here is a workaround to use the Xbox One and Xbox 360 (and maybe any other) controller’s LT/RT as the analogue z-axis to control the rudder as it is meant to be.
The basic idea is to install a virtual joystick and to remap the LT/RT z-axis to one axis of the virtual joystick. Then bind the axis of the virtual joystick to the rudder control axis in the game.
Step 1: Download vJoy from http://vjoystick.sourceforge.net/site/index.php/download-a-install/download an install it. After the installation a vitual joystick should be present in your device manager:
Step 2: Download UCR (Universal Controller Remapper) https://github.com/Snoothy/UCR and copy the files to a location on your device manually. Caution: Don’t use c:\Program… as long as you don’t want to start the application with admin rights.
After running the UCR.exe you have to create a profile first. Make sure you are choosing your controller device as the input device and the virtual vJoy device as the output device:
After creating the profile create an “Axis Merger” plugin with these settings:
Finally run the plugin by pressing the play symbol at the top of the window and do not close the UCR-Application.
Step 3: Bind the new settings in Flight Simulator 2020. First move to OPTIONS -> CONTROLS and unbind the LT and RT from your controller settings and apply your changes:
Then move over to the new VJOY DEVICE, bind the Joystick-Axis X to the Rudder Axis and don’t forget to apply your changes.
With these settings I finally managed to fix the poor implementation. Good luck to you.