my problem is, that when i rise TAA ingame resolution beyond 100, after a short while everything starts “wobbling” extremely in VR- even the menues. Started with SU 5, before the update I was on OXR 80/TAA 120.
When this occurs and i change to 2D I can see strange artefacts (squares running across the monitor) when making fast turns with the plane.
When I restart msfs, all this is gone for a short period, then it starts again.
I would llike to test the CptLucky8 combination aof lower OXR with high TAA…
But even with OXR 50 this starts when I set TAA to as low as 105.
Specs: ryzen7 5800, rtx3090, 64gb ram, m2ssd for msfs (no OC)
WMR: OXR 90, TAA 100 ( ), MR disabled, RT: 107.2108.5003
MSFS: Object and terrain LOD 200, most things on ultra
Windows: HAGS on, gamemode off
standard nvidia settings with 471.68DHC
Reverb G2, cable rev. 1, newest firmware
I get a solid 30fps in most areas. FPS dont change, when the “wobbling” occurs.
Tried to change almost everything, still occurs.
Excuse the term “wobbling”, as I am no native speaker, it is best described as a shaking of the whole picture, comparable to a loss of tracking by the g2, but it is different and extremely nauseating.