Shrike Simulations F-86F Sabre [Released!]

Would love to see some U.S. Navy (FJ-2 Fury), CAC Sabre and Canadair Sabre liveries.
A German Air Force livery would also be nice, even though some of the German ones were F-86D which had a different nose with radome and no guns.

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Do you have an estimated release date for the Marketplace version?

Dropping the hot fix early next week and, at the same time, giving it to MS for the Marketplace… after that, it’s up to them.

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Gotta say, this and the Got Friends Wildcat are each among the best $20 I’ve spent on MSFS stuff.

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I agree in full! I"m having a geat time with the Sabre, which I think is the most beautiful jet ever produced, in real life. Shrike has done a great job with the flight dynamics imo, they feel very plausible. They could perhaps detune the thrust a bit, as the real jet was not supersonic, and it was certainty not capable of super cruise. Thanks Shrike!

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Absolutely lovin’ this jet, an absolute gem. Been flying it for most of the day in VR, the cockpit textures are beautiful, feels real. The only bug I have is the default VR reset point is too close to the panel but I can compensate for this by resetting leaning forward.
I hope there’s plenty more instore from this developer!

Speeds should be sorted for the first update :wink:

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Loving it too! An absolutey joy to fly and to look at. The brakes are a bit weak for my liking, though. Don’t ask me how I know that. :roll_eyes: :sweat_smile:

Oh, and switching the throttle back to inboard to cut the engine doesn’t work for me, even though I followed the instructions from the manual and used the new control method (i.e. not “Legacy”). The only way to cut the engine for me is to turn off the engine master switch.

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You guys sure make me wanna get this when it comes to xbox! Hopefully not to long until its out.

Is there a way to silence the alarm when going below 76% rpm with the gear up?

EDIT: Left forward console, horn cut out button.

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Airplane has a hole behind the hose on the left console.

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Well, yeah, but you shoulda seen the MiG!

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Visually, it looks just like the picture.
horn f86

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I’m flying the 86 in VR using the Thrustmaster Warthog HOTAS. I set the flap lever to hold in the cockpit and then used Joy To Key to map the keyboard F6 and F7 to my stick to decrease and increase flaps. However, I can only get flaps up or flaps all the way down. Should I be using a different mapping on the flaps so I can get any flap position vs up or down only? Second issue is the hat button on my stick does not work for trim, even though it works fine on every other plane I fly in MSFS2020. I had to map elevator trim over to the slider on my throttle but that’s very touchy and I’d prefer to have it on the stick hat switch like all my other planes. Third thing is the speed brakes automatically come out when I throttle back and this does not work well for landing - I need to be able to deploy the speed brakes when I want to on final approach. I haven’t found any switch on my throttle or stick that will control the speed brakes. Is there a keyboard command I can map to my stick or throttle?

If you can map flaps to an axis, that will allow you to set intermediate flaps positions according to the position of the lever or slider.

TOGGLE SPOILERS should work to open and close the speed brake. But you should also check for an axis conflict - that spoiler/throttle behavior doesn’t seem right.

Of note - it was standard procedure to deploy speed brakes all the way through approach and landing, and keep the throttle high. That was to avoid problems with the long engine spool-up times at low throttle settings. But understand why that might not be your preferred technique.

Hope all this is helpful.

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When’s this coming out for Xbox?

Roughly how much flap on that sliding scale should we be using for takeoff?

(Haven’t had a chance to test the update, will double-check it tomorrow…)

On the flaps axis, I tested the other day on my setup (where I have a Honeycomb Alpha and Bravo set up via Spad.next) – the flaps are either going all the way up or all the way down depending on whether i put the lever above or below center. It’s definitely not just mapping the axis to a smooth range of positions; placing the lever near the middle just makes the flaps move all the way to either the top or bottom depending on if I’m slightly above or below.

Is this different from the behavior people see mapping the flaps axis within MSFS’s built-in controls system? Does it directly map axis positions to angles, or simulate an up/down lever with a middle region or something?

i am not using spad, just the in-sim bindings and assigning an axis on my hc bravo to the flap axis allows me finite control over where the flaps are positioned. i have not tried out the update yet either

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Ok that gives me hope that I can probably do something to spad to make it work right, and if not I can make a one-off binding in the sim. :wink:

Thanks for the confirmation! :smiley: