Hello
im new to msfs, i installed the game today through steam, and whenever i try to start it, it crashes in the loading screen. i already checked the faq and did everything, but it didnt help.
Hi, you can call me: Mika
I am playing Microsoft Flight Simulator on: PC
I want to try flight simulation because: i like flying
I’m most interested in learning about flight controls in Microsoft Flight Simulator:**
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Hi Mika, welcome aboard. I’m also on PC/Steam.
Sorry that you are experiencing crashes during the loading screen.
Have you tried to restart your PC since installing the Sim? ( I know that sounds like a generic answer, but a lot of times a restart does seem to straighten out this Sim).
Best of luck.
CooganBear
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yea i updated windows, restarted multiple times and
im using the latest gpu drivers for my 3070
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Hello @Yodacraft6789,
Welcome to the MSFS forums!
I’ve created this topic for you to further troubleshoot the crashing by splitting your posts from here.
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Can you try it again and as soon as it crashes, go to Start menu, type Event Viewer, open that then go to Windows Logs > Applications in the left panel.
Find the first (lowest in list) red error that has the time of the crash (to the closest second after it bombed, so it will be near the top of the list) and click that.
Then copy the text from the error from the right panel and paste it here.
Drivers, gaming services app , xbox app, microsoft store app updated?
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function Toggle(node) { if (!window.fullyLoaded) return; var divNode = node.nextElementSibling; // nextElementSibling may unexpectedly return null if (!divNode) divNode = node.nextSibling; if (!divNode || divNode.nodeType != 1) return; // Expand the branch? if (divNode.style.display == ‘none’) { // Change the sign to “-”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “-”; // show the branch divNode.style.display = ‘’; } else // Collapse the branch { // Change the sign to “+”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “+”; // hide the branch divNode.style.display = ‘none’; } } // Toggle “System” element by default so that its default status is to hide its children function ToggleSystemElement() { var body = document.getElementById(“body”); var anchor = body.getElementsByTagName(“table”)[0]; Toggle(anchor); } // If binary data is present in event XML, show it in friendly form. function ProcessBinaryData(binaryString, binaryDataCaption, wordsFormatString, bytesFormatString, normalFont, fixedWidthFont) { var bodyNode = document.getElementById(“body”); // Add a
at the end of the HTML body. bodyNode.appendChild(document.createElement(“hr”)); // This paragraph (p element) is the “Binary data:” literal string. var p = document.createElement(“p”); p.style.fontFamily = normalFont; var b = document.createElement(“b”); b.appendChild(document.createTextNode(binaryDataCaption)); p.appendChild(b); p.appendChild(document.createElement(“br”)); bodyNode.appendChild(p); // // Show binary data in Words format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(wordsFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; var i = 0; var j = 0; var s, tempS; var translatedString; var charCode; var byte1, byte2; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte; 4 characters for a word. while (i < binaryString.length) { s = (i / 2).toString(16); // To hex representation. while (s.length < 4) { s = “0” + s; } s += ": "; // DWords representation is simply a rearrangement of the original binaryString // For example, from: // // 0000000002005600000000000f000540 // // (which is 00 00 00 00 02 00 56 00 00 00 00 00 0f 00 05 40). // // to: // // 0000: 00000000 00560002 00000000 4005000f // 8 words per line, 4 DWords per line. for (j = 0; j < 4; j++) { s += binaryString.substring(i + 6, i + 8); s += binaryString.substring(i + 4, i + 6); s += binaryString.substring(i + 2, i + 4); s += binaryString.substring(i, i + 2) + " "; i += 8; } p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); // // Show binary data in bytes format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(bytesFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; i = 0; j = 0; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte. while (i < binaryString.length) { translatedString = “”; // 2 characters in binaryString to form a byte s = (i / 2).toString(16); // to hex representation. // Prefix with ‘0’ until its length is 4. while (s.length < 4) { s = “0” + s; } s += ": "; // Show 8 bytes per line for (j = 0; j < 8; j++) { tempS = binaryString.substring(i, i + 2); // 2 for 1 byte i += 2; s += tempS + " "; // Treat tempS as hex integer charCode = parseInt(tempS, 16); if (charCode < 32) { translatedString += “.”; } else { translatedString += String.fromCharCode(charCode); } } while (s.length < 32) { s += " "; } s += translatedString; p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); }
ExceptionCode e06d7363
FaultingOffset 0000000000064ffc
ProcessId 0x74a8
ProcessCreationTime 0x1d9feee9b864e6e
AppPath C:\Program Files (x86)\Steam\steamapps\common\MicrosoftFlightSimulator\FlightSimulator.exe
ModulePath C:\windows\System32\KERNELBASE.dll
IntegratorReportId 89b47cfc-4ffb-4b47-a190-dfdf14cd1d68
PackageFullName
PackageRelativeAppId
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Hey, what fixed it for me was going into NVidia App settings > within driver settings clicking ‘restore drivers to default’ (see screenshot)