Search & Rescue (Aircraft) tips

So I’m throwing myself on the mercy of the forum. Does anyone have any takeoff & landing tips for tailwheel aircraft?

I’ve bounced around into a crash, landing and probably even worse, lifting off.
It’s just not worth the reputation hit (until I git gud).

What I’m trying to do when landing is to take things really slow and not brake letting an incline do the work.

As for takeoff, I feel a downlard slope loses control and an upward slope if difficult to do. A bad bounce and it’s all over. :hushed:

TBH I just ignore the reputation bar and pretend that it doesn’t exist. I have done flights with a high A or S rating, no aviator dings and got 2 pixels of rep. I have also done flights with an S rating, no dings and lost a full bar of rep with absolutely NFI why…

Until the devs provide us with some decent documentation on how to maintain a good rep, and more importantly make sure that the sim behaves as documented, then it’s pointless to chase reputation IMHO.

Some very basics:

Takeoff

As you add power, there are several factors that make the plane want to turn left. You need right rudder throughout the takeoff roll. However, at the beginning of the roll there isn’t a lot of airflow over the tail to provide enough rudder authority. As your speed increases, you’ll gain more authority (which makes it easier to compensate, but also easier to overcorrect). Make small, constant, smooth corrections with the rudder pedals throughout the takeoff roll. We call this the “rudder dance.”

For the elevators, keep the stick fully back in your lap as you start the takeoff roll, then neutralize it, maybe slightly forward as you get close to rotation speed. You’re not looking to drop the nose so much as you’re trying to get the tail up and flying. When the tail rises, you’re going to get another big kick of left turn, so add a bit more right rudder at that moment. Once the tail is up, gently add back pressure again and you’ll lift off the runway.

For the ailerons, put the stick toward the wind at the start of the takeoff roll, but almost neutralize it as you get to rotation speed.

Use whatever flap settings the manual calls for (aircraft dependent), generally zero or one notch for most normal runways. One to two notches for short or soft runways - this gets you off the ground sooner, but once you’re airborne and have achieved climb speed, retract them.

Landing

Generally full flaps are used. Establish whatever final approach speed is called for. Smoothly bring the engine to idle once you’re just about to cross the runway threshold (20-30’ off the ground). As you get about 10’ off the runway, start transitioning (rounding out) to a nose-high attitude. You should end up at the same attitude you had for takeoff, and only a foot or two above the runway (flare). Practice what this looks like using your “Lindbergh Reference,” which is seeing the horizon to the left and right of the panel (you probably won’t be able to see the runway over the panel in this attitude). Hold it off in that attitude and bleed speed until the plane stops flying. It should touch down on all three wheels at the same time (a three-point landing).

Once you’re on the ground, hold the stick back in your lap for the rest of the landing roll. You’ll be doing the “rudder dance” again. Do not slam on the brakes - wait for the speed to bleed off and when you get to about 10-15 knots, ease on the brakes. As it slows near to a stop, ease up on the brakes, but keep the stick back.

A tip - always land uphill if you can. If it’s a steep enough slope, you can even take a mild tailwind - it’s better than landing downhill. And vice-versa, takeoff downhill.

Common errors:

  • Not enough right rudder at high engine power
  • Overcompensating with rudder, inducing oscillations
  • Too much speed on final approach/landing
  • Misjudging the flare and three-point attitude.
  • Not keeping back pressure when on the takeoff/landing roll
  • Too much braking
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Well beyond the quality of advice I was hoping for, thank you.

In the end full flaps was too much on an incline to hold it, but 2/3 flags meant safe landings and lift-offs (alongside the other tips).

I need more practice, but I’ll take the hit on my reputation and walk away with a ‘B’ grade. :yum:

At least I can now practice on other locations. Thanks.