Separate terrain level of detail / draw distance sliders

Hi!

Why I can’t see the Render Distance options in my sim? How do you get them to appear?

Thanks in advance :slight_smile:

Here you can see that t-lod affecting drawdistance of trees. TREES setting limits the drawdistance.

T-lod 150 TREES ULTRA

T-lod 400 TREES ULTRA

Tlod 150 TREES=LOW

Tlod 400 TREES = LOW (as you can notice the terrain has much impact on CPU but not much difference on the terrain)

As seen on that debug window.

We could have sliders for only trees:
Tree drawdistance 4,1-21,8KM or even more if possible (not much effect on CPU)
Tree density 60-100%
Tree detail LOW-ULTRA

Same thing with buildings:

Buildings drawdistance
Building detail

Difference of t-lod in mountains is more noticable.

T-lod10

t-lod 200

T-lod 400

But i would be happy to set t-lod 10 and trees and buildings at 21,8KM with lower fps impact.

Edit: when i compared t-lod 200 and 400 the textures looked better in 200 tlod.

3 Likes