

Well, I know pretty much what I can get in VR, as I have been testing the heck out it since day one in FS2020 when VR was implemented and now FS2024, with a variety of ever better headsets, GPUs and CPUs. I know what settings affects the CPU more or the GPU more and have, as you kindly suggested, turned everything down to low or off and worked my way up, monitoring both CPU and GPU frame-times. What I have now is, as ever, a compromise between performance and image quality, geared more for GA flying at low and modest altitudes (I mostly don’t fly airliners).

On the topic of the 5090 though… sadly the only performance charts released so far by nVidia do not compare apples to apples, making them useless for the 4090 vs the 5090. They are hiding the raw raster performance of the 5090 by using the extra number of frames generation that the 5090 introduces. Gaslighting at its worst?

Is the Far Cry comparison the only one that seems useful? Who knows, until we get third party benchmarks.

It could well be that for VR without that technology, raw performance may only be 30% better or lower, although improvements to DLSS upscaling may make using say DLSS Balanced or Performance give somewhat better results visually. Bummer, if true.

4 Likes

I would say they have a lot to hide. Give us more VRAM pls.

30% more raw power and 30% more wattage consumption than 4090s, great leap forward haha, plus useless for VR, the frame-generators (if not changes).

I will take two of this bargain.

Does that mean DLSS 4 will support VR mode?

Existing DLSS works in VR. Only thing that doesn’t is Frame Generation, and I’m not expecting that to change.

1 Like

I was just about to comment on this. It looks very much like it could work, not DLSS frame generation as in 2D, but rather nVidia Reflex 2. As it stands, Reflex 2 uses mouse input to create “space warp”, borrowed from the VR world, aka motion reprojection, to do what up to now Steam VR and Windows Mixed Reality does, only in both the CPU and GPU. What’s more, it will be available for 40 series cards (perhaps even 30 series?) not just 50 series. Also, it seems to use other techniques to reduce any wobblies.

If instead of mouse input you substitute VR headset position into the pipeline that would allow us to have motion reprojection via the card rather than Steam VR or say Pimax Play software, doubling framerates (maybe more) and allowing use of the native refresh rate of the headset, eliminating judder. It’s coming to MSFS and FS2024. It would be great if it works better than what we have now.

I hope I’m right.

Oh please! Oh please!

See this from Hardware Unboxed at the 24:15 mark:

1 Like

Don’t believe all the hype until independent testers like Gamersnexus get their hands on the products.

2 Likes

Also the real value only becomes apparent if you test it with MSFS2024 in VR. All other tests or reviews can give you a vague idea, but we have seen many times that MSFS can have different requirements than many other games.

I personally am far more hyped by the Ryzen 9950X3D than the RTX 5090 which were also unveiled at the CES yesterday.

1 Like

Clearly, I’m not chasing performance… I’m chasing perfection.

4 Likes

The 4xxx series will also benefit from software improvements, so I don’t see any sense to upgrade from a 4090 right now. I rather spent 200 EUR on RAM, I’m hugely bottlenecking from 32 GB of RAM - it’s still a smooth experience but I have up to 40 GB RAM usage.

VR is a niche, similar to 3D TV was (which I still use for stereoscopic photography and it’s amazing, but not appealing to wide enough market) so it’s no surprise the new GPU gearures are not designed with VR in mind.

Seeing is as ALWAYS ……… BELIEVING ……. But if it’s true…………Sold! (RTX5090) :crazy_face:

1 Like

I think that is exactly what it is. And that’s pretty evident from the Far Cry 6 and Plague Tale Requiem benchmarks. Rest of the bars the inflated by using DLSS3 framegen in RTX 4090 and 4x Multi Frame Generation of DLSS 4 in RTX 5090, which possibly won’t give you any benefit in VR. In 2D panel it could be very usefull though if you have a high refresh rate high res display like 4K 240Hz. At least if the CPU can maintain 40-50 fps, you can get 160-200 fps from GPU which will result in very smooth looking panning.

Personally I don’t see any reason to ditch my 4090 for a 5090 since the price hike and that single 12vhpwr (or what ever the revised spec is called) connector for a 575W TGP doesn’t make it viable for me.

What I am more interested in the model updates on DLSS upscaling and DLAA, these are coming to older GPUs (all rtx gpus). Hoping this will help reducing the glass cockpit ghosting when using DLSS / DLAA. Also dlss model selection override from nvidia app sounds neat. Will avoid the hassle of swapping DLSS dlls manually or using third-party tools.

Edit: Source image

Read the fine print at the bottom.

Original source: NVIDIA GeForce RTX 50 Series Graphics Cards

https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/555374/dlss-4-faq/