Severe problem : boxes around autogen trees

ISSUE DESCRIPTION

Description of the issue:
Boxes visible around certain types of autogen trees. Sometimes it is “Phoenix dactylifera” palm tree (like in the screenshot below), but sometimes this model looks normal and another tree model is affected.

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue? Yes + full reinstall of the sim + tested in SU1 + SU2 beta

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Every time

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

1.Load into the sim
2.Watch the trees
3.Try every step to solve the problem (restart PC, clear community, reinstall MSFS 2024, clear caches…) and notice there is no difference

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant: nothing unusual

[PC Only] Are you using Developer Mode or have you made any changes to it?
I do use Dev Mode but already disabled it and did 2 full reinstall of MSFS 2024, opted out of Beta, cleared rolling cache and Nvidia cache

[PC Only] Many issues may be due to an outdated graphics card. Please state your Graphics Card Driver Manufacturer (NVIDIA, Intel, AMD) and Version: PNY NVIDIA RTX 4080 (which was running the sim perfectly smoothly yesterday with tons of add-ons at very high settings with no issues at all under SU2 Beta.)

[PC Only] What other relevant PC specs can you share?
I7 13700K - 32Go RAM - 2 x 2To SSD

MEDIA

Please add a screenshot or video of the issue occurring.

[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

The previous screenshot was from SU1 and affected palm trees.
Now I joined back SU2 beta and those palm trees are OK but other trees are affected
Note this is NOT a photogrammetry/TIN area

Do you have the same issue if you follow the OP’s steps to reproduce it?
Same ugly frame around autogen trees (but in SU2 Beta 1.4.18.0)

Provide extra information to complete the original description of the issue:
The buggy frame appears at a certain distance from the tree object. If getting closer (see pic 2/2), it disappears.

Evidence #1/2

Evidence #2/2

Same bug at all level of graphics settings (low, high, ultra).

If relevant, provide additional screenshots/video:

As seen here at Palm Springs, CA.

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I now also notice weird artifacts (tiles tearing/flickering) in PG/TIN areas, either cities or countryside Vexcel, visible from the world map and in game.

I guess those problems are all related because everything was running perfectly fine yesterday.

Could you check if you get the same graphical artifacts at LFNA ?

Edit : it don’t see this happening anymore after another restart. But the tree problem is still here.

Yep, it seems I don’t have the (ground tiles texture) issue as well. These tiles issue could be related to your cache. Good habit to delete it when anything like this is suspicious.

Do you have the same issue if you follow the OP’s steps to reproduce it?
• No.

Provide extra information to complete the original description of the issue:
• Tried to find trees with this issue but couldn’t.

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes, exactly the same. In both MSFS2024 & MSFS2020

Provide extra information to complete the original description of the issue:
• This is also happening in Los Angeles, CA

If relevant, provide additional screenshots/video:
• Sorry no screenshots ATM but it looks awful

After multiple reboot + relaunch of MSFS2024 SU2 .18 and a short period of time (approx. 20 mins) were all flights that I started has my GPU at 100%, the boxes/frame around all autogen trees has disappeared.

Go figure.

I’m glad for you. I did a lot of restarts and still have the issue and a severe performance drop as well.

Forgot to mention, that after the 99% GPU Load at each flight, I switch all OFF and then re-install the nvidia drivers (same one, latest 576.28). Then, re applied VSYNC, Max Frame, latest profile…). Worth to try?

Well, I’ve been trying to solve this problem all day long. Did 2 full reinstalls, deleted and reinstalled Nvidia’s driver, did a lot of restarts of the sim, of the PC. I’m running MSFS in pure vanilla state and tried either SU1 and SU2 beta but still get this critical tree and performance issue (barely 35fps in the main menu although I had 100+fps before or steady 60fps with frame limiter). I’m so confused as I don’t know what else I can do.

I’ve been having issues with trees in 2020 this week aswell. They arent loading in probably and randomly pop in or out at a certain distance from the aircraft regardless of TLOD setting. Its extremly immersion breaking and I cant seem to get any responses on here about it.

After a third full reinstall of the sim, I thought the problem was finally gone as my performances are back up and I initially saw no wrong tree… Until I tried a flight in the Alps and realised it is now another tree model which is impacted, a specie spawning in th Alps.
This is at LFMR Barcelonnette Saint Pons

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That’s really strange. I assume you don’t have any of your tree modifications in your community folder, right?

You assume right. I’m running vanilla MSFS fresh install.

I can confirm these massive boxes around autogen trees as well as the huge PG blob trees are now appearing in most of the PG Cities I have flown in. It’s really starting to ruin the experience of flying and enjoying the stunning scenery. The only place that seems to have escaped this is Las Vegas and Boulder City and if they do start to get these massive PG blobs and boxes, then it’ll be time to put the Sim aside until these issues are fixed!

I don’t have any tree mods installed. :white_check_mark:
I’m on the latest GPU driver. :white_check_mark:
All Nvidia caches have been cleared. :white_check_mark:

Surely it can’t be a driver or a windows update that’s causing this issue.

I fly a lot in L.A and now it’s that bad especially in the San Pedro area with these tall PG spikes where trees are meant to be, that I can’t bring myself to fly there anymore.

Not to mention all the PG places in Germany with excessive PG trees cause serious stuttering when you get close to them. Germany for me now is a no go area!

I suppose it’s acceptable for these Airline Pilots that fly high, but I fly General Aviation VFR only, low and slow, so it’s a total disaster for us G.A pilots.

Something else I noticed. When looking at 3D flyover in Bing Maps in certain Cities, the PG trees look so much better then in the Sim, how hard can it be to have the same, I would think it’s the same data they are using :thinking:

Really hope that this issue gets fixed soon!

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Please note that this bug is NOT related to photogrammetry/TIN.
could you please share a screenshot of your boxes around autogen trees to make sure we are speaking about the same thing?

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I do know the difference between Autogen trees and PG trees and know that the bug is NOT related to PG/TIN, I was just mentioning the issues I was having with both with the intention that others might have a look and see if they were having the same issues.

Having tested the areas that have been flown in the above posts, the boxes around the Autogen trees seem to have been fixed at least for me. I know I should have got screenshots of before, my bad lol, but it would seem the issues for now have disappeared at least for me. Thanks Micro/Asobo for whatever you did or didn’t do :joy:

Here are some screenshots showing the Autogen trees and a screenshot of L.A with its problem tall spiky PG things that I think should be palm trees.

LFMR Barcelonnette Saint Pons



Palm Springs

L.A Spiky PG things that are now all over the City!

Hopefully the issue has been fixed for you guys :+1:

Thank you. I’m just thinking this PG/TIN tree problem is a well documented/discussed issue and I don’t want this thread to become another “PG tree blobs” discussion (this is not the right section of the forum)

Back to the topic : again, this morning I thought those boxes around autogen trees were gone until I realized it is now (one more time) another tree model which is impacted. Now it’s one variation of Pinus Pinea, so that doesn’t happen anymore in the Alps but wherever this tree specie spawns. Example below is croatian coast.

Note that this issue also happens when spawning single Pinus Pinea trees in dev mode / scenery editor :

Upper line is tree model “Pinus_Pinea_Adult_01”
Lower line (with problematic rendering) is “Pinus_Pinea_Adult_02”

1 Like