Sim Update 4 - Bespoke Airports and Scenery Updates

SU4 Bespoke Airports and Scenery Updates

  • Gaya fixed WU 19 - Eastern South America POIs (v2.0.9):
    • Fixed: Lighting too bright on the Basilica of the Eternal Father POI.
    • Fixed: Uneven terrain is present at Baron of Maua Bridge POI.
    • Fixed: Incorrect name for the Oyapock Bridge POI should be named “Oyapock River Bridge”.
    • Fixed: Incorrect texture colors on the Mount Roraima POI.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lighting experiences an LOD pop at Holy Spirit Cathedral POI.
    • Fixed: Brazil flag is present at Amazon Theatre POI.
    • Fixed: Rio Grande de Norte flag is present at Arena das Dunas POI.
    • Fixed: Stadium lights experience an LOD pop at Arena das Dunas POI.
    • Fixed: Generated building spawn inside of the Providence Stadium POI.
    • Fixed: Incorrect spelling on the Presidential Palace of Suriname POI.
    • Fixed: Unnatural lighting is present at Arya Dewaker Mandir POI.
    • Fixed: Player able to get under Petit-Saut Dam POI.
    • Fixed: Terrain clipping through bespoke asset at the Pantanal Biopark POI.
    • Fixed: Incorrect name for the New Zeelandia Fort POI.
    • Fixed: Generated building in place at the National Shrine of Our Lady of Aparecida POI.
    • Fixed: Light posts experience LOD pops at Basilica of the Eternal Father POI.
    • Fixed: Collision Meshes allow the player to see inside the Mount Roraima POI.
    • Fixed: Estadio Governador Magalhaes Pinto POI is elevated above ground level.
    • Fixed: Vegetation clips into Itaipu Dam.
    • Fixed: There is visible LOD pop on Stabroek Market.
    • Fixed: There is a Brazilian flag visible at Amazon Theatre POI.
    • Fixed: Sometimes the fence around Arena Pantanal POI is floating above the terrain.
    • Fixed: Vegetation clipping into Itaipu Dam.
    • Fixed: Vegetation is growing through the Church of St Francis of Assisi Pampulha.
    • Fixed: There is vegetation clipping into the greenhouse in Botanical Garden of Curitiba POI.
    • Fixed: Christ the Redeemer POI floating above terrain.
    • Fixed: Lighting is unnaturally bright at night at Casa do Baile POI.
    • Fixed: Rio Niteroi bridge is cut off at the middle when TIN data is activated.
    • Fixed: 2d footprint can be seen near the POI.
    • Fixed: Large holes in the water nearby.
    • Fixed: Major Z-Fighting under Bridge.
  • Gaya fixed WU 18 - Dach 2 POIs (v2.0.9):
    • Fixed: The POI have multiple misplaced and missing collisions - 2.0.7.
    • Fixed: Missing textures at Brienzer Rothorn Railway.
    • Fixed: Missing textures at various POI’s in WU 18.
    • Fixed: Gruyeres Castle POI trees appear blocky and low quality, uses WU 19 Tree assets.
    • Fixed: Some obstacles around Hinterer Brunnenkogel POI lack collision.
    • Fixed: Ort Castle POI is not searchable.
    • Fixed: Glowing lighting on the Gondolas at Säntis Transmission Tower.
    • Fixed: Some collision boxes are missing or misplaced - 2.0.5.
    • Fixed: There are multiple issues with collision for the castle and nearby village - 2.0.5.
    • Fixed: Some collision boxes of POI are misplaced - 2.0.5.
    • Fixed: Pine Tree asset LOD pop-in present at Wilhelmsturm POI.
    • Fixed: The lights around Grunewald Tower POI appear too bright at night.
    • Fixed: POI is too bright at night - 2.0.5.
    • Fixed: 2d footprint can be seen near the POI.
    • Fixed: Structures are not aligned with their footprints.
    • Fixed: Terrain seam causes portaling.
    • Fixed: Structures are not aligned with their footprints.
    • Fixed: Bright lighting at Zugspitze POI on the gondolas.
    • Fixed: Multiple Buildings at Brienzer Rothorn Railway are sunken into the terrain.
    • Fixed: Missing lighting on Rigi Kulm Hotel POI Antenna.
    • Fixed: POI is offset from its footprint.
    • Fixed: There are TIN Spikes present in close proximity of Salginatobel Bridge.
  • Gaya fixed WU 17 - UK 2 POIs (v2.0.7):
    • Fixed: POI is misaligned with footprint.
    • Fixed: Kirby Hall POI lacks collision.
    • Fixed: Clipping occurs at Newgrange POI.
    • Fixed: Tower footprint is visible, and a nearby structure is missing.
    • Fixed: Terrain and water elevations are misaligned.
    • Fixed: POI is offset from its footprint.
    • Fixed: Non-American flag is present.
    • Fixed: St. Canice’s Cathedral is missing textures.
    • Fixed: Non-US flag is present.
  • Gaya fixed WU 16 - Caribbean POIs (v2.0.7):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: The new Parliament Building in Grenada pathway does not line up with the ground.
    • Fixed: POI displays a non-USA flag.
    • Fixed: Generated building clipping into POI.
  • Gaya fixed WU 15 - Nordic 2 POIs (v2.0.9):
    • Fixed: Flat buildings are being populated at Fredensborg Palace.
    • Fixed: Collisions are misaligned in one section of the palace - 2.0.7.
    • Fixed: Collisions are misaligned in two sections of the bridge.
    • Fixed: Two buildings are generated under the bridge - 2.0.7.
    • Fixed: Terraforming issues around KSAT Global Ground Station Network POI.
    • Fixed: Red lighting too bright at the Puijo Tower POI.
    • Fixed: Lighting too bright at the Osterøy Bridge POI.
    • Fixed: Saudanes Lighthouse lighting too bright at night.
    • Fixed: Lighting too bright on the Nordhordland Bridge POI.
    • Fixed: Lighting too bright on Old Little Belt Bridge POI.
    • Fixed: The lighting is extremely bright on The Sando Bridge.
    • Fixed: Lighting is unnaturally bright at night at Dyrholaey Lighthouse.
    • Fixed: Lighting is unnaturally bright at night at Faro Island Bridges POI.
    • Fixed: POI model is offset from footprint at Bosjokloster Castle & Gardens.
    • Fixed: Summit Station lighting too bright at night.
    • Fixed: Sundsvall Bridge lighting too bright at night.
    • Fixed: Torsvollur stadium lights LOD pop, do not render until close.
    • Fixed: Inconsistent lighting intensity on the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: LOD popping experienced on windows at night on Hanko Water Tower POI.
    • Fixed: The Fredensborg Palace POI can not be searched on the world map.
    • Fixed: Missing Collision on the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: Generated building clipping through Himmelbjerg Tower POI.
    • Fixed: Misaligned Collision meshes at the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: The Gjemnessund Bridge collision boxes are not properly rotated to align with bridge.
    • Fixed: Lighting too bright on the Rubjerg Knude Lighthouse POI.
    • Fixed: Lighting is unnaturally bright at night at Halogaland Bridge POI.
    • Fixed: Collisions are misaligned at Halogaland Bridge POI.
    • Fixed: The Gjemnessund Bridge is extremely bright.
    • Fixed: Lighting is unnaturally bright at night at Jatkankynttila POI.
    • Fixed: Streitisviti Lighthouse lighting too bright at night.
    • Fixed: Misaligned collisions at Kalmar Castle POI allows user inside POI.
    • Fixed: The Great Belt Bridge lighting is inconsistent.
    • Fixed: Coloration of model changes for Knarraros Lighthouse POI at night.
    • Fixed: Stegastein Viewpoint collision boxes misaligned, rotated incorrectly.
    • Fixed: Skrova Lighthouse collision boxes misaligned, rotated incorrectly.
    • Fixed: Lighting is unnaturally bright at night at Karkisten Silta POI.
    • Fixed: The powerline collision boxes are not aligned properly at the Grimeton Radio Station.
    • Fixed: The Grimeton Radio Station cannot be found by searching for it on the world map.
    • Fixed: Isfjord Radio Adventure Hotel collision boxes for radio towers misaligned.
    • Fixed: Kokar Church collision misaligned, rotate incorrectly for buildings and walls.
    • Fixed: KSAT Global Ground Station Network generated buildings present overlapping POI buildings.
    • Fixed: Streitisviti Lighthouse no animation plays for lighthouse lighting rotating.
    • Fixed: Storstrom Bridge lighting too bright at night.
    • Fixed: Sando Bridge is not searchable on the world map.
    • Fixed: Alvsborg bridge lighting too bright at night.
    • Fixed: Misaligned Collision meshes at the Paimio Sanatorium POI.
    • Fixed: Umea city church lighting too bright at night.
    • Fixed: The lighting is extremely bright on The Skarnsund Bridge.
    • Fixed: Buildings flattened around the Old Water Tower in Landskrona POI.
    • Fixed: Ulriken Cable Car duplicate cable cars display along cable line.
    • Fixed: Carlsten Fortress collision boxes misaligned, rotated incorrectly.
    • Fixed: Collisions misaligned at Faro Island Bridges POI.
    • Fixed: Collisions occur far below Osterøy Bridge POI.
    • Fixed: Floating assets at the Reykjanesviti Lighthouse POI.
    • Fixed: Generated building placed at wrong location compared to OSM at Aurora Sky Station.
    • Fixed: Lighting too bright at the Reykjanesviti Lighthouse POI.
    • Fixed: Misaligned collision meshes at the Osterøy Bridge POI.
    • Fixed: The North Cape collision boxes misaligned, collision boxes above POI.
    • Fixed: The Plus lighting too bright at night.
    • Fixed: The Wave collision boxes misaligned.
    • Fixed: Aurora Sky Station has generated building clipping into it.
    • Fixed: Terrain and water elevations are misaligned.
  • Gaya fixed WU 14 - Eastern Europe POIs (v2.0.9):
    • Fixed: Hole is present under the rock base - 2.0.8.
    • Fixed: Misplaced collision shapes on the POI - 2.0.8.
    • Fixed: The POI is too bright at night - 2.0.7.
    • Fixed: The POI is too bright at night - 2.0.7.
    • Fixed: Diana Observation Tower POI is too bright - 2.0.7.
    • Fixed: Fuzer Castle POI is too bright - 2.0.7.
    • Fixed: There is visible LOD pop on Tropical Island Resort POI - 2.0.6.
    • Fixed: Missing collision on Maslenicki Bridge POI.
    • Fixed: Gaps are present in the POI - 2.0.6.
    • Fixed: LOD pops on vegetation and assets at Hercegovacka Gracanica POI - 2.0.6.
    • Fixed: Major LOD pop on Hluboka Castle POI - 2.0.6.
    • Fixed: Night illumination is missing - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Major LOD pop on Karlstejn Castle POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Major LOD pop on Litomysl Castle POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Collision boxes are partially missing for Kun?tická hora - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Major LOD pop on Pannonhalma Archabbey POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Additional marker is present at Predjama Castle POI - 2.0.6.
    • Fixed: Collision boxes are misplaced - 2.0.6.
    • Fixed: Misplaced collision shapes at Veliki Tabor Castle POI - 2.0.6.
    • Fixed: Night illumination is missing - 2.0.6.
    • Fixed: Fuzer Castle POI is missing night lightning - 2.0.6.
    • Fixed: Misplaced collision shapes at Calvary Banska Stiavnica POI - 2.0.6.
    • Fixed: Visible LOD Pop on Brdo Castle POI - 2.0.6.
    • Fixed: LOD pop on Brod Fortress POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: LOD pop on Betliar Manor House POI - 2.0.6.
    • Fixed: Additional marker is present on Maksimir Stadion POI - 2.0.6.
    • Fixed: Double marker for POI is present - 2.0.6.
    • Fixed: Diana Observation Tower POI is missing night lightning - 2.0.6.
    • Fixed: Flag of Slovakia is present on the POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Misplaced collision shapes at Castle of Siklos POI - 2.0.6.
    • Fixed: Flag of Croatia is present on Knin Fortress POI - 2.0.6.
    • Fixed: LOD pop on Castle of Siklos POI - 2.0.6.
    • Fixed: Visible LOD Pop on Dakovo Cathedral POI.
    • Fixed: Misplaced collision shapes at Predjama Castle POI - 2.0.6.
    • Fixed: Few trees are levitating at the POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Upon spawning on Mostar Old Bridge POI with Cessna 172 Skyhawk its position is unstable - 2.0.6.
    • Fixed: LOD pop on Pecs Cathedral POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: LOD pop on Socerb Castle POI - 2.0.6.
    • Fixed: POI is too bright at night - 2.0.6.
    • Fixed: LOD pop on Reformed Great Church of Debrecen POI - 2.0.6.
    • Fixed: Misplaced collision shapes present on Monostori Bridge POI - 2.0.6.
    • Fixed: Sümeg Castle is too bright at night - 2.0.6.
    • Fixed: Big gap in the terrain near the POI - 2.0.6.
    • Fixed: St. Nicholas Fortress POI is too bright at night - 2.0.6.
    • Fixed: Terrain overlaps some parts of the POI - 2.0.6.
    • Fixed: Misplaced collision shapes at St. Nicholas Fortress POI - 2.0.6.
    • Fixed: Church of St. Nicholas has no collision - 2.0.6.
    • Fixed: The Hum Tower lights too bright at night.
    • Fixed: Avaz Twist Tower lights too bright at night.
    • Fixed: The ground at the Spis Castle has the incorrect terrain heights.
  • Gaya fixed WU 13 - Oceania POIs (v2.0.8):
    • Fixed: Pura Ulun Danu Bratan Temple is missing structure and textures.
    • Fixed: Unnatrual Terrain deformation around the Hotel Iorana POI.
  • Gaya fixed WU 12 - New Zealand POIs (v2.0.8):
    • Fixed: The POI has disabled collision when in slew mode - 2.0.7.
    • Fixed: Visible LOD pop on the POI - 2.0.7.
    • Fixed: Lighting is unnaturally bright at night at Dunedin Railway Station POI.
    • Fixed: Dunedin Railway Station building is missing.
  • Gaya fixed WU 11 - Canada POIs (v2.0.9):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: Visible footprint under the POI - 2.0.7.
    • Fixed: Z fighting is present underneath Jacques Cartier Bridge POI.
    • Fixed: TIN anomalies appear on the bridge.
    • Fixed: Confederation Bridge POI has missing textures.
  • Gaya fixed WU 10 - USA 2 POIs (v2.0.9):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: Excessive lighting on Washington National Cathedral during night.
    • Fixed: USS Alabama and some of the surroundings have placeholder textures.
    • Fixed: Textures of POI are missing for LOD level 0 and 1.
    • Fixed: POI is missing textures when viewing from close distance.
    • Fixed: Mount Washington Hotel collision is misaligned.
    • Fixed: Arlington Memorial Bridge collision is misaligned.
    • Fixed: There are misplaced collision shapes on Grand Coulee Dam.
    • Fixed: Top of the lighthouse and cliff around the POI lack the collision.
    • Fixed: There are invisible textures on the rock located near the Royal Gorge Bridge.
    • Fixed: POI is not listed in the search bar nor has the waypoint marker.
  • Gaya fixed WU 09 - Italy & Malta POIs (v2.0.9):
    • Fixed: Collision does not fully cover the POI - 2.0.8.
    • Fixed: Collisions are partially missing on the east side of Parish Church of Mellieha.
    • Fixed: Airport Marker visible at Duomo Di Siena POI.
    • Fixed: Unexpected water placement due to misaligned footprint at Place Moulin Dam POI.
    • Fixed: Vegetation clipping into west side of Place Moulin Dam POI.
    • Fixed: Building that is not supposed to be there is placed outside the walls of Castello Di Graines.
    • Fixed: Lighting too bright at the Fort Manoel POI.
    • Fixed: Collision mesh allows users and aircraft to “float” on Fort Manoel POI.
    • Fixed: Vegetation textures appear jagged on the north side of Rocca Calascio POI.
    • Fixed: Collisions are bigger than Rocca Calascio POI model.
    • Fixed: Lack of collisions on large rocks surrounding Rocca Calascio POI.
    • Fixed: Missing ground textures on south side of Rocca Calascio POI.
    • Fixed: Missing collision on Isola Bella allows user to get under POI.
    • Fixed: Elevation is incorrect at Palazzo Pitti POI.
    • Fixed: TIN buildings are flattened around Palazzo Pitti POI.
    • Fixed: Assets are hovering/floating above terrain on the south back side of Palazzo Pitti PIO.
    • Fixed: Visible seam Tre Cime Di Lavaredo E Rifugio Locatelli.
    • Fixed: Collision missing for terrain under statue at Statua Del Redentore (Maratea).
    • Fixed: Airport marker at the Civita Di Bagnoregio POI.
    • Fixed: LOD issue with seats at San Siro Stadium.
    • Fixed: Museo Archeologico Di Napoli - Sezione Egizia bell on top of building displays as flat image.
    • Fixed: Castello Di Miramare is offset from its footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI building is misaligned with 2d footprint at the East end.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints and non-American flags are present.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Misplaced collision shapes at Citylife POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Allainz Stadium (Juventus) POI - 2.0.6.
    • Fixed: Part of the Caserta Royal Palace collision is extended above the POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Basilica San Francesco POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Bigo POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Castello Di Graines POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Castello Di Miramare POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Place Moulin Dam POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Torri Di San Marino POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Stadio Renato Dall’ara POI - 2.0.6.
    • Fixed: Misplaced collision shapes at The Dingli Cliffs POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Viadotto Sfalassa POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Isola Di Capo Rizzuto And The Aragonese Castle POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Modigliani Forum POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Monument to Vittorio Emanuele II POI - 2.0.6.
  • Gaya fixed WU 08 - Iberia POIs (v2.0.9):
    • Fixed: Lighting too bright at Pena Palace POI.
    • Fixed: Lighting too bright on the Leziria Bridge POI.
    • Fixed: Excessive lighting on LPPT during night.
    • Fixed: Observatorio Roque de los Muchachos POI partially buried in terrain.
    • Fixed: POI marker cut off for the Tenerife International Center for Fairs and Congresses POI.
    • Fixed: Misaligned collision meshes at the 516 Arouca Portugal POI.
    • Fixed: Collisions are misaligned at Guadiana International Bridge POI.
    • Fixed: Terrain deformation at Puente Nuevo POI.
    • Fixed: Floating roof asset, and generated buildings in cliffside present at Puente Nuevo POI.
    • Fixed: - z-fighting. : LOD overlap on Mapfre Tower at Barcelona waterfront.
    • Fixed: TIN Data does not blend into terrain data around the Pena Palace POI.
    • Fixed: Collisions occur outside of collision meshes at the Leziria Bridge POI.
    • Fixed: Misaligned collision meshes at the Leziria Bridge POI.
    • Fixed: Helicopter can be seen floating above the ground when trying to land in the court of the “Pena Palace” castle.
    • Fixed: Palacio de Deportes de Santander is unnaturally bright at night.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI has a building that does not match its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Ground around the “Pena Palace” castle look rough or not properly loaded.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI is visibly offset from the road.
  • Gaya fixed WU 07 - Australia POIs (v2.0.10):
    • Fixed: Cape Wickham Lighthouse is missing night lightning - 2.0.6.
    • Fixed: Lighting inconsistent with surroundings at Melbourne POIs.
    • Fixed: Collision Mesh misaligned at the Aurora Melbourne Central POI.
    • Fixed: - Canberra Deep Space Communication Complex satellites rotate at different LODs.
    • Fixed: - Canberra Deep Space Communication Complex satellite collision offset and missing.
    • Fixed: Lighthouses in the World Update 7 are either missing collision or the collision is not the correct size.
    • Fixed: Luna Park missing texture for pier poles.
    • Fixed: Sydney Harbour Bridge missing collision, mesh collision box above POI.
    • Fixed: Luna Park Ferris Wheel Collision box misaligned / rotates incorrectly.
    • Fixed: Package version in the microsoft-australia-point-of-interest manifest is 2.0.5, should be 2.0.6.
    • Fixed: LOD pop is present on small radomes - 2.0.6.
    • Fixed: Split Point Lighthouse is missing night lightning - 2.0.6.
    • Fixed: Canberra Deep Space Communication Complex POI is too bright at night - 2.0.6.
    • Fixed: Bolte Bridge POI is too bright at night - 2.0.6.
    • Fixed: POI is too dark at night - 2.0.6.
    • Fixed: Many POIs in the Melbourne area do not have window lighting effects - 2.0.6.
    • Fixed: POI appear too bright at night - 2.0.6.
    • Fixed: Collision boxes rotated incorrectly.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints and presents with non-American flags.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Jetty is misaligned from 2D footprint.
    • Fixed: 3D assets are misaligned from 2D footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: Missing details on the Bay islands.
  • Gaya fixed WU 06 - Dach POIs (v2.1.0):
    • Fixed: Several ships around the EDXH Duene airport have LOD popping.
    • Fixed: Two pillars are levitating - 2.0.8.
    • Fixed: The POI is missing collision - 2.0.8.
    • Fixed: Building footprints visible around POI - 2.0.7.
    • Fixed: Building footprints visible around POI - 2.0.7.
    • Fixed: POI is too bright at night - 2.0.7.
    • Fixed: Night illumination is partially missing for the POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Festung Hohenwerfen POI - 2.0.7.
    • Fixed: POI is too bright at night - 2.0.7.
    • Fixed: Freiburger Minster POI is offset from its footprint - 2.0.7.
    • Fixed: POI is too bright at night - 2.0.7.
    • Fixed: POI partially lacks collision - 2.0.7.
    • Fixed: Two additional markers are present around Olympiastadion Berlin POI - 2.0.7.
    • Fixed: South Bridge POI partially lacks collision - 2.0.7.
    • Fixed: POIs are too bright at night.
    • Fixed: POI has a structure that is visibly offset in-sim.
    • Fixed: Misaligned collision shape at ElbPhilharmonie POI - 2.0.4.
    • Fixed: Collision boxes are misaligned - 2.0.4.
    • Fixed: Misplaced collision shapes at Fehmarnsundbrucke POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Festung Kufstein POI - 2.0.4.
    • Fixed: Part of the Stade de Geneve POI is too bright at night - 2.0.4.
    • Fixed: Player’s aircraft may sink into the POI due to misaligned collision boxes- 2.0.4.
    • Fixed: Misaligned collision shapes at Chapel Bridge, Lucerne POI - 2.0.4.
    • Fixed: Collision is misaligned and floating for the POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Olympiastadion Munich POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Olympiastadium Berlin POI - 2.0.4.
    • Fixed: Collision is missing for the POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Saar Polygon POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Schonbrunn Palace POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Schwerin Castle POI - 2.0.4.
    • Fixed: Misplaced collision shapes at St. Bartholomew’s Church POI - 2.0.4.
    • Fixed: One of the buildings of Autostadt POI is too bright at night - 2.0.4.
    • Fixed: Some of the buildings of Autostadt POI lack collisions - 2.0.4.
    • Fixed: Frauenkirche POI partially lacks collision - 2.0.4.
    • Fixed: Misplaced and missing collisions at Tarasp Castle - 2.0.4.
    • Fixed: Misplaced collision shapes at Veltins-Arena POI - 2.0.4.
    • Fixed: Wernigerode Castle is unnaturally bright at night.
    • Fixed: Alte Oper POI unnaturally bright at night in Frankfurt.
    • Fixed: Frankfurt Cathedral POI unnaturally bright at night in Frankfurt.
    • Fixed: Wernigerode Castle - Z fighting and missing texture on a southeast wall.
    • Fixed: Footprint visible at Chillon Castle POI.
  • Gaya fixed WU 05 - Nordic POIs (v2.0.8):
    • Fixed: Flat buildings are being populated at Fredensborg Palace.
    • Fixed: The POI is duplicated - 2.0.6.
    • Fixed: The POI cannot be searched for - 2.0.6.
    • Fixed: The POI has incorrect textures - 2.0.6.
    • Fixed: The POI is too bright at night - 2.0.6.
    • Fixed: Escessive night lightning at Kullen Lighthouse - 2.0.5.
    • Fixed: The POI is too dim at night - 2.0.6.
    • Fixed: POI is missing some of collisions - 2.0.6.
    • Fixed: Misplaced collision shapes of stadium’s spot lights.
    • Fixed: POI is too dark at night.
    • Fixed: Buildings around the POI are flattened - 2.0.5.
    • Fixed: POI is too dim at night - 2.0.5.
    • Fixed: Oslo Opera House is missing collision on it’s western side.
    • Fixed: Area around POI is flattened.
    • Fixed: Water puddle is clipping with the bridge - 2.0.5.
    • Fixed: Arctic Cathedral has inappropriate collision shapes.
    • Fixed: Player is not able to cross the bridge because of missing collision boxes - 2.0.5.
    • Fixed: Night illumination is missing - 2.0.5.
    • Fixed: Helsinki Cathedral has no collision - 2.0.5.
    • Fixed: POI is too bright at night - 2.0.5.
    • Fixed: Parts of the Helsinki Olympic Stadium have no collision - 2.0.5.
    • Fixed: Parts of the Intility Arena have no collision - 2.0.5.
    • Fixed: There is duplicated marker for the Nasinneula POI - 2.0.5.
    • Fixed: POI is too bright at night - 2.0.5.
    • Fixed: The Stockholm Palace collision mesh does not match the shape of the POI model.
    • Fixed: Collisions improperly placed on Tjörn Bridge POI.
    • Fixed: Buildings are misshapen not aligned with footprint.
  • Gaya fixed WU 04 - France & BeNelux POIs (v2.1.1):
    • Fixed: The Hook Endorsement Certification drop area does not register the cargo.
    • Fixed: Tour First building lighting too bright at night.
    • Fixed: Stade de la Beaujoire TIN building generates overlapping POI, clipping into POI.
    • Fixed: Texture corruption at night on roof windows at Grand Duke Jean Museum of Modern Art POI.
    • Fixed: Palais de Justice Brussels missing collision for all POI building.
    • Fixed: Mesh collisions are misaligned on King Baudouin Stadum POI.
    • Fixed: Missing Collision mesh at the Chateau de Vaux le Vicomte POI.
    • Fixed: Tour First 0 POI model displays missing texture at the top of the structure.
    • Fixed: Sacre-Coeur Basillica displays vegetation clipping through the building.
    • Fixed: Mesh collisions are placed above Stade de la Beaujoire POI building.
    • Fixed: Stade de la Beaujoire - LOD pop on terrain within center of stadium.
    • Fixed: Large gray box appears in the Stade de la Beaujoire POI.
    • Fixed: Adolphe Bridge - LOD pop on terrain under bridge.
    • Fixed: Drop area and scenery is levitating above ground.
    • Fixed: TIN spike seen on a Southwest building at Les Invalid.
    • Fixed: King Baudouin Stadum - One sided textures on ceiling.
    • Fixed: Incorrect placement of collision meshes at the Etretat Chalk Complex POI.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Terraforming issues at Dune du Pilat POI.
    • Fixed: Afsluitdijk - Loading time exceeds 5 minutes on 10mbit connection.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Building is misaligned from 2D footprint.
    • Fixed: Château de Vaux le Vicomte footprints are visible in KH & SR.
    • Fixed: Citadel of Lille has some buildings that are offset from their footprint.
    • Fixed: Coeur Defense has footprint visible in SR.
    • Fixed: Douaumont Ossuary footprints are visible in KH & SR.
    • Fixed: Fort Napoléon des Saintes displays a non-US flag.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Palais de Justice Brussels has some buildings that are offset from their footprint.
    • Fixed: Parc Olympique Lyonnais footprints are visible in KH & SR.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Building is misaligned from 2D footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Collision Issues in Rotorcraft Hook Certification (Pic du Midi Observatory).
  • Gaya fixed WU 03 - UK POIs (v2.0.8):
    • Fixed: Textures shifts at the bottom of the POI - 2.0.7.
    • Fixed: LOD popping occurs on water beneath Vauxhall Bridge POI on the sides where the POI meets TIN data.
    • Fixed: Rock of Cashel POI not searchable on World Map.
    • Fixed: Bridge is misaligned from 2D footprint.
    • Fixed: Lighting to bright at night on Clifton Suspension Bridge POI.
    • Fixed: Lighting is unnaturaly bright at night at The Kelpies POI.
    • Fixed: Lighting is unnaturaly bright at night at The National Wallace Monument POI.
    • Fixed: Lighting very bright on the Spinnaker Tower POI.
    • Fixed: London Eye animation does not behave as expected.
    • Fixed: Inconsistent collision on St. James Park POI.
    • Fixed: Rose Fitzgerald Kennedy Bridge POI collision boxes do not match visuals.
    • Fixed: Missing texture at Dynamic Earth POI.
    • Fixed: Blair Castle inconsistencies between KH and SR.
    • Fixed: Humber Bridge POI footprint is visible in KH and SR.
    • Fixed: Iron Bridge POI footprint is visible in KH and SR.
    • Fixed: Bridge has duplicate model and Footprint is visible.
    • Fixed: Royal Liver Building has footprint visible in SR.
    • Fixed: Spinnaker Tower footprint is visible in KH & SR.
    • Fixed: The Twentytwo footprint is visible in KH & SR.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Old Trafford Collision misaligned with POI.
    • Fixed: Collisions are larger than buildings at Villa Park POI.
    • Fixed: Ground textures seen shifting between TIN data and footprints around the perimeter of the Villa Park POI.
    • Fixed: Glenfinnan Viaduct has inconsistent collisions.
    • Fixed: Misaligned collision mesh on the southwest corner of the Goodison Park POI.
    • Fixed: Queensferry Crossing footprint visible under bridge.
    • Fixed: Visible LOD Pops at End of Blackfriars Railway Bridge.
    • Fixed: Missing textures at northern end of Blackfriars Bridge.
    • Fixed: POI Scottish House of Parliament lacks collision.
    • Fixed: St Paul’s Cathedral in London is bright during the day.
    • Fixed: Stirling Castle POI is not illuminated at night - 2.0.4.
    • Fixed: Tees Transporter Bridge lacks collisions - 2.0.4.
    • Fixed: Tyne Bridge is illuminated inconsistently - 2.0.4.
    • Fixed: Collision is missing from Edinburgh Castle POI - 2.0.4.
    • Fixed: Rose Fitzgerald Kennedy Bridge POI is not illuminated at night - 2.0.4.
    • Fixed: Additional building LOD popping inside of The Gherkin POI.
    • Fixed: - Glenfinnan Viaduct missing Textures.
    • Fixed: Glenfinnan Viaduct has no textures.
  • Gaya fixed WU 02 - USA POIs (v2.3.1):
    • Fixed: POI experiences LOD pop - 2.2.9.
    • Fixed: Johnson Space Center LOD pop displays grey cube for Johnson_Space_Center_Shuttle asset.
    • Fixed: The shuttle carrier aircraft has improper textures in some parts.
    • Fixed: Footprint of the Lewis and Clark Bridge is present on the ground - 2.2.9.
    • Fixed: Lowry Avenue Bridge POI is too bright at night - 2.2.9.
    • Fixed: POI is missing some of collisions - 2.2.9.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: White House has a visibly misaligned 2D footprint.
    • Fixed: Misplaced collision shapes at Lewis and Clark Bridge POI - 2.2.7.
    • Fixed: Misplaced collision shapes at Lowry Avenue Bridge POI - 2.2.7.
    • Fixed: Animals spawn near US Capitol POIs.
    • Fixed: Misaligned collisions allow user to see underneath Yosemite El Capitan POI.
    • Fixed: Regression on 2020 package terraforming.
    • Fixed: Terraforming does not blend well with TIN at Monument Valley POI.
    • Fixed: Crazy Horse Memorial POI is not illuminated at night - 2.2.7.
    • Fixed: Mount Rushmore POI is not illuminated at night - 2.2.7.
    • Fixed: Bridge textures appear underneath Chesapeake Bay Bridge POI.
    • Fixed: Bridge has metal beams clipping through the ground.
    • Fixed: Landscape Arch POI does not fit the nearby environment.
  • Gaya fixed WU 01 - Japan POIs (v2.0.9):
    • WU 01 - WU20 TIN adjustment.
    • Fixed: Kanmon Bridge POI is too bright at night - 2.0.8.
    • Fixed: The POI is too bright at night - 2.0.8.
    • Fixed: The POI is too bright at night - 2.0.8.
    • Fixed: Himeji Castle lighting looks unnatural at night.
    • Fixed: Shimotsuisetoo Bridge POI experiences lighting issues at night.
    • Fixed: Bisan Seto Bridge is unrealistically bright.
    • Fixed: Chikugo River Lift Bridge is unrealistically bright.
    • Fixed: Ikitsuki Bridge has bright lighting at night.
    • Fixed: Chikugo River Lift Bridge POI is too dark at night - 2.0.4.
    • Fixed: Himeji Castle POI is too dark at night - 2.0.4.
    • Fixed: Night illumination of the bridge is missing - 2.0.4.
    • Fixed: Night illumination of the bridge is missing - 2.0.4.
    • Fixed: Kanmon Bridge POI is too dark at night - 2.0.4.
    • Fixed: Hitsuishijima Bridge POI is too dark at night - 2.0.4.
    • Fixed: Rainbow Bridge POI is too dark at night - 2.0.4.
    • Fixed: Tokyo Gate Bridge POI is too dark at night - 2.0.7.
    • Fixed: Kanmon Bridge POI marker not centered and sunken - 2.0.4.
    • Fixed: Bridge is not illuminated at night - 2.0.6.
    • Fixed: Missing textures on both ends of Shimotsuisetoo Bridge POI - 2.0.4.
    • Fixed: Hashima-Island POI marker not centered and sunken.
    • Fixed: Water is flooding Hashima Island POI.
    • Fixed: Misplaced collision shapes at Chikugo River Lift Bridge POI - 2.0.4.
    • Fixed: Wind-Tower POI marker not centered and sunken - 2.0.4.
    • Fixed: The terrain at Himeji Castle POI is uneven - 2.0.4.
    • Fixed: Kobe-Tower POI marker not centered and sunken - 2.0.4.
    • Fixed: Few trees are blocking the bridge road - 2.0.4.
    • Fixed: Tatara Bridge POI partially lacks collision - 2.0.4.
    • Fixed: Shimotsuisetoo Bridge POI partially lacks collision - 2.0.4.
    • Fixed: Bridge is floating slightly above the air - 2.0.4.
    • Fixed: Misplaced collision shapes at Bisan-Seto Bridge POI - 2.0.4.
    • Fixed: Missing textures on the pillars of Ikitsuki Bridge POI - 2.0.4.
    • Fixed: Pink placeholder texture can be seen on Rainbow Bridge at LOD 0 - 0.1.0.
    • Fixed: The Rainbow Bridge POI does not blend in with connecting TIN roads - 0.1.0.
  • Gaya fixed World POIs (v2.1.7):
    • Fixed: Las Vegas Sphere - remove Orbi animation.
    • Fixed: Las Vegas Sphere lacks any hitbox.
    • Fixed: base content All POIs unable to search for in free flight.
    • Fixed: The Dubai Mall POI is too dark at night - 2.1.1.
    • Fixed: POI have flickering textures - 2.1.1.
    • Fixed: POI experiences LOD pop - 2.1.1.
    • Fixed: Z-Fighting on Hong Kong Convention and Exhibition Centre POI - 2.1.1.
    • Fixed: LOD pop on Tower of London POI - 2.1.1.
    • Fixed: Tower of London POI partially lacks collision - 2.1.1.
    • Fixed: Burj Al-Arab POI is duplicated in the game with two different packages.
    • Fixed: 3 animations were added to the Vegas sphere - Sun, Earth and Moon.
    • Fixed: Visible footprint of the POI - 2.1.1.
    • Fixed: Night illumination is missing for H?ry?-ji Temple POI - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Multiple building footprints around The Dubai Mall POI - 2.1.1.
    • Fixed: Water discoloration at The Dubai Mall POI - 2.1.1.
    • Fixed: The terrain under The Dubai Mall POI is visibly uneven - 2.1.1.
    • Fixed: Lighting is too dim at the POI - 2.1.1.
    • Fixed: Flattened buildings near the POI - 2.1.1.
    • Fixed: Tower of London POI is too dark at night - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Pont Chaban-Delmas POI is too bright at night - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Sacre-Coeur Basilica is too bright at night - 2.1.1.
    • Fixed: Palace of Versailles POI is offset from its footprint - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Garden of the Gods not marked as a POI 38.878450 -104.878293.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Improper Collisions on Hong Kong Convention and Exhibition Centre POI - 2.1.1.
    • Fixed: Hong Kong Convention & Exhibition center POI overlaps with other buildings.
    • Fixed: create exclusion polygons to remove autogen buildings right next to Hagia Sophia.
    • Fixed: A generated building clips into part of Chateau d’Amboise.
    • Fixed: Vegetation grows through Busan Tower.
    • Fixed: Ground texture clipping into floor at ‘Horyu Ji Temple’.
    • Fixed: Vegetation sinks into Chateau d’Amboise.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lighting unrealistically bright at night at Canyon South Entrance POI.
    • Fixed: Incorrect name for Grand Canyon Railway Depot listed on the world map and in flight.
    • Fixed: Dubai Mall collision doesn’t match its appearance.
    • Fixed: Fountain visual downgrade between 2.0.4 and 2.0.6 on Las Vegas Strip while observed during day.
    • Fixed: Grand Canyon POI’s are not searchable on the world map.
    • Fixed: Tower of London is not selectable as a POI on the world map.
    • Fixed: Lighting LOD pop at night at El Tovar Hotel POI.
    • Fixed: Buildings are not aligned with footprint and non-American flag is present.
    • Fixed: POI footprint visible around buildings.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Flag seen at the top of Atomium POI.
    • Fixed: Palace of Versailles - Collision issues.
    • Fixed: Pont du Gard is not present in flight.
    • Fixed: Minor LOD popping on Eiffel Tower POI.
    • Fixed: One way texture is present at Pont Jacques Chaban-Delmas POI.
    • Fixed: Incorrect Collision modeling on the Chateau d’Amboise POI, 10Mbit/s Limitation.
    • Fixed: LOD pop at Sacre-Coeur Basillica POI.
    • Fixed: The Brooklyn Bridge (and other surrounding bridges) have cars driving on the water surface, cause camera issues when flown under, and block boats passing through.
  • Gaya fixed Countryside - POIs (v2.0.1):
    • Fixed: Detection issue on snow mountains in Yanert Glacier challenge area.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Terrain clipping through the Riffe Lake Dam POI.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lake Isabella Dam and Auxiliary Dam has a visible footprint because there is no 3D asset.
    • Fixed: Riffe Lake Dam has footprint visible in SR.
  • Gaya fixed microsoft-ships-vehicle-passenger-1 (v1.1.2):
    • microsoft-ships-vehicle-passenger-1 - Fix ship bounding box.
    • microsoft-ships-vehicle-passenger-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-vehicle-passenger-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-vehicle-passenger-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-vehicle-passenger-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-roll-on-roll-off-1 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-1 - Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-roll-on-roll-off-2 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-2 - Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • microsoft-ships-roll-on-roll-off-2 - Removed “Gaya ships” text.
  • Gaya fixed microsoft-ships-roll-on-roll-off-3 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-3 - Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: microsoft_ships_hseawaysdfds ship variants in the microsoft-ships-roll-on-roll-off-3 package do not ebb and flow with waves during severe weather.
    • Fixed: Flying near HSeawaysDFDS ships negatively impacts performance for MED defult graphics players.
  • Gaya fixed microsoft-ships-roll-on-roll-off-4 (v1.1.1):
    • microsoft-ships-roll-on-roll-off-4 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near MolSunflower ships negatively impacts performance for MED defult graphics players.
  • Gaya fixed microsoft-ships-sailing-1 (v1.1.2):
    • microsoft-ships-sailing-1 - Fix ship bounding box.
    • microsoft-ships-sailing-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-sailing-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-sailing-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-sailing-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-sailing-2 (v1.1.2):
    • microsoft-ships-sailing-2 - Fix ship bounding box.
    • microsoft-ships-sailing-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-sailing-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-sailing-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-sailing-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-chemicals-1 (v1.1.2):
    • microsoft-ships-tanker-chemicals-1 - Fix ship bounding box.
    • microsoft-ships-tanker-chemicals-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-chemicals-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-chemicals-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-chemicals-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near GoldenState ships negatively impacts performance for MED default graphics players.
  • Gaya fixed microsoft-ships-search-and-rescue-1 (v1.1.2):
    • microsoft-ships-search-and-rescue-1 - Fix ship bounding box.
    • microsoft-ships-search-and-rescue-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-search-and-rescue-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-search-and-rescue-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-search-and-rescue-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-chemicals-2 (v1.1.1):
    • microsoft-ships-tanker-chemicals-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-chemicals-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-chemicals-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-chemicals-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-crude-1 (v1.1.2):
    • microsoft-ships-tanker-crude-1 - Fix ship bounding box.
    • microsoft-ships-tanker-crude-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-crude-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-crude-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-crude-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tug-1 (v1.1.2):
    • microsoft-ships-tug-1 - Fix ship bounding box.
    • microsoft-ships-tug-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tug-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tug-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tug-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-pilot-vessel-1 (v1.1.2):
    • microsoft-ships-pilot-vessel-1 - Fix ship bounding box.
    • microsoft-ships-pilot-vessel-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-pilot-vessel-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-pilot-vessel-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-pilot-vessel-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-passenger-4 (v1.1.1):
    • microsoft-ships-passenger-4 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near OasisSeas ships negatively impacts performance for HIGH and MED defult graphics players.
  • Gaya fixed microsoft-ships-passenger-2 (v1.1.2):
    • microsoft-ships-passenger-2 - Fix ship bounding box.
    • microsoft-ships-passenger-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
  • Gaya fixed microsoft-ships-passenger-3 (v1.1.2):
    • microsoft-ships-passenger-3 - Fix ship bounding box.
    • microsoft-ships-passenger-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-passenger-1 (v1.1.2):
    • microsoft-ships-passenger-1 - Fix ship bounding box.
    • microsoft-ships-passenger-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-other-3 (v1.1.1):
    • microsoft-ships-other-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 30 FPS.
    • Fixed: Variants in the Other 3 Package react poorly in extreme weather.
  • Gaya fixed microsoft-ships-offshore-4 (v1.1.1):
    • microsoft-ships-offshore-4 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
  • Gaya fixed microsoft-ships-other-2 (v1.1.2):
    • microsoft-ships-other-2 - Fix ship bounding box.
    • microsoft-ships-other-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near Hesperides ships cause FPS to drop to 30.
  • Gaya fixed microsoft-ships-other-1 (v1.1.2):
    • microsoft-ships-other-1 - Fix ship bounding box.
    • microsoft-ships-other-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-offshore-3 (v1.1.2):
    • microsoft-ships-offshore-3 - Fix ship bounding box.
    • microsoft-ships-offshore-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-offshore-2 (v1.1.1):
    • microsoft-ships-offshore-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
    • Fixed: Offshore 2 ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-offshore-1 (v1.1.1):
    • microsoft-ships-offshore-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-lng-carrier-1 (v1.1.1):
    • microsoft-ships-lng-carrier-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-lng-carrier-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-lng-carrier-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-lng-carrier-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-high-speed-craft-1 (v1.1.2):
    • microsoft-ships-high-speed-craft-1 - Fix ship bounding box.
    • microsoft-ships-high-speed-craft-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-high-speed-craft-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-high-speed-craft-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-high-speed-craft-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-container-2 (v1.1.2):
    • microsoft-ships-container-2 - Fix ship bounding box.
    • microsoft-ships-container-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-fishing-3 (v1.1.2):
    • microsoft-ships-fishing-3 - Fix ship bounding box.
    • microsoft-ships-fishing-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-fishing-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-fishing-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-fishing-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: All ‘Microsoft_Ships_SSF889’ variants do not ebb and flow with water in inclement weather.
  • Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
    • microsoft-ships-general-cargo-1 - Fix ship bounding box.
    • microsoft-ships-general-cargo-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Fishing ships do not ebb and flow with waves.
  • Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
    • microsoft-ships-general-cargo-1 - Fix ship bounding box.
    • microsoft-ships-general-cargo-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near DzYantai ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-fishing-1 (v1.1.2):
    • microsoft-ships-fishing-1 - Fix ship bounding box.
    • microsoft-ships-fishing-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-fishing-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-fishing-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-fishing-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near fishing ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
    • Fixed: Variants of the Fishing 1 package react poorly in extreme weather.
    • Fixed: Fishing ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-dry-bulk-3 (v1.1.2):
    • microsoft-ships-dry-bulk-3 - Fix ship bounding box.
    • microsoft-ships-dry-bulk-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near OreShenzhen ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-dry-bulk-2 (v1.1.2):
    • microsoft-ships-dry-bulk-2 - Fix ship bounding box.
    • microsoft-ships-dry-bulk-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near Nikos ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-dry-bulk-1 (v1.1.2):
    • microsoft-ships-dry-bulk-1 - Fix ship bounding box.
    • microsoft-ships-dry-bulk-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near BulkItaly ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-container-3 (v1.1.1):
    • microsoft-ships-container-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near MscBremen ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-general-cargo-2 (v1.1.2):
    • microsoft-ships-general-cargo-2 - Fix ship bounding box.
    • microsoft-ships-general-cargo-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: General_Cargo_2 ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-container-1 (v1.1.2):
    • microsoft-ships-container-1 - Fix ship bounding box.
    • microsoft-ships-container-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near CMACGMExupery ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
    • Fixed: Lenght & LOD issue with microsoft-ships-container-1.
  • Gaya fixed microsoft-ships-car-carrier-1 (v1.1.2):
    • microsoft-ships-car-carrier-1 - Fix ship bounding box.
    • microsoft-ships-car-carrier-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-car-carrier-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-car-carrier-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-car-carrier-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near HoeghBangkokA ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
5 Likes

SU4 Bespoke Airports and Scenery Updates (Cont.)

  • Gaya fixed WU 20 - Japan 2 POIs (v2.1.4):
    • Fixed: There is noticeable LOD pop on assets around the statue - 2.0.5.
    • Fixed: TIN spikes visible around Enoshima Sea Candle POI - 2.0.5.
    • Fixed: Collision activation range is too short at Fukuoka Tower POI - 2.0.5.
    • Fixed: Noticeable LOD pop on the walk.
    • Fixed: There is noticeable LOD pop on parts of the rooftops - 2.0.5.
    • Fixed: The POI is only partially lit up at night - 2.0.5.
    • Fixed: There are floating assets near the main POI area - 2.0.5.
    • Fixed: The POI partially lacks collision - 2.0.6.
    • Fixed: Matsumoto Castle POI partially lacks collision - 2.0.6.
    • Fixed: LOD pops on roofs at Matsumoto Castle POI - 2.0.6.
    • Fixed: There is an underscore in the Umi-hotaru (Sea Firefly) POI name displayed in title - 2.0.6.
    • Fixed: Parts of the POI have noticeable LOD pops - 2.0.6.
    • Fixed: Visible tall TIN spikes on Osaka Castle POI - 2.0.5.
    • Fixed: LOD pops on cliffs surrounding Cape Esan Lighthouse POI - 2.0.5.
    • Fixed: Flags in Gifu Castle POI experience z-fighting issues - 2.0.0.
    • Fixed: Missing collision on Kyotodagaku Hida Observatory POI - 2.0.0.
    • Fixed: Onaruto Bridge POI lacks collisions - 2.0.0.
    • Fixed: Missing collision at Takeda Castle Ruins POI - 2.0.0.
    • Fixed: Floating assets in proximity of Anorisaki Lighthouse POI - 2.0.0.
    • Fixed: Takeda Castle Ruins POI is too dim at night- 2.0.0.
    • Fixed: Misplaced marker at Kurobe Dam POI - 2.0.0.
    • Fixed: Cape Nosappu Lighthouse POI has no collision - 2.0.0.
    • Fixed: Collision activation range is too short - 2.0.0.
    • Fixed: Kurobe Dam POI incorrectly connects to nearby terrain - 2.0.0.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Collision activation range is too short - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Collision activation range is too short - 2.0.7.
    • Fixed: Major LOD pops on parts of the POI - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: The terrain around Ishizuchi Shrine Chojosha POI has visible LOD pops - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Collision activation range is too short - 2.0.7.
    • Fixed: Flickering texture is present on the dam - 2.0.7.
    • Fixed: There is a hole in textures under the building - 2.0.7.
    • Fixed: Player is not able to cross the ‘Sky Walk’ because of collision boxes - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Sinking POI marker at Toyoshima Ohashi Bridge POI - 2.0.7.
    • Fixed: Toyoshima Ohashi Bridge POI is too dark at night - 2.0.7.
    • Fixed: Traffic moves on pedestrian only bridge - 2.0.7.
    • Fixed: There is missing collision for Microsoft_Asset_Shed_03_1 - 2.0.7.
    • Fixed: Name of the POI is misspelled - 2.0.7.
    • Fixed: Terrain next to Osaka Castle POI is overly elevated and covered with water - 2.0.7.
    • Fixed: Many details are lost with LOD removing it from a short distance - 2.0.0.
    • Fixed: Collison Meshes only trigger from certain angles at Gifu Castle POI.
    • Fixed: Umihotaru Bridge LOD change causes no collision at end of bridge.
    • Fixed: Collision Meshes only trigger at specific angles and distances at the Izumo Taisha POI.
    • Fixed: Collision Meshes only populate at specific angles/distances at the Kamiko Castle POI.
    • Fixed: Mehoro Dam LOD change causes no collision for parts of POI.
    • Fixed: Tagokura Dam LOD change causes no collision for parts of POI.
    • Fixed: Tsunoshima Bridge LOD change causes no collision for parts of POI.
    • Fixed: Takizawa Dam missing collision at base of dam.
    • Fixed: Collison Meshes only trigger from certain angles at Osaka Castle POI.
    • Fixed: Tagokura Dam z-fighting on brown building at LOD 1.
    • Fixed: Major LOD pops on the POI - 2.0.8.
    • Fixed: Collision Meshes only trigger from certain distances/angles at the Hakucho Bridge POI.
    • Fixed: Collision Meshes only trigger from certain angles/distances at the Hamada Marine ?hashi Bridge POI.
    • Fixed: Umihotaru Bridge all vehicles float above ground.
    • Fixed: Todaiji Temple LOD change causes no collision for parts of POI.
    • Fixed: Takizawa Dam LOD change causes no collision for parts of POI.
    • Fixed: POI name is misspelled at multiple boards at the entrance - 2.1.0.
    • Fixed: Flickering textures on the building - 2.1.0.
    • Fixed: Collison Meshes only trigger from certain angles at Iwakuni Castle POI.
    • Fixed: Matsue Castle LOD change causes no collision for parts of POI.
    • Fixed: Maruyama Dam LOD change causes no collision for parts of POI.
    • Fixed: Matsumoto Castle LOD change causes no collision for parts of POI.
    • Fixed: Anorisaki Lighthouse POI is too bright at night - 2.0.
    • Fixed: Collision activation range is too short - 2.0.8.
    • Fixed: Izumo Taisha POI partially lacks collision - 2.0.8.
    • Fixed: Nihon-ji Daibutsu POI partially lacks collision - 2.0.8.
    • Fixed: Collision activation range is too short - 2.0.8.
    • Fixed: Collision activation range is too short - 2.0.8.
    • Fixed: Oshima Bridge POI is too dark at night - 2.0.8.
    • Fixed: Sendai Daikannon POI is partially missing collisions.
    • Fixed: Parts of Port of Tsutsu POI are too dark at night - 2.0.8.
    • Fixed: Todaiji word in POI name is composed of capital letters - 2.0.8.
    • Fixed: POI name is misspelled at multiple boards at the entrance - 2.1.0.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.1.0.
    • Fixed: Collision boxes are missing for the top of the statue at the Sendai Daikannon POI.
    • Fixed: Title freezes when loading into the POI or zooming at it on the World Map - 2.0.9.
  • Gaya fixed Hokkaido Spaceport (v2.0.2):
    • JP0052 - Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJX7 - Satsuma I?jima Airport (v2.0.2):
    • RJX7 - Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJFR - Kitakyushu Airport (v2.0.3):
    • RJFR - Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJSD - Sado Airport (v2.0.5):
    • RJSD - Order hint update.
    • Fixed: RJSD Road_ManholeCover_08 flickering / z-fight.
    • Fixed: Minimum game version updated to 1.5.27.0.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
    • Fixed: Water terraform fix.
  • Gaya fixed RJER - Rishiri Airport (v2.0.6):
    • Fixed: Missing Bespoke marker on world map for RJER.
    • Fixed: Minimum game version updated to 1.5.27.0.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
    • Fixed: Wrong runway/apron surface type property used.
    • Fixed: Updated package order hint": "BESPOKE_AIRPORT”.
    • Fixed: The fence surrounding RJER airport lacks collision - 2.0.0.
  • Gaya fixed Helipads (v1.0.18):
    • Helipads - WU20 TIN adjustment.
    • Fixed: OEGCT -Building is spawned halfway inside helipad OEGCT.
    • Fixed: The helipad marker appears off-center and clips through two different landing pads on the same POI (Burj Al Arab).
    • Fixed: SDFZ1 - Objects clip through helipad - 1.0.16.
    • Fixed: SNWN1 - Helipad SNWN1 is clipping with buildings around.
    • Fixed: SJQO1 - Helipad is buried into building - 1.0.16.
    • Fixed: SIUE - Helipad does not represent real life - 1.0.16.
    • Fixed: Aircraft spawns on helipad for mission HSJ to ZGUA.
    • Fixed: Joby S4 career flight wraps halfway around the world when viewing plan / participating in flight in Career mode.
    • Fixed: RJJ2T - helipad is misplaced and clipped into RJPOQ.
    • Fixed: LFNDI - helipad spot overlaps with a building.
    • Fixed: SBDN - Helipad must be delete from database cause it’s part of the airport.
    • Fixed: SNIJ - Helipad ident is incorrect must be SIUE.
    • Fixed: SDSI - Helipad ident is incorrect must be SDZR.
    • Fixed: SDFZ - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SSXF - Helipad ident is incorrect must be SNWN.
    • Fixed: SJQO - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SJBA - Helipad ident is incorrect must be SWTF.
    • Fixed: SDWF - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SJUV - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SSGD - Helipad ident is incorrect must be SNEO.
    • Fixed: SJJQ - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: 21H Helipad ident is incorrect (it’s an seaplane ident) must be a created one.
    • Fixed: HSJ - Helipad ident must change, HSJ is also an ident for airport (IATA).
    • Fixed: OG49 - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: EGLW - London Heliport exhibits a missing building.
    • Fixed: EDR6N - H01 helipad can only be selected by finding it on a map.
    • Fixed: ED3SF - Helipad doesn’t reflect its real-life version - 1.0.13 / 1.0.0.
    • Fixed: ED3SF - Departure points are not functional, missing or misplaced - 1.0.14 / 1.0.1.
    • Fixed: KJRB - Lighting at KJRB heliport excessively birght.
    • Fixed: RJ013 - helipad is misplaced - 0.1.0.
    • Fixed: RJ0AE - helipad is misplaced - 0.1.0.
    • Fixed: RJ0CR - helipad is misplaced - 0.1.0.
    • Fixed: RJ0EB - helipad is misplaced - 0.1.0.
    • Fixed: RJ0GT - helipad is misplaced - 0.1.0.
    • Fixed: RJ0SG - helipad is misplaced - 0.1.0.
    • Fixed: RJ0UX - helipad is misplaced - 0.1.0.
    • Fixed: RJ0V5 - helipad is misplaced - 0.1.0.
    • Fixed: RJ0VY - helipad is misplaced - 0.1.0.
    • Fixed: RJ0YZ - helipad is misplaced - 0.1.0.
    • Fixed: RJ0ZJ - helipad is misplaced - 0.1.0.
    • Fixed: RJ106 - helipad is misplaced - 0.1.0.
    • Fixed: RJ13P - helipad is misplaced - 0.1.0.
    • Fixed: RJ18L - helipad is misplaced - 0.1.0.
    • Fixed: RJ1HG - helipad is misplaced - 0.1.0.
    • Fixed: RJ1JT - helipad is misplaced - 0.1.0.
    • Fixed: RJ1M2 - helipad is misplaced - 0.1.0.
    • Fixed: RJ1MJ - helipad is floating - 0.1.0.
    • Fixed: RJ1R4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ1RZ - helipad is misplaced - 0.1.0.
    • Fixed: RJ1TY - helipad is misplaced - 0.1.0.
    • Fixed: RJ1YQ - helipad is misplaced - 0.1.0.
    • Fixed: RJ1ZL - helipad is misplaced - 0.1.0.
    • Fixed: RJ23Z - helipad is misplaced - 0.1.0.
    • Fixed: RJ26P - helipad is misplaced - 0.1.0.
    • Fixed: RJ26Y - helipad is misplaced - 0.1.0.
    • Fixed: RJ27J - helipad is misplaced - 0.1.0.
    • Fixed: RJ2GU - helipad is misplaced - 0.1.0.
    • Fixed: RJ2IB - helipad is misplaced - 0.1.0.
    • Fixed: RJ2JT - helipad is misplaced - 0.1.0.
    • Fixed: RJ2KB - helipad is misplaced - 0.1.0.
    • Fixed: RJ2LC - helipad is misplaced - 0.1.0.
    • Fixed: RJ2NZ - helipad is misplaced - 0.1.0.
    • Fixed: RJ2OG - helipad is misplaced - 0.1.0.
    • Fixed: RJ2P4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ2U4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ2UN - helipad is misplaced - 0.1.0.
    • Fixed: RJ2XJ - helipad is misplaced - 0.1.0.
    • Fixed: RJ2XU - helipad is misplaced - 0.1.0.
    • Fixed: RJ321 - helipad is misplaced - 0.1.0.
    • Fixed: RJ32V - helipad is misplaced - 0.1.0.
    • Fixed: RJ360 - helipad is misplaced - 0.1.0.
    • Fixed: RJ3AU - helipad is misplaced - 0.1.0.
    • Fixed: RJ3CE - helipad is misplaced - 0.1.0.
    • Fixed: RJ3E0 - helipad is misplaced - 0.1.0.
    • Fixed: RJ3H6 - helipad is misplaced - 0.1.0.
    • Fixed: RJ3IY - helipad is misplaced - 0.1.0.
    • Fixed: RJ3ND - helipad is misplaced - 0.1.0.
    • Fixed: RJ3OD - helipad is misplaced - 0.1.0.
    • Fixed: RJ46K - helipad is misplaced - 0.1.0.
    • Fixed: RJ48F - helipad is misplaced - 0.1.0.
    • Fixed: RJ48N - helipad is misplaced - 0.1.0.
    • Fixed: RJ48V - helipad is misplaced - 0.1.0.
    • Fixed: RJ4AE - helipad is misplaced - 0.1.0.
    • Fixed: RJ4AK - helipad is misplaced - 0.1.0.
    • Fixed: RJ4E8 - helipad is misplaced - 0.1.0.
    • Fixed: RJ4FI - helipad is misplaced - 0.1.0.
    • Fixed: RJ4JE - helipad is misplaced - 0.1.0.
    • Fixed: RJ4NF - helipad is misplaced - 0.1.0.
    • Fixed: RJ4P1 - helipad is misplaced - 0.1.0.
    • Fixed: RJ4WO - helipad is misplaced - 0.1.0.
    • Fixed: RJ4YI - helipad is misplaced - 0.1.0.
    • Fixed: RJ548 - helipad is misplaced - 0.1.0.
    • Fixed: RJ56K - helipad is misplaced - 0.1.0.
    • Fixed: RJ5E4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5G7 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5JW - helipad is misplaced - 0.1.0.
    • Fixed: RJ5M8 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5MI - helipad is misplaced - 0.1.0.
    • Fixed: RJ5P9 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5PV - helipad is misplaced - 0.1.0.
  • Gaya fixed Gliders Airports (v1.2.4):
    • Gliders Airports - WU20 TIN adjustment.
    • Fixed: YCAB - Some of the parking spots are facing wrong direction.
    • Fixed: EGSM - Runway too short for tow launch.
    • Fixed: EDEK - Unable to Takeoff with glider runway 07 and 25.
    • Fixed: LJNO - Unable to Takeoff with glider runway 07 and 25.
    • Fixed: EDLO - One of the runways cannot be selected - 1.2.2.
    • Fixed: E68 - Glider trailers are clipping with building - 1.2.2.
    • Fixed: EGSM - Noticeable LOD pop on the roof of the building - 1.2.2.
    • Fixed: CPG7 - Noticeable LOD pop on the roof of the building - 1.2.2.
    • Fixed: LOGI - airport building texture LOD Pop-in.
    • Fixed: LFNC - LOD pop on buildings.
    • Fixed: FAWC - Aircraft are positioned in the wrong direction.
    • Fixed: FAWC - Rocks are in the way of taxiways.
    • Fixed: YCAB - Some of the parking spots are facing wrong direction.
    • Fixed: CAA8 - LOD issues observed across all of CAA8.
    • Fixed: CAA8 - Airport marker is clipping into the runway at CAA8.
    • Fixed: LLMG - Metal sheds have an improper LOD distance on LLMG airport.
    • Fixed: EPKN - remove EPKN airport from the package.
    • Fixed: CAA8 - Structure is not aligned with footprints.
    • Fixed: EDTQ - Spikes visible near EDTQ airport..
    • Fixed: LSZG - Bespoke Airport has one structure that is offset from its footprint.
    • Fixed: 2020 packages conflicting with 2024 1st party content.
    • Fixed: SCVH - La Victoria de Chacabuco Airport has LOD popping.
    • Fixed: EDLO - LOD Pop on main terminal and ATC.
    • Fixed: UWUK - Vegetation issue in UWUK glider airport.
    • Fixed: EDRA - Parking spots & taxiway issues.
  • Gaya fixed YSSY - Sydney Kingsford Smith Airport (v2.1.1):
    • YSSY - Order hint update.
    • Fixed: Bespoke Airport roads are visibly offset from their 2D footprints in multiple locations.
  • Gaya fixed YSHL - Shellharbour Airport (v2.1.1):
    • Fixed: Runway number placements are swapped on World Map for YSHL airport.
  • Gaya fixed YPBO - Paraburdoo Airport (v2.1.1):
    • YPBO - Order hint update.
  • Gaya fixed YMBT - Mount Beauty Airport (v2.1.1):
    • YMBT - Package size optimization.
    • Fixed: Some buildings have missing collisions.
    • Building YMBT_residential_house_LOD0 LOD upgraded.
    • Building YMBT_Shed_A LOD upgraded.
    • Building YMBT_terminal_LOD0 LOD upgraded.
    • Building YMBT_Terminal_Shed_B_LOD0 LOD upgraded.
    • Building AU_YMBT_MAIN_HANGAR LOD upgraded.
    • Building YLRE_TWOSTORYHOUSE LOD upgraded.
    • Building YMBT_TRUCK_LOD0 LOD upgraded.
    • Building YMBT_7 LOD upgraded.
    • Building YMBT_MultiHangar02 LOD upgraded.
  • Gaya fixed YLRE - Longreach Airport (v2.1.0):
    • YLRE - Package size optimization.
    • Fixed: Longreach Ground misspelled in ATC windows at YLRE.
    • Building East_Hangar_Tier LOD upgraded.
    • Building ELEC_TOWERS_LOD0 LOD upgraded.
    • Building YLRE_AIRCRAFTMAINTENANCEHANGAR LOD upgraded.
    • Building YLRE_BlueShed LOD upgraded.
    • Building YLRE_BOEING_707 LOD upgraded.
    • Building YLRE_BUILDING_03 LOD upgraded.
    • Building YLRE_BUILDING_1 LOD upgraded.
    • Building YLRE_Building_2 LOD upgraded.
    • Building YLRE_BUILDING_5 LOD upgraded.
    • Building YLRE_BUILDING_6 LOD upgraded.
    • Building YLRE_BUILDING4 LOD upgraded.
    • Building YLRE_Catalina_PBY_6A LOD upgraded.
    • Building YLRE_Douglas_DC3 LOD upgraded.
    • Building YLRE_FUEL_DEPOT LOD upgraded.
    • Building YLRE_New_Terminal LOD upgraded.
    • Building YLRE_OLD_BLUE_HANGAR LOD upgraded.
    • Building YLRE_Old_Terminal LOD upgraded.
    • Building YLRE_QANTAS_747_238B LOD upgraded.
    • Building YLRE_Qantas_Founders_Museum LOD upgraded.
    • Building YLRE_RadomeBOM_A LOD upgraded.
    • Building YLRE_RADOMEBOM_B LOD upgraded.
    • Building YLRE_SUPER_CONSTELLATION LOD upgraded.
    • Building YLRE_TRANSMITTER_STATION LOD upgraded.
    • Building YLRE_TWOSTORYHOUSE LOD upgraded.
    • Building YLRE_WATER_TANK_HANGAR LOD upgraded.
    • Building YRLE_Quantas_Hangar LOD upgraded.
    • Building Microsoft_ASSET_KLAX_Tank_4 LOD upgraded.
  • Gaya fixed WX53 - Bugalaga Airstrip (v2.1.0):
    • WX53 - Package size optimization.
    • Fixed: Bugalaga_Fence01 assets do not have collisions at WX53.
    • Building Bugalaga_House02 LOD upgraded.
    • Building Bugalaga_HouseC_01 LOD upgraded.
    • Building Bugalaga_HouseC_02 LOD upgraded.
    • Building Bugalaga_HouseLong01 LOD upgraded.
    • Building Bugalaga_HouseLong02 LOD upgraded.
    • Building Bugalaga_Hut01 LOD upgraded.
    • Building Bugalaga_TinyHouse01 LOD upgraded.
    • Building WX53_1 LOD upgraded.
    • Building WX53_1_MetalRoof_01 LOD upgraded.
    • Building WX53_1_MetalRoof_02 LOD upgraded.
    • Building WX53_1_MetalRoof_05 LOD upgraded.
    • Building WX53_1_MetalRoof_07 LOD upgraded.
    • Building WX53_1_MetalRoof_08 LOD upgraded.
    • Building WX53_1_MetalRoof_10 LOD upgraded.
    • Building WX53_1_MetalRoof_11 LOD upgraded.
    • Building WX53_1_RustyRoof_01 LOD upgraded.
    • Building WX53_1_RustyRoof_02 LOD upgraded.
    • Building WX53_1_WoodRoof_01 LOD upgraded.
    • Building WX53_1_WoodRoof_02 LOD upgraded.
    • Building WX53_1_WoodRoof_04 LOD upgraded.
    • Building WX53_1_WoodRoof_06 LOD upgraded.
    • Building WX53_1_WoodRoof_07 LOD upgraded.
    • Building WX53_2 LOD upgraded.
    • Building WX53_3 LOD upgraded.
    • Building WX53_3_MetalRoof_01 LOD upgraded.
    • Building WX53_3_MetalRoof_02 LOD upgraded.
    • Building WX53_3_MetalRoof_03 LOD upgraded.
    • Building WX53_3_MetalRoof_04 LOD upgraded.
    • Building WX53_3_MetalRoof_06 LOD upgraded.
    • Building WX53_3_MetalRoof_07 LOD upgraded.
    • Building WX53_3_MetalRoof_08 LOD upgraded.
    • Building WX53_3_MetalRoof_09 LOD upgraded.
    • Building WX53_3_MetalRoof_11 LOD upgraded.
    • Building WX53_3_MetalRoof_12 LOD upgraded.
    • Building WX53_3_MetalRoof_13 LOD upgraded.
    • Building WX53_3_MetalRoof_5 LOD upgraded.
    • Building WX53_3_RustyRoof_01 LOD upgraded.
    • Building WX53_3_RustyRoof_02 LOD upgraded.
    • Building Bugalaga_TinyHouse02 LOD upgraded.
    • Building WX53_3_RustyRoof_03 LOD upgraded.
    • Building WX53_3_WoodRoof_09 LOD upgraded.
    • Building Bugalaga_TinyHouse03 LOD upgraded.
  • Gaya fixed WAHQ - Adisumarmo International Airport in Java (v2.1.1):
    • Fixed: Jetway clips through building and through adjacent jetway to connect to aircraft at Gate A 2 at WAHQ airport.
    • Fixed: Jetway goes above aircraft wing and connects to the back door of the aircraft at Parking 2 WAHQ.
    • Fixed: LOD pops occur at WAHQ.
  • Gaya fixed VQPR - Paro International Airport (v2.1.1):
    • VQPR - Order hint update.
  • Gaya fixed VNLK - Tenzing-Hillary Airport (v2.2.0):
    • VNLK - Package size optimization.
    • Building lukla_terrace_01 LOD upgraded.
    • Building lukla_terrace_02 LOD upgraded.
    • Building lukla_terrace_03 LOD upgraded.
    • Building Lukla_Mast_01 LOD upgraded.
    • Building Lukla_wall_02 LOD upgraded.
    • Building Lukla_wall_03 LOD upgraded.
    • Building Lukla_wall_Fence01 LOD upgraded.
    • Building Lukla_Building_08 LOD upgraded.
    • Building Lukla_Generic_4_Blue LOD upgraded.
    • Building Lukla_Generic_4_Red LOD upgraded.
    • Building Lukla_Generic_4_Green LOD upgraded.
    • Building VNLK_10 LOD upgraded.
    • Building VNLK_1 LOD upgraded.
  • Gaya fixed VHHX - Hong Kong Kai Tak (v2.1.1):
    • VHHX - Order hint update.
  • Gaya fixed TTCP - Crown Point International Airport (v2.1.0):
    • TTCP - Package size optimization.
    • Building TTCP_8_9 LOD upgraded.
    • Building GAYA_PropLib_CUB_Barier02 LOD upgraded.
    • Building GAYA_PropLib_CUB_Antenna01 LOD upgraded.
    • Building Fence LOD upgraded.
    • Building TTCP_13_Fence LOD upgraded.
    • Building GAYA_PropLib_CUB_Tashcan03 LOD upgraded.
    • Building GAYA_PropLib_CUB_Tashcan04 LOD upgraded.
    • Building GAYA_PropLib_CUB_Bollard01 LOD upgraded.
    • Building GAYA_PropLib_CUB_Bollard01_BlackYellow LOD upgraded.
    • Building GAYA_PropLib_CUB_Satellite01 LOD upgraded.
    • Building GAYA_PropLib_CUB_Gate04 LOD upgraded.
    • Building GAYA_PropLib_CUB_Gate06 LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Alpha_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Alpha_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Bravo_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Bravo_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Charlie_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Charlie_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Alpha_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Alpha_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Bravo_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Bravo_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Charlie_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Charlie_Right LOD upgraded.
    • Building TTCP_Medium_Taxi_Alpha_Right LOD upgraded.
    • Building TTCP_Medium_Taxi_Bravo_Left LOD upgraded.
    • Building TTCP_Medium_Taxi_Bravo_Right LOD upgraded.
    • Building TTCP_Medium_Taxi_Charlie_Left LOD upgraded.
    • Building TTCP_Medium_Taxi_Charlie_Right LOD upgraded.
  • Gaya fixed TNCS - Juancho E. Yrauquin Airport (v2.2.0):
    • TNCS - Package size optimization.
    • Building Saba_Building_02 LOD upgraded.
    • Building Saba_Building_03 LOD upgraded.
    • Building Saba_Building_04 LOD upgraded.
    • Building Saba_Building_05 LOD upgraded.
    • Building Saba_Building_06 LOD upgraded.
    • Building Saba_Building_07 LOD upgraded.
    • Building Saba_Building_08 LOD upgraded.
    • Building Saba_Building_09 LOD upgraded.
    • Building Saba_Building_10 LOD upgraded.
    • Building Saba_Building_11 LOD upgraded.
  • Gaya fixed TNCM - Princess Juliana Intl (v2.1.0):
    • TNCM - Package size optimization.
    • Building TNCM_11 LOD upgraded.
    • Building TNCM_Curbs LOD upgraded.
    • Building TNCM_Prop_Fence_JetBlast LOD upgraded.
    • Building TNCM_Fence_2 LOD upgraded.
    • Building TNCM_Props_Circle_Curb_for_Windsock LOD upgraded.
    • Building TNCM_Prop_Beach_Lounger LOD upgraded.
    • Building TNCM_Prop_Welcome_to_St_Marteen LOD upgraded.
    • Building TNCM_Prop_TNCM_Sign LOD upgraded.
    • Building TNCM_28 LOD upgraded.
  • Gaya fixed TFFS - Les Saintes Airport (v2.1.1):
    • TFFS - Package size optimization.
    • Fixed: Runway numbers do not match on the World Map and in game - 2.1.0.
  • Gaya fixed TFFJ - Gustaf III Airport (v2.1.0):
    • TFFJ - Package size optimization.
    • Fixed: Rock_Saba01 scenery/Asobo/saba/tncs_modellib_legacy overlap multiple times with LOD popping near TFFJ.
    • Fixed: There is visible LOD Pop on TFFJ Airport.
    • Fixed: Bespoke Airport has multiple structures that are offset from their footprints.
    • Fixed: Most building at Gustaf III Airport experiences LOD pop when moving closer too/away from them.
    • Building Gustaf_3_Building04_E LOD upgraded.
    • Building Gustaf_3_Building05 LOD upgraded.
    • Building Gustaf_3_Building04_D LOD upgraded.
    • Building Gustaf_3_Building05_B LOD upgraded.
    • Building Gustaf_3_Building05_A LOD upgraded.
    • Building Gustaf_3_Building05_C LOD upgraded.
    • Building Gustaf_3_Building04 LOD upgraded.
    • Building Gustaf_3_Building04_B LOD upgraded.
    • Building Gustaf_3_Building04_A LOD upgraded.
    • Building Gustaf_3_Building04_C LOD upgraded.
    • Building Gustaf_3_Building06 LOD upgraded.
    • Building TFFJ_3 LOD upgraded.
    • Building TFFJ_1 LOD upgraded.
  • Gaya fixed T004 - Quintin Lodge Airstrip (v2.1.0):
    • T004 - Package size optimization.
    • Building OCE_APT_T004_Quintin_Lodge2 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge1 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge3 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge4 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge6 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge5 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge3a LOD upgraded.
  • Gaya fixed SYKA - Kaieteur International Airport (v2.0.4):
    • Fixed: Runway numbers mismatch at the SYKA airport - 2.0.2.
    • Fixed: Kaieteur International Airport has the ICAO code PKSA.
    • Fixed: Kaieteur International Airport marker sinks into ground.
    • Fixed: The Player is unable to select the SYKA airport in the Free Flight search bar - 2.0.3.
  • Gaya fixed SPGL - Chagual Airport (v2.1.0):
    • SPGL - Package size optimization.
    • Fixed: LOD popping on vegetation along runway at SPGL airport.
  • Gaya fixed SOOM - Saint Laurent du Maroni Airport (v2.0.1):
    • Fixed: Incorrect runway labels at SOOM.
  • Gaya fixed SMZO - Zorg en Hoop Airport (v2.0.1):
    • Fixed: Incorrect world map labels for runways at SMZO.
    • Fixed: Player Spawns on top of building at SMZO, Parking 4 --Dock GA.
  • Gaya fixed SCIP - Easter Island’s Mataveri International Airport (v2.1.0):
    • SCIP - Package size optimization.
    • Building OCE_APT_SCIP_Bomberos LOD upgraded.
    • Building OCE_APT_SCIP_COAST_GUARD_HANGAR LOD upgraded.
    • Building OCE_APT_SCIP_Coast_Guard_Residential_Building LOD upgraded.
    • Building OCE_APT_SCIP_COAST_GUARD_ROUND_HANGAR LOD upgraded.
    • Building OCE_APT_SCIP_CoastGuardOffice1 LOD upgraded.
    • Building OCE_APT_SCIP_CoastGuardOffice2 LOD upgraded.
    • Building OCE_APT_SCIP_CoastGuardStorage LOD upgraded.
    • Building OCE_APT_SCIP_Flight_Control_Office LOD upgraded.
    • Building OCE_APT_SCIP_Ground_Service LOD upgraded.
    • Building OCE_APT_SCIP_MET_OFFICE_SHACK_2 LOD upgraded.
    • Building OCE_APT_SCIP_MetOffice LOD upgraded.
    • Building OCE_APT_SCIP_Office LOD upgraded.
    • Building OCE_APT_SCIP_Souvenir_Shop LOD upgraded.
    • Building OCE_APT_SCIP_Terminal_Building LOD upgraded.
    • Building OCE_APT_SCIP_Landside_statue_1 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_1 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_2 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_3 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_5 LOD upgraded.
  • Gaya fixed SBRJ - Santos Dumont Airport (v2.0.2):
    • SBRJ - Package size optimization.
    • Fixed: Incorrect runway markers at SBRJ on Runway 02.
    • Fixed: Missing collision on the terminal and ATCof SBRJ.
  • Gaya fixed SBGL - Rio de Janeiro/Galeão International Airport (v2.1.1):
    • SBGL - Package size optimization.
    • Fixed: Collision disappears on the main terminal depending on distance from building.
  • Gaya fixed SBFI - Foz do Iguaçu International Airport (v2.0.1):
    • Fixed: Z-Fighting present on the floor inside of the SBFI Foz do Iguaçu/Cataratas International Airport.
    • Fixed: Texture alignment and color discrepancies on the SBFI Cataratas International Airport.
    • Fixed: Fences overlapping with environmental assets in several places on the SBFI Foz do Iguaçu/Cataratas International Airport area.
  • Gaya fixed RORS - Shimojishima Airport (v2.1.1):
    • RORS - Package size optimization.
    • RORS - Order hint update.
    • Building Building_Shimojishima_01 LOD upgraded.
    • Building Building_Shimojishima_02 LOD upgraded.
    • Building Building_Shimojishima_03 LOD upgraded.
    • Building Building_Shimojishima_04 LOD upgraded.
    • Building Building_Shimojishima_05 LOD upgraded.
    • Building Building_Shimojishima_06 LOD upgraded.
    • Building Building_Shimojishima_07 LOD upgraded.
    • Building Building_Shimojishima_08 LOD upgraded.
    • Building Building_Shimojishima_09 LOD upgraded.
    • Building Building_Shimojishima_10 LOD upgraded.
    • Building Building_Shimojishima_11 LOD upgraded.
    • Building Building_Shimojishima_12 LOD upgraded.
    • Building Building_Shimojishima_13 LOD upgraded.
    • Building Building_Shimojishima_14 LOD upgraded.
    • Building Building_Shimojishima_15 LOD upgraded.
    • Building Building_Shimojishima_16 LOD upgraded.
    • Building Building_Shimojishima_17 LOD upgraded.
    • Building Building_Shimojishima_18 LOD upgraded.
    • Building Building_Shimojishima_20 LOD upgraded.
    • Building shimojishima_building_tower LOD upgraded.
    • Building shimojishima_digue LOD upgraded.
  • Gaya fixed ROKR - Kerama Airport (v2.1.0):
    • ROKR - Package size optimization.
    • Building Kerama_Building01 LOD upgraded.
    • Building Kerama_Building02 LOD upgraded.
    • Building Kerama_Building03 LOD upgraded.
    • Building Kerama_Building04 LOD upgraded.
    • Building Kerama_Dyke03 LOD upgraded.
    • Building Kerama_POI LOD upgraded.
  • Gaya fixed RJX8 - Suwanosejima Airport (v2.1.1):
    • RJX8 - Package size optimization.
    • Fixed: LOD pop was noticed at several assets - 2.1.0.
    • Fixed: Major LOD pop on Northeast dock at RJX8 airport.
    • Building Suwano_Ponton1 LOD upgraded.
    • Building Suwano_Ponton2 LOD upgraded.
  • Gaya fixed RJTT - Haneda Airport (v2.1.3):
    • Fixed: Part of RJTT Airport’s Terminal is missing collision.
    • Fixed: Multiple building footprints in RJTT.
  • Gaya fixed RJTI - Tokyo Heliport (v2.1.1):
    • RJTI - Package size optimization.
    • RJTI - WU20 TIN adjustment.
    • Fixed: LOD pops on all buildings and border.
    • Fixed: Collision missing on border barrier.
    • Fixed: Tokyo Heliport inconsistencies between KH and SR.
    • Building Tokyo Heliport 1 LOD upgraded.
    • Building Tokyo_Heliport_2 LOD upgraded.
    • Building Tokyo_Heliport_5 LOD upgraded.
    • Building Tokyo_Heliport_3 LOD upgraded.
    • Building Tokyo_Heliport_4 LOD upgraded.
    • Building Tokyo_Heliport_7 LOD upgraded.
    • Building Tokyo_Heliport_8 LOD upgraded.
    • Building Tokyo_Heliport_10 LOD upgraded.
    • Building Tokyo_Heliport_6 LOD upgraded.
    • Building Tokyo Heliport 11 LOD upgraded.
    • Building Tokyo_Heliport-12 LOD upgraded.
    • Building TokyoHeliport_13 LOD upgraded.
    • Building Tokyo Heliport 17 LOD upgraded.
    • Building TokyoHeliport_14 LOD upgraded.
    • Building Tokyo_Heliport-19 LOD upgraded.
    • Building Tokyo Heliport 16 LOD upgraded.
    • Building Tokyo Heliport 18 LOD upgraded.
  • Gaya fixed RJTH - Hachijojima Airport (v2.1.0):
    • RJTH - Package size optimization.
    • Building RJTH_white_fence LOD upgraded.
    • Building RJTH_metal_fence LOD upgraded.
    • Building RJTH_B_13 LOD upgraded.
    • Building RJTH_B_14 LOD upgraded.
    • Building RJTH_statue LOD upgraded.
    • Building RJTH_10-11 LOD upgraded.
  • Gaya fixed RJFU - Nagasaki Airport (v2.1.0):
    • RJFU - Package size optimization.
    • Fixed: There are no available runways to set as departure at RJFU airport.
    • Fixed: User is placed on runway instead of default departure location when loading into RJFU.
    • Fixed: RJFU runways not selectable from World Map Departure dropdown.
  • Gaya fixed RJCK - Kushiro Airport (v2.1.1):
    • RJCK - Order hint update.
  • Gaya fixed PTPN - Pohnpei International Airport (v2.1.0):
    • PTPN - Package size optimization.
    • Fixed: LOD Pop OCE_APT_PTPN_FIRE_TRUCK in PTPN package.
    • Building OCE_APT_PTPN_CHINA_STAR_HOTEL LOD upgraded.
    • Building OCE_APT_PTPN_CIA_HANGAR_COMPLEX LOD upgraded.
    • Building OCE_APT_PTPN_Fire_Station LOD upgraded.
    • Building OCE_APT_PTPN_Fuel_Station LOD upgraded.
    • Building OCE_APT_PTPN_Helicopter_Hangar LOD upgraded.
    • Building OCE_APT_PTPN_POHNPEI_PORT_AUTHORITY LOD upgraded.
    • Building OCE_APT_PTPN_PWOHMARIA_HOTEL_QUARANTINE_SITE LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_1 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_10 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_11 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_12 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_2 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_3 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_4 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_5 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_8 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_9 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_WAREHOUSE_6 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_WAREHOUSE_7 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_1 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_10 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_11 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_12 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_13 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_14 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_15 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_16 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_17 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_18 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_19 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_2 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_20 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_21 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_22 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_23 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_24 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_3 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_4 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_5 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_6 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_7 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_8 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_9 LOD upgraded.
    • Building OCE_APT_PTPN_TERMINAL_COMPLEX LOD upgraded.
    • Building OCE_APT_PTPN_UNITED_CARGO_BLDG LOD upgraded.
  • Gaya fixed PTPI - Pingelap Airport (v2.1.0):
    • PTPI - Package size optimization.
    • Building OCE_APT_PTPI_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
    • Building OCE_APT_PTPI_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
  • Gaya fixed PTNG - Sapwuahfik Airport (v2.1.0):
    • PTNG - Package size optimization.
    • Building OCE_ART_PTNG_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
    • Building OCE_ART_PTNG_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
  • Gaya fixed PTMO - Mokil Airport (v2.1.0):
    • PTMO - Package size optimization.
    • Building OCE_APT_PTMO_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
    • Building OCE_APT_PTMO_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
    • Building OCE_APT_PTMO_MOKIL_TERMINAL LOD upgraded.
  • Gaya fixed PHKO - Hawaii’s Kona International Airport (v2.1.1):
    • PHKO - Order hint update.
  • Gaya fixed PAVD - Valdez Airport (v2.1.0):
    • PAVD - Package size optimization.
    • Fixed: Some structures lack collision at PAVD.
    • Building PAVD_Props02 LOD upgraded.
    • Building PAVD_Props03 LOD upgraded.
    • Building PAVD_Props05 LOD upgraded.
    • Building PAVD_Props06 LOD upgraded.
    • Building PAVD_Props08 LOD upgraded.
    • Building PAVD_Props09 LOD upgraded.
  • Gaya fixed OMDB - Dubai International Airport (v2.1.1):
    • Fixed: Jetway does not connect to aircraft at Gate B1.
    • Fixed: OMDB - several runway entrance ground markers have duplicates overlapping each other.
  • Gaya fixed NZWS - Westport Airport (v2.1.1):
    • NZWS - Order hint update.
  • Gaya fixed NZWR - Whangarei Airport (v2.1.1):
    • NZWR - Order hint update.
  • Gaya fixed NZTL - Lake Tekapo Airport (v2.1.0):
    • Fixed: Vegetation clipping through hangar at NZTL airport.
    • Fixed: Lighting excessively bright at night at NZTL airport.
    • Building NZTL_airport_hangar_3 LOD upgraded.
    • Building NZTL_airport_hangar_3_roof LOD upgraded.
    • Building NZTL_airport_hangar_4 LOD upgraded.
    • Building NZTL_airport_hangar1-2 LOD upgraded.
    • Building NZTL_airport_hangar1-2_roof LOD upgraded.
    • Building NZTL_airport_main_building LOD upgraded.
    • Building NZTL_airport_main_building_roof LOD upgraded.
    • Building NZTL_airport_office LOD upgraded.
    • Building Microsoft_ASSET_KLAX_Tank_2 LOD upgraded.
    • Building Microsoft_ASSET_KLAX_Tank_3 LOD upgraded.
  • Gaya fixed NZRO - Rotorua Airport (v2.1.1):
    • NZRO - Order hint update.
  • Gaya fixed NZQN - Queenstown Airport (v2.1.2):
    • Fixed: Takeoff and landing flow is broken because helipad disappeared from airport.
    • Fixed: NO taxi line leading to helipad (ending in no taxi ribbon).
  • Gaya fixed NZQE - Gorge River Airstrip (v2.1.0):
    • NZQE - Package size optimization.
    • Fixed: Unexpected collision boxes are present around the Gorge River airstrip.
    • Fixed: Numbers of NZQE Runways are invalid.
    • Fixed: It is possible to depart from DOCK GA Parking Spaces of NZQE Airport with an aircraft that is not intended for such operations.
    • Building nzqe_CB LOD upgraded.
    • Building NZQE_longscabin LOD upgraded.
    • Building NZQE_longscabin_hut LOD upgraded.
  • Gaya fixed NZMJ - Martins Bay Aerodrome (v2.1.0):
    • NZMJ - Package size optimization.
    • Fixed: NZMJ - LOD issues on all buildings and bespoke trees.
    • Building OCE_APT_NZMJ_house9 LOD upgraded.
    • Building OCE_APT_NZMJ_Martins_Bay_Pavillion2 LOD upgraded.
    • Building NZMJ_3 LOD upgraded.
  • Gaya fixed NZMF - Milford Sound Airport (v2.1.0):
    • NZMF - Package size optimization.
    • Fixed: NZMF - LOD issues on all buildings and bespoke trees.
    • Fixed: - Vegetation Trees Incorrectly Placed on Roads Despite Airport Vegetation Exclusion Zone.
    • Building OCE_APT_NZMF_antenna LOD upgraded.
    • Building OCE_APT_NZMF_chalet1 LOD upgraded.
    • Building OCE_APT_NZMF_chalet2 LOD upgraded.
    • Building OCE_APT_NZMF_chalet4 LOD upgraded.
    • Building OCE_APT_NZMF_hangar_open LOD upgraded.
    • Building OCE_APT_NZMF_heli_fuel_jet_a1 LOD upgraded.
    • Building OCE_APT_NZMF_house1 LOD upgraded.
    • Building OCE_APT_NZMF_house2 LOD upgraded.
    • Building OCE_APT_NZMF_house2a LOD upgraded.
    • Building OCE_APT_NZMF_house3 LOD upgraded.
    • Building OCE_APT_NZMF_house3b LOD upgraded.
    • Building OCE_APT_NZMF_house5 LOD upgraded.
    • Building OCE_APT_NZMF_house6 LOD upgraded.
    • Building OCE_APT_NZMF_house6b LOD upgraded.
    • Building OCE_APT_NZMF_house7 LOD upgraded.
    • Building OCE_APT_NZMF_house8 LOD upgraded.
    • Building OCE_APT_NZMF_house9 LOD upgraded.
    • Building OCE_APT_NZMF_house_blue LOD upgraded.
    • Building OCE_APT_NZMF_house_green LOD upgraded.
    • Building OCE_APT_NZMF_house_green_b LOD upgraded.
    • Building OCE_APT_NZMF_house_white LOD upgraded.
    • Building OCE_APT_NZMF_house_white_b LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge1 LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge2 LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge4 LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge6 LOD upgraded.
    • Building OCE_APT_NZMF_tower LOD upgraded.
  • Gaya fixed NZGS - Gisborne Airport (v2.1.1):
    • NZGS - Order hint update.
  • Gaya fixed NZFX - Phoenix Airfield (v2.1.0):
    • NZFX - Scenery Update.
  • Gaya fixed NTTM - Moorea Airport (v2.1.1):
    • NTTM - Order hint update.
  • Gaya fixed NTTB - Bora Bora Airport (v2.1.0):
    • NTTB - Package size optimization.
    • Building OCE_APT_NTTB_Fuel_Supply LOD upgraded.
    • Building OCE_APT_NTTB_Firefighter_Buildings LOD upgraded.
    • Building OCE_APT_NTTB_GENERATOR_SHACK LOD upgraded.
    • Building OCE_APT_NTTB_Management_Building_RWR_Antenna LOD upgraded.
    • Building OCE_APT_NTTB_Small_Garage LOD upgraded.
    • Building OCE_APT_NTTB_Office_2 LOD upgraded.
    • Building NTTB_3 LOD upgraded.
    • Building NTTB_1 LOD upgraded.
    • Building OCE_APT_NTTB_SIMPLE_REDWHITE_ANTENNA LOD upgraded.
  • Gaya fixed NCAI - Aitutaki Airport (v2.1.0):
    • NCAI - Package size optimization.
    • Building OCE_APT_NCAI_Airport_Garage LOD upgraded.
    • Building OCE_APT_NCAI_Airport_Raised_Water_Tanks LOD upgraded.
    • Building OCE_APT_NCAI_Airport_Terminal LOD upgraded.
    • Building OCE_APT_NCAI_Fuel_Station LOD upgraded.
    • Building OCE_APT_NCAI_Generator_Building LOD upgraded.
    • Building OCE_APT_NCAI_Kuru_Club_With_Pier LOD upgraded.
    • Building OCE_APT_NCAI_Kuru_Club_With_Pier_Jetty LOD upgraded.
    • Building OCE_APT_NCAI_MinistryofMarineResources LOD upgraded.
    • Building OCE_APT_NCAI_NCAI_The_Boat_Shed_Pub LOD upgraded.
    • Building OCE_APT_NCAI_Popoara_Oceen_Breeze_Villas LOD upgraded.
    • Building OCE_APT_NCAI_Residence_III LOD upgraded.
    • Building OCE_APT_NCAI_shed_I LOD upgraded.
    • Building OCE_APT_NCAI_Tai_Roto_Bay_Beach_Villas LOD upgraded.
    • Building oce_apt_ncai_gas_station LOD upgraded.
  • Gaya fixed N15 - Kingston Airport (v2.1.1):
    • N15 - Order hint update.
  • Gaya fixed MYEH - North Eleuthera Airport (v2.1.0):
    • MYEH - Package size optimization.
    • Fixed: Small building without any collision found with Bespoke Airport.
  • Gaya fixed MUCL - Aeropuerto Internacional Vilo Acuna (v2.1.0):
    • MUCL - Package size optimization.
    • Fixed: MUCL - Inconsistent collision in terminal.
    • Fixed: Airport marker mialigned at MUCL airport.
    • Building CRB_POI_MUCL1 LOD upgraded.
    • Building MUCL_Curbs LOD upgraded.
    • Building CRB_POI_MUCL1_Interior LOD upgraded.
    • Building MUCL_03 LOD upgraded.
  • Gaya fixed MTCA - Antoine-Simon Airport (v2.1.0):
    • MTCA - Package size optimization.
    • Fixed: Vegetation is protruding through MTCA Airport’s Runway surface.
  • Gaya fixed MRSN - Sirena Aerodrome (v2.1.0):
    • MRSN - Package size optimization.
    • Fixed: Z-fighting on rooftops of MRSN.
    • Fixed: Floating Windsock asset at MRSN.
    • Building Sirena_Station_Building_04 LOD upgraded.
    • Building MRSN_1_01 LOD upgraded.
  • Gaya fixed MKJS - Sangster International Airport (v2.1.0):
    • MKJS - Package size optimization.
    • Fixed: Jetways disconnected from terminal at MKJS.
    • Building Gaya_Prop_Wavebreaker_bend LOD upgraded.
  • Gaya fixed MHTG - Toncontin International Airport (v2.1.1):
    • MHTG - Order hint update.
  • Gaya fixed MDPP - Puerto Plata (v2.1.0):
    • MDPP - Package size optimization.
    • Building MDPP_19 LOD upgraded.
    • Building GAYA_PropLib_CUB_Lightmast03 LOD upgraded.
    • Building MDPP_12 LOD upgraded.
    • Building MDPP_13 LOD upgraded.
  • Gaya fixed LZTT - Poprad-Tatry Airport (v2.1.0):
    • LZTT - Package size optimization.
    • Fixed: Vegetation has LOD pop at LZTT airport.
    • Fixed: Frequently, Collision on Taxiway near Parking 5 – Ramp GA Medium at LZTT.
    • Fixed: LOD Popping on LDRI_curb_brick asset at LZTT.
  • Gaya fixed LXGB - Gibraltar International Airport (v2.1.1):
    • Fixed: Remove bespoke rocks on Rock of Gibraltar.
  • Gaya fixed LSZR - St. Gallen-Altenrhein Airport (v2.1.0):
    • LSZR - Package size optimization.
    • Fixed: Runways 10L and 28R at LSZR cannot be selected from the Departure Menu or Loaded into.
    • Building Samson_and_Goliath_Small_Crane LOD upgraded.
  • Gaya fixed LSZH - Zurich Airport (v2.1.0):
    • LSZH - Package size optimization.
    • Fixed: Asset Collisions when departing from Parking 602 – Unknown at LSZH.
    • Fixed: Asset collision when departing from Gate E 52 – Ramp GA Medium.
    • Building LSZH_01 LOD upgraded.
    • Building lszh_roadssigns (all) LOD upgraded.
    • Building LSZH_Lightpole_2 LOD upgraded.
    • Building LSZH_Lightpole_4 LOD upgraded.
    • Building LSZH_Lightpole_5 LOD upgraded.
  • Gaya fixed LSZB - Bern Airport (v2.1.1):
    • LSZB - Package size optimization.
    • Fixed: There is an Approach Light Mast present on LSZB Airport’s 32-14 runway.
    • Fixed: Multiple TIN issues can be observed in the LSZB airport area.
    • Fixed: Asset Collisions when departing from Parking 0 – Unknown at LSZB.
  • Gaya fixed LSZA - Lugano Airport (v2.1.1):
    • Fixed: The localizer LOD pops at LSZA.
  • Gaya fixed LQPD - Prijedor Urije Airport (v2.1.0):
    • LQPD - Package size optimization.
    • Fixed: Incorrect Runway Labels at LQPD.
    • Building LQPD_06 LOD upgraded.
  • Gaya fixed LPPI - Pico Airport (v2.1.1):
    • LPPI - Package size optimization.
    • Fixed: Runway markings are switched - 2.1.0.
    • Fixed: Asset Collisions when departing from Parking 400 – Unknown at LPPI.
    • Building lppi_round_walls LOD upgraded.
  • Gaya fixed LPMA - Cristiano Ronaldo Madeira International Airport (v2.1.1):
    • LPMA - Order hint update.
  • Gaya fixed LPFR - Faro Airport (v2.1.0):
    • LPFR - Package size optimization.
  • Gaya fixed LOWS - Salzburg Airport (v2.1.0):
    • LOWS - Package size optimization.
    • Fixed: Missing holdshort at LOWS airport.
    • Fixed: Unable to request passenger boarding at LOWS airport despite it being a passenger airport.
    • Fixed: Excessive lighting on LOWS during night.
    • Building LOWS_Curbs LOD upgraded.
    • Building LOWS_Curbs_02 LOD upgraded.
    • Building LOWS11_Tower LOD upgraded.
    • Building LOWS_21 LOD upgraded.
    • Building LOWS_10 LOD upgraded.
    • Building LOWS_23 LOD upgraded.
    • Building LOWS_28 LOD upgraded.
    • Building LOWS_5 LOD upgraded.
  • Gaya fixed LOWK - Klagenfurt Airport (v2.1.1):
    • Fixed: LOWK airport displays duplicate runway markers at ‘28L’ and ‘10R’.
  • Gaya fixed LOWI - Innsbruck Airport (v2.1.0):
    • LOWI - Package size optimization.
    • Building LOWI_01 LOD upgraded.
    • Building LOWI_ParkingLot LOD upgraded.
    • Building LOWI_28 LOD upgraded.
    • Building LOWI_11 LOD upgraded.
  • Gaya fixed LKKV - Karlovy Vary Airport (v2.1.1):
    • LKKV - Package size optimization.
    • Fixed: Invalid taxi signage on LKKV Airport - 2.1.0.
    • Fixed: LKKV Airport appears too bright at night - 2.1.0.
    • Fixed: Missing bespoke buildings at key areas of Bespoke Airport.
    • Fixed: Terminal building is missing at LKKV airport.
  • Gaya fixed LJZA - Zletiscezagorjeobsavi (v2.1.0):
    • LJZA - Package size optimization.
  • Gaya fixed LIRJ - Marina di Campo Airport (v2.1.0):
    • LIRJ - Package size optimization.
  • Gaya fixed LIPB - Bolzano Airport (v2.1.1):
    • Fixed: One of the two runways cannot be selected as departure option - 2.1.0.
    • Fixed: The taxiway line runs through the building - 2.1.0.
    • Fixed: Taxiway signs are missing at L3 marker - 2.1.0.
  • Gaya fixed LILO - Sondrio Airport (v2.1.0):
    • LILO - Package size optimization.
    • Fixed: Difficulty taxiing to runway from Parking 0 & 1 spots due to misplaced building on taxiway.
  • Gaya fixed LICJ - Palermo Airport (v2.1.1):
    • LICJ - Package size optimization.
    • Fixed: Excessive lighting on Terminal and secondary building at LICJ.
  • Gaya fixed LHPP - Pécs-Pogány Airport (v2.1.1):
    • LHPP - Package size optimization.
    • Fixed: LOD Popping on Gen_Airport_RedWhite_Buildings_01.
  • Gaya fixed LFPG - Charles de Gaulle Airport (v2.2.2):
    • Fixed: Bespoke buildings not lined up correctly with aerial footprints.
    • Fixed: Jetway does not connect to aircraft at Gate K1.
    • Fixed: collision problem blocks taxi at Charles-De-Gaulle.
  • Gaya fixed LFPB - Paris–Le Bourget Airport (v2.1.1):
    • LFPB - Package size optimization.
    • Fixed: Incorrect taxiway signs at LFPB airport - 2.1.0.
    • Fixed: Le Bourget Airport has some buildings that are offset from their footprint.
    • Building INI LFPB SIGNATURE_01 LOD upgraded.
    • Building INI_LFPB_Signature_02 LOD upgraded.
    • Building INI LFPB_AIRFRANCE LOD upgraded.
    • Building INI_LFPB_Advanced_Air_Support LOD upgraded.
    • Building INI_LFPB_AeroStock LOD upgraded.
    • Building INI_LFPB_AIRBUS_ENGINE_TESTING LOD upgraded.
    • Building INI_LFPB_Airbus_Helicopters LOD upgraded.
    • Building INI_LFPB_ASTONSKY_CLUSTER LOD upgraded.
    • Building INI_LFPB_ATC LOD upgraded.
    • Building INI_LFPB_BEA_01 LOD upgraded.
    • Building INI_LFPB_Beechcraft LOD upgraded.
    • Building INI_LFPB_Building_22 LOD upgraded.
    • Building INI_LFPB_BUILDING_28 LOD upgraded.
    • Building INI_LFPB_CARPARK01 LOD upgraded.
    • Building INI_LFPB_DASSAULT_02_2 LOD upgraded.
    • Building INI_LFPB_DASSAULT_03 LOD upgraded.
    • Building INI_LFPB_DASSAULT_04 LOD upgraded.
    • Building INI_LFPB_DOME_SHELTERS LOD upgraded.
    • Building INI_LFPB_EMBRAER_01 LOD upgraded.
    • Building INI_LFPB_EXPOHALL3 LOD upgraded.
    • Building INI_LFPB_FIRESTATION LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_01 LOD upgraded.
    • Building INI_LFPB_Hangar_Cluster_02 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_01 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_02 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_03 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_04 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_05 LOD upgraded.
    • Building INI_LFPB_HOUSE_01 LOD upgraded.
    • Building INI_LFPB_JETEX LOD upgraded.
    • Building INI_LFPB_MUSEUM_01 LOD upgraded.
    • Building INI_LFPB_MUSEUM_02 LOD upgraded.
    • Building INI_LFPB_MUSEUM_03 LOD upgraded.
    • Building INI_LFPB_MUSEUM_PLANETARIUM LOD upgraded.
    • Building INI_LFPB_OLD_MUSEUM_CLUSTER_2 LOD upgraded.
    • Building INI_LFPB_OLD_MUSEUM_CLUSTER_3 LOD upgraded.
    • Building INI_LFPB_PORTE_O LOD upgraded.
    • Building INI_LFPB_SECURITY_ENTRANCE LOD upgraded.
    • Building INI_LFPB_SERVICE_BUILDINGS_01 LOD upgraded.
    • Building INI_LFPB_STANDARD_AERO_CLUSTER LOD upgraded.
    • Building INI_LFPB_THALES_01 LOD upgraded.
    • Building INI_LFPB_TriangleBuilding_Cluster LOD upgraded.
    • Building LFPB_old_Museum_Cluster_04 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_05 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_07 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_08 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_1 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_6 LOD upgraded.
    • Building THIS_LFPB_EXPOHALL_1AND2 LOD upgraded.
    • Building THIS_LFPB_EXPOHALL_4AND5 LOD upgraded.
    • Building astent01 LOD upgraded.
    • Building CHALET_A LOD upgraded.
    • Building CHALET_B LOD upgraded.
    • Building CHALET_C LOD upgraded.
    • Building lfpb_dometent LOD upgraded.
    • Building ini_lfpb_bridge LOD upgraded.
    • Building ini_a320_house LOD upgraded.
    • Building ini_a350_house_01 LOD upgraded.
    • Building ini_a380_house_01 LOD upgraded.
    • Building ini_Static_DC3_PanAm LOD upgraded.
    • Building ini_static_b789 LOD upgraded.
    • Building LFPB_Static_FA18C LOD upgraded.
    • Building ini_lfpb_carpark_entrance_sign LOD upgraded.
    • Building ini_lfpb_greengate1 LOD upgraded.
    • Building ini_lfpb_greengate2 LOD upgraded.
    • Building ini_lfpb_jetfence1 LOD upgraded.
    • Building ini_lfpb_jetfence2 LOD upgraded.
    • Building ini_lfpb_jetfence3 LOD upgraded.
    • Building ini_lfpb_monolith_m LOD upgraded.
    • Building ini_lfpb_monolith_o LOD upgraded.
    • Building ini_lfpb_greenfence3_2 LOD upgraded.
    • Building ini_lfpb_greenfence4 LOD upgraded.
    • Building ini_lfpb_bollardmossy LOD upgraded.
    • Building ini_lfpb_museum01_statuemid LOD upgraded.
    • Building ini_lfpb_parking_autobarrier LOD upgraded.
    • Building LFPB_phonemast LOD upgraded.
    • Building ini_lfpb_retainingwall LOD upgraded.
    • Building lfpb_marriott_hotel LOD upgraded.
  • Gaya fixed LFLJ - Courchevel Altiport (v2.1.0):
    • LFLJ - Package size optimization.
    • Building Courchevel_Building06_D LOD upgraded.
    • Building Courchevel_Building15 LOD upgraded.
    • Building Courchevel_Building06_A LOD upgraded.
    • Building Courchevel_Building18 LOD upgraded.
    • Building Courchevel_Building13 LOD upgraded.
    • Building Courchevel_Building10 LOD upgraded.
    • Building Courchevel_Building06_B LOD upgraded.
    • Building Courchevel_Building09 LOD upgraded.
    • Building Courchevel_Building19 LOD upgraded.
    • Building Courchevel_Building06 LOD upgraded.
    • Building Courchevel_Building08 LOD upgraded.
    • Building Courchevel_Building06_C LOD upgraded.
    • Building Courchevel_Building17 LOD upgraded.
    • Building Courchevel_Building14 LOD upgraded.
    • Building Courchevel_Building01 LOD upgraded.
    • Building Courchevel_Building12 LOD upgraded.
    • Building LFLJ_05 LOD upgraded.
  • Gaya fixed LFHM - Megève Airport (v2.1.0):
    • LFHM - Package size optimization.
    • Fixed: The runway departure point for the aircraft is not aligned with the center of the runway at LFHM airport.
  • Gaya fixed LESU - La Seu d’Urgell Airport (v2.1.1):
    • LESU - Package size optimization.
    • Fixed: Ground Lights of LESU Airport’s runway are moved slightly out of place.
    • Building LESU_Prop_3 LOD upgraded.
    • Building LESU_Prop_2 LOD upgraded.
    • Building LESU_1 LOD upgraded.
    • Building LESU_Prop_1 LOD upgraded.
    • Building LESU_Prop_5 LOD upgraded.
    • Building LESU_Prop_4 LOD upgraded.
  • Gaya fixed LEMD - Adolfo Suárez Madrid-Barajas Airport (v2.1.1):
    • Fixed: Parts of the main terminal lack collision at LEMD airport - 2.1.0.
    • Fixed: Floating objects on LEMD airport.
    • Fixed: Madrid Barajas Adolf Suarez Airport buildings appear misaligned in multiple locations.
    • Fixed: Multiple parking slots are placed incorrectly.
  • Gaya fixed LECO - A Coruna Airport (v2.2.2):
    • Fixed: Building on apron is unrealistically bright at night at LECO airport.
    • Fixed: Jetways do not fully connect to aircraft.
  • Gaya fixed LDRI - Rijeka Airport (v2.1.0):
    • LDRI - Package size optimization.
    • Building LDRI_Props_small_lightpole LOD upgraded.
    • Building LDRI_Props_lightpole_big LOD upgraded.
  • Gaya fixed KTVL - Lake Tahoe Airport (v2.1.1):
    • KTVL - Package size optimization.
    • Fixed: Runway markings do not match - 2.1.0.
    • Fixed: Terrain spikes occur next to Lake Tahoe Airport.
    • Fixed: Parking spots seemingly missing from airport.
    • Fixed: Helipad is not connected to a taxiway, leading player to the other side of the airport in front of the runway.
  • Gaya fixed KTEX - Telluride Regional Airport (v2.1.1):
    • KTEX - Package size optimization.
    • KTEX - Order hint update.
    • Building MICROSOFT_KTEX_10 LOD upgraded.
    • Building Telluride_Bridge LOD upgraded.
    • Building Telluride_Tank LOD upgraded.
    • Building KTEX_3 LOD upgraded.
  • Gaya fixed KSWF - New York Stewart International Airport (v2.1.2):
    • Fixed: Z-fighting on one of the hangars.
  • Gaya fixed KSFO - San Francisco International Airport (v2.1.2):
    • Fixed: Snow is visible on taxiways.
    • Fixed: Textures flashing on main terminal of KSFO.
  • Gaya fixed KSEZ - Sedona Airport (v2.1.0):
    • KSEZ - Package size optimization.
    • Building Sedona_PlotLight LOD upgraded.
    • Building KSEZ_01 LOD upgraded.
    • Building KSEZ_02 LOD upgraded.
    • Building KSEZ_03 LOD upgraded.
    • Building KSEZ_04 LOD upgraded.
    • Building KSEZ_05 LOD upgraded.
    • Building KSEZ_08 LOD upgraded.
    • Building KSEZ_09 LOD upgraded.
    • Building KSEZ_11 LOD upgraded.
    • Building KSEZ_12 LOD upgraded.
    • Building KSEZ_13 LOD upgraded.
    • Building KSEZ_14 LOD upgraded.
    • Building KSEZ_15 LOD upgraded.
    • Building KSEZ_17 LOD upgraded.
    • Building KSEZ_25 LOD upgraded.
    • Building Sedona_WoodCross LOD upgraded.
    • Building Sedona_SmallLamp LOD upgraded.
    • Building Sedona_BigLamp LOD upgraded.
  • Gaya fixed KSEA - Seattle-Tacoma International Airport (v2.1.2):
    • Fixed: Ridge in runway 34R/16L at KSEA Seattle-Tacoma International Airport.
    • Fixed: Terrain on and around runway at Seattle-Tacoma International Airport experiences deformation.
  • Gaya fixed KRTS - Reno Stead (v2.1.1):
    • KRTS - Order hint update.
  • Gaya fixed KROW - Roswell (v2.1.1):
    • KROW - Order hint update.
  • Gaya fixed KORD - O’Hare International Airport (v2.1.1):
    • KORD - Order hint update.
  • Gaya fixed KNKX - Marine Corps Air Station Miramar (v2.1.1):
    • KNKX - Order hint update.
  • Gaya fixed KNFL - Nas Fallon (v2.1.1):
    • KNFL - Order hint update.
  • Gaya fixed KMCO - Orlando International Airport (v2.1.1):
    • KMCO - Order hint update.
  • Gaya fixed KLAX - Los Angeles International Airport (v2.1.1):
    • KLAX - Order hint update.
  • Gaya fixed KJFK - John F. Kennedy International Airport (v2.3.1):
    • Fixed: Multiple footprints are noticeable across the airport when CU11 TIN is sideloaded.
  • Gaya fixed KGCN - Grand Canyon (v2.1.0):
    • KGCN - Package size optimization.
    • Building INI_KGCN_BUILDING_67 LOD upgraded.
    • Building INI_KGCN_GRAND_CANYON_HELICOPTERS LOD upgraded.
    • Building INI_KGCN_GRAND_CANYON_HELICOPTERS_Clutter LOD upgraded.
    • Building INI_KGCN_HANGAR_04 LOD upgraded.
    • Building INI_KGCN_HANGAR_04_Clutter LOD upgraded.
    • Building INI_KGCN_HELICOPTER_TERMINAL_Clutter LOD upgraded.
    • Building INI_KGCN_HELICOPTER_TERMINAL_PART1 LOD upgraded.
    • Building INI_KGCN_HELICOPTER_TERMINAL_PART2 LOD upgraded.
    • Building KDTW_VOR_LOD0 LOD upgraded.
    • Building KGCN_Airport_Operations LOD upgraded.
    • Building KGCN_Airport_Operations_Clutter LOD upgraded.
    • Building KGCN_ATC LOD upgraded.
    • Building KGCN_Aux_Building_01 LOD upgraded.
    • Building KGCN_Aux_Building_02 LOD upgraded.
    • Building KGCN_Building_761 LOD upgraded.
    • Building KGCN_Fire_Trainin LOD upgraded.
    • Building KGCN_Fire_Training_CLUTER LOD upgraded.
    • Building KGCN_Footprints LOD upgraded.
    • Building KGCN_Fuel_Area LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines_Clutter_LOD0 LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines_LOD0 LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines_Split_LOD0 LOD upgraded.
    • Building KGCN_Hangar_01_NPS LOD upgraded.
    • Building KGCN_Hangar_02 LOD upgraded.
    • Building KGCN_Hangar_02_Clutter LOD upgraded.
    • Building KGCN_Hangar_03 LOD upgraded.
    • Building KGCN_Hangar_03_Clutter LOD upgraded.
    • Building KGCN_Main_Terminal LOD upgraded.
    • Building KGCN_Maintenance_Buildings_01_LOD0 LOD upgraded.
    • Building KGCN_Maintenance_Buildings_03_LOD0 LOD upgraded.
    • Building KGCN_Maintenance_Buildings_04_LOD0 LOD upgraded.
    • Building KGCN_Small_Fuel_Tank_and_Pipe LOD upgraded.
    • Building KGCN_Tus_Cabin_Type_01_02 LOD upgraded.
    • Building KGCN_Tus_Cabin_Type_01_02_02 LOD upgraded.
    • Building KGCN_Tusayan_Town_Hall LOD upgraded.
    • Building KGCN_Tusayan_Town_Hall_Clutter LOD upgraded.
    • Building INI_Drain_Rectangle LOD upgraded.
    • Building KGCN_ATC_Bollard_Orange LOD upgraded.
    • Building CGN001 LOD upgraded.
    • Building CGN002 LOD upgraded.
    • Building CGN003 LOD upgraded.
    • Building CGN004 LOD upgraded.
    • Building CGN005 LOD upgraded.
    • Building CGN007 LOD upgraded.
    • Building CGN008 LOD upgraded.
    • Building CGN009 LOD upgraded.
    • Building CGN010 LOD upgraded.
    • Building CGN011 LOD upgraded.
    • Building CGN012 LOD upgraded.
    • Building CGN013 LOD upgraded.
    • Building CGN014 LOD upgraded.
    • Building CGN015 LOD upgraded.
    • Building CGN016 LOD upgraded.
    • Building CGN017 LOD upgraded.
    • Building CGN018 LOD upgraded.
    • Building CGN019 LOD upgraded.
    • Building CGN020 LOD upgraded.
    • Building CGN021 LOD upgraded.
    • Building CGN022 LOD upgraded.
    • Building CGN023 LOD upgraded.
    • Building CGN024 LOD upgraded.
    • Building CGN026 LOD upgraded.
    • Building CGN033 LOD upgraded.
  • Gaya fixed KFHR - Friday Harbor Airport (v2.1.0):
    • KFHR - Package size optimization.
    • Building KFHR_02 LOD upgraded.
    • Building KFHR_15 LOD upgraded.
    • Building KFHR_17 LOD upgraded.
    • Building KFHR-03 LOD upgraded.
    • Building KFHR_16 LOD upgraded.
    • Building KFHR-05 LOD upgraded.
    • Building KFHR-06 LOD upgraded.
    • Building KFHR-07 LOD upgraded.
    • Building KFHR-09 LOD upgraded.
    • Building KFHR-11 LOD upgraded.
    • Building KFHR-12 LOD upgraded.
    • Building KFHR-13 LOD upgraded.
    • Building KFHR-14 LOD upgraded.
    • Building KFHR-19 LOD upgraded.
    • Building KFHR-20 LOD upgraded.
    • Building KFHR-27 LOD upgraded.
    • Building KFHR-29 LOD upgraded.
    • Building KFHR-30 LOD upgraded.
    • Building KFHR-31 LOD upgraded.
    • Building KFHR-16 LOD upgraded.
    • Building KFHR_9 LOD upgraded.
    • Building KFHR_27 LOD upgraded.
    • Building KFHR_7 LOD upgraded.
    • Building KFHR-windsock-barrier-red LOD upgraded.
    • Building KFHR-windsock-barrier-white LOD upgraded.
    • Building KFHR-27 LOD upgraded.
  • Gaya fixed KFFA - First Flight Airport, Kitty Hawk (v2.1.0):
    • KFFA - Package size optimization.
    • Building USA_POI_Wright_Brothers_Camp LOD upgraded.
    • Building USA_POI_Wright_Brothers_Visitor_Center LOD upgraded.
    • Building Wright_Brothers_National_Memorial LOD upgraded.
    • Building KFFA_Props_2 LOD upgraded.
    • Building KFFA_Props_3 LOD upgraded.
    • Building KFFA_Props_5 LOD upgraded.
    • Building KFFA_Props_6 LOD upgraded.
    • Building KFFA_Props_7 LOD upgraded.
    • Building KFFA_Props_8 LOD upgraded.
    • Building KFFA_Props_9 LOD upgraded.
    • Building KFFA_Props_10 LOD upgraded.
    • Building KFFA_GroundFix LOD upgraded.
    • Building USA_POI_Century_Of_Flight_LODs LOD upgraded.
    • Building Wright Brothers Memorial Statues LOD upgraded.
    • Building USA_POI_Wright_Brothers_Algeco LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate1 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate2 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate3 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate4 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate5 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Portrait LOD upgraded.
    • Building KAVX_Prop_FlagPole LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone1 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone2 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone3 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone4 LOD upgraded.
    • Building KFFA_Props_4 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Police_Department LOD upgraded.
  • Gaya fixed KEB - Nanwalek Airport (v2.1.1):
    • KEB - Package size optimization.
    • Fixed: Elevation issues on water near KEB Airport.
    • Fixed: Vegetation appears where none should near the Nanwalek Airport.
    • Fixed: Ditch surrounding small island near KEB runway.
    • Building KEB_1 LOD upgraded.
  • Gaya fixed KDFW - Dallas / Fort Worth International Airport (DFW) (v2.1.1):
    • KDFW - Order hint update.
  • Gaya fixed KDEN - Denver International Airport (v2.1.1):
    • Fixed: Flattened buildings seen along KDEN TIN exclusion border in Denver, US.
    • Fixed: KDEN - ground markers duplicated on runway 25 taxiway.
  • Gaya fixed KCOF - Patrick Space Force Base (v2.1.1):
    • Fixed: Deformed terrain appears in a river that cuts through Patrick Space Force Base Airport.
  • Gaya fixed KCGX - Chicago Meigs Field (v2.1.0):
    • KCGX - Package size optimization.
    • Fixed: Misaligned collisions along apron at KCGX airport.
  • Gaya fixed KBID - Block Island Airport (v2.1.0):
    • KBID - Package size optimization.
    • Building KBID_Houses_01 LOD upgraded.
    • Building KBID_Houses_02 LOD upgraded.
    • Building KBID_Houses_03 LOD upgraded.
    • Building KBID_Houses_04 LOD upgraded.
    • Building KBID_Houses_05 LOD upgraded.
    • Building KBID_Houses_06 LOD upgraded.
    • Building KBID_Houses_07 LOD upgraded.
    • Building KBID_Houses_08 LOD upgraded.
    • Building KBID_VOR LOD upgraded.
    • Building KBID_Lightpole_1 LOD upgraded.
    • Building KBID_Lightpole_2 LOD upgraded.
    • Building KBID_WoodFence_1 LOD upgraded.
    • Building KBID_WoodFence_2 LOD upgraded.
    • Building KBID_Sign_Bethanys LOD upgraded.
    • Building KBID_Parking LOD upgraded.
    • Building KBID_Sign_Stop LOD upgraded.
    • Building KBID_Sign_BlockIsland_Main LOD upgraded.
  • Gaya fixed KAVX - Catalina Airport (v2.1.0):
    • KAVX - Package size optimization.
    • Fixed: {World] [Airport] [KAVX] Players can spawn on top of a tree when setting Parking spot 11 for departure at Catalina Airport.
    • Fixed: Runway markings at KAVX are incorrect.
    • Fixed: Runway markings at KAVX Catalina Airport are broken.
    • Building KAVX_1 LOD upgraded.
  • Gaya fixed KATL - Atlanta International Airport (v2.1.1):
    • Fixed: All taxiway signs, as well as North FedEx hangar and Delta Cargo building, are missing at KATL airport.
  • Gaya fixed KASE - Aspen-Pitkin County Airport (v2.1.0):
    • KASE - Package size optimization.
    • Fixed: Bespoke]Cars parked over parking lot footprint.
    • Building KASE_02_03_04 LOD upgraded.
  • Gaya fixed HUEN - Entebbe International Airport (v2.1.1):
    • HUEN - Order hint update.
  • Gaya fixed HECA - Cairo International Airport (v2.1.2):
    • Fixed: Parts of the main terminal lack collision at HECA airport - 2.1.0.
    • Fixed: Parking Spots 11/12/13 missing connections toRunways.
    • Fixed: Jetways at HECA do not connect to Passenger Jets.
  • Gaya fixed FXME - Maketane (v2.1.0):
    • FXME - Package size optimization.
  • Gaya fixed FACT - Cape Town International Airport (v2.1.1):
    • Fixed: Grass visible on asphalt in FACT airport perimeter.
    • Fixed: Windsock incorrectly placed on building 2D footprint at FACT airport.
    • Fixed: Windsocks are doubled at FACT airport.
2 Likes

SU4 Bespoke Airports and Scenery Updates (Cont.)

  • Gaya fixed ESSA - Stockholm Arlanda Airport (v2.1.0):
    • ESSA - Package size optimization.
    • Fixed: Missing Tunnel Assests at ESSA.
    • Fixed: Partially missing collisions on portion of terminal at ESSA airport.
    • Building ESSA_Bridge_Generic_M LOD upgraded.
    • Building ESSA_terminal_01 LOD upgraded.
    • Building ESSA_Tunnel_single LOD upgraded.
  • Gaya fixed ESNQ - Kiruna Airport (v2.1.1):
    • ESNQ - Order hint update.
  • Gaya fixed ENSB - Svalbard Airport (v2.1.1):
    • ENSB - Package size optimization.
    • Fixed: Position of runway markers on the world map is reversed - 2.1.0.
    • Fixed: Taxi signs are misplaced on the taxiway - 2.1.0.
    • Building ENSB_4 LOD upgraded.
  • Gaya fixed ENRA - Mo I Rana Airport (v2.1.0):
    • ENRA - Package size optimization.
    • Fixed: Occasional LOD flashing on main terminal and ATC tower of ENRA.
    • Building ENRA_7 LOD upgraded.
    • Building ENRA_Small_Taxi_Charlie LOD upgraded.
    • Building ENRA_Big_Taxisign_Rwy_Charlie_Left LOD upgraded.
    • Building ENRA_Big_Taxisign_Rwy_Charlie_Right LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type026 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type030 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type031 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type033 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type023 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type024 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type025 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type027 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type028 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type029 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type032 LOD upgraded.
    • Building GAYA_Props_1_Antenna LOD upgraded.
    • Building GAYA_Props_1_AntennaBig LOD upgraded.
    • Building GAYA_PropLib_LightMast_Type002 LOD upgraded.
    • Building GAYA_PropLib_LightPole_Type005 LOD upgraded.
    • Building GAYA_PropLib_BaggageTrolley_Type001 LOD upgraded.
  • Gaya fixed ENLK - Leknes Airport (v2.1.0):
    • ENLK - scenery update.
    • Fixed: LOD pop on the main building at ENLK airport.
    • Building wENLK_asset_firetraining LOD upgraded.
    • Building wENLK_LOC LOD upgraded.
    • Building wENLK_model_FKhangar LOD upgraded.
    • Building wENLK_northinstruments LOD upgraded.
    • Building wENLK_remotetower LOD upgraded.
    • Building wENLK_Term_sec2 LOD upgraded.
    • Building wENLK_Terminal LOD upgraded.
    • Building wENLK_asset_concreteblockA LOD upgraded.
    • Building wENLK_asset_entrysign LOD upgraded.
    • Building wENLK_Boundaryfence LOD upgraded.
    • Building wENLK_car_LC LOD upgraded.
    • Building wENLK_mast_appch_8mcirclingFLG LOD upgraded.
    • Building wENLK_mast_appch_8mFLG LOD upgraded.
    • Building wENLK_mast_appch_leadin LOD upgraded.
    • Building wENLK_mast_apron_3m LOD upgraded.
    • Building wENLK_mast_apron_5m LOD upgraded.
    • Building wENLK_mast_wind LOD upgraded.
    • Building wENLK_signs_ILS LOD upgraded.
    • Building wENLK_windsock_base LOD upgraded.
    • Building wENLK_signs_STOPP LOD upgraded.
    • Building wENLK_mast_appch_top_FLG LOD upgraded.
    • Building wENLK_mast_appch_top LOD upgraded.
    • Building wENLK_asset_parkingentrylamp LOD upgraded.
    • Building wENLK_mast_appch_base LOD upgraded.
    • Building wENLK_mast_appch_circlingFLG LOD upgraded.
    • Building wENLK_mast_apron_2m LOD upgraded.
    • Building wENLK_mast_apron_2msingle LOD upgraded.
    • Building wENLK_PLASI2 LOD upgraded.
    • Building wENLK_sign_parkingA LOD upgraded.
    • Building wENLK_sign_parkingA LOD upgraded.
    • Building wENLK_signs_A1 LOD upgraded.
    • Building wENLK_signs_A2 LOD upgraded.
    • Building wENLK_signs_B1 LOD upgraded.
    • Building wENLK_signs_B2 LOD upgraded.
    • Building wENLK_signs_C1 LOD upgraded.
    • Building wENLK_signs_C2 LOD upgraded.
    • Building wENLK_signs_SCAT-I LOD upgraded.
  • Gaya fixed EKRN - Bornholm Airport (v2.1.0):
    • EKRN - Package size optimization.
    • Fixed: There are two inactive runway points visible in free flight at EKRN airport.
    • Building EKRN_1 LOD upgraded.
  • Gaya fixed EIDL - Donegal Airport (v2.2.0):
    • EIDL - Package size optimization.
    • Fixed: Building experiences LOD pop at Donegal Airport.
    • Fixed: Donegal Airport has non-american flags present.
    • Building EIDL_Gas_Tank_1 LOD upgraded.
    • Building EIDL_Gas_Tank_Complex_1 LOD upgraded.
    • Building EIDL_H1 LOD upgraded.
    • Building EIDL_Small_Building_1 LOD upgraded.
    • Building EIDL_Water_Tank_1 LOD upgraded.
    • Building EIDL_Tower_Lamp_1 LOD upgraded.
    • Building EIDL_H1_Wall_Lamp_1 LOD upgraded.
    • Building eidl_h1_black_plastic_door_1 LOD upgraded.
    • Building eidl_h1_plastic_door_1 LOD upgraded.
    • Building eidl_roof_square_window_1 LOD upgraded.
    • Building eidl_roof_window_1 LOD upgraded.
    • Building eidl_roof_window_2 LOD upgraded.
    • Building eidl_white_opaque_window_1 LOD upgraded.
    • Building eidl_small_building_2 LOD upgraded.
    • Building eidl_old_container_1 LOD upgraded.
    • Building eidl_props_sign_2 LOD upgraded.
    • Building eidl_props_sign_4 LOD upgraded.
    • Building eidl_donegal_memorial_1 LOD upgraded.
    • Building eidl_table_umbrella_1 LOD upgraded.
    • Building eidl_roof_square_window_2 LOD upgraded.
    • Building eidl_wall_huge_vent_1 LOD upgraded.
    • Building eidl_hangar_2_garage_door LOD upgraded.
    • Building eidl_h1_red_garage_door_1 LOD upgraded.
    • Building eidl_window_blend_10 LOD upgraded.
    • Building eidl_plant_1 LOD upgraded.
    • Building eidl_wall_lamp_1 LOD upgraded.
    • Building eidl_wall_lamp_2 LOD upgraded.
    • Building eidl_wall_lamp_3 LOD upgraded.
    • Building eidl_wall_lightpole_1 LOD upgraded.
  • Gaya fixed EHRD - Rotterdam The Hague Airport (v2.1.0):
    • EHRD - Package size optimization.
    • Building EHRD_Bus_station_big LOD upgraded.
    • Building ehrd_bus_station_small LOD upgraded.
    • Building EHRD_statue LOD upgraded.
  • Gaya fixed EHAM - Amsterdam Airport Schiphol (v2.1.2):
    • Fixed: EHAM - LOD pops on all buildings.
    • Fixed: Amsterdam Airport Schiphol has some buildings that are offset from their footprint.
    • Fixed: Terminals have inconsistent collision at Schiphol Airport.
    • Fixed: Duplicated ground markings at Bespoke Airports.
  • Gaya fixed EGSS - London Stansted Airport (v2.1.0):
    • EGSS - Package size optimization.
  • Gaya fixed EGPR - Barra Airport (v2.1.0):
    • EGPR - Package size optimization.
    • Fixed: Barra Airport has some buildings that are offset from their footprint.
    • Building EGPR_Tower 1 LOD upgraded.
    • Building EGPR_Tower 2 LOD upgraded.
  • Gaya fixed EGPB - Sumburgh Airport (v2.1.0):
    • EGPB - Package size optimization.
    • Fixed: Buildings experiences LOD pop at Sumburgh Airport.
    • Building KAVX_Fence_L LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_01_1 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_01_2 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_02 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_03 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Object_01 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Object_02 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Object_03 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Objects_05 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Objects_08 LOD upgraded.
    • Building GAYA_PropLib_CUB_Bench01 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_01 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_02 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_03 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_07 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_08 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_20 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_24 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_09 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_10 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_11 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_12 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_13 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_14 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_15 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_16 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_23 LOD upgraded.
  • Gaya fixed EGLL - Heathrow Airport (v2.2.2):
    • EGLL - Order hint update.
    • Fixed: LOD Issues with SE buildings causing no collision when near buildings.
    • Fixed: There is very low lighting around several buildings at EGLL airport.
    • Fixed: Duplicated ground markings at Bespoke Airports.
  • Gaya fixed EGHC - Land’s End Airport (v2.1.0):
    • EGHC - Package size optimization.
    • Building MICROSOFT_EGHC_4 LOD upgraded.
    • Building UC_EGHC_6 LOD upgraded.
    • Building UC_EGHC_7 LOD upgraded.
    • Building UC_EGHC_airport_buildings_1 LOD upgraded.
    • Building UC_EGHC-8 LOD upgraded.
    • Building EGHC_02_03 LOD upgraded.
    • Building EGHC_red_pole LOD upgraded.
    • Building EGHC_sign_2 LOD upgraded.
    • Building EGHC_sign_3 LOD upgraded.
    • Building EGHC_sign_4 LOD upgraded.
    • Building FS_block_grass_rwy LOD upgraded.
  • Gaya fixed EGGP - Liverpool Airport (v2.1.1):
    • Fixed: taxiway signage missing / incorrect.
  • Gaya fixed EGFF - Cardiff Airport (v2.1.0):
    • EGFF - Package size optimization.
    • Fixed: Fence section at Cardiff Airport experiences LOD pop.
    • Fixed: Terrain at Cardiff Airport experiences deformation LOD pop.
    • Fixed: Unknown parking space appears at Cardiff Airport.
    • Building EGFF_13 LOD upgraded.
    • Building EGFF_15 LOD upgraded.
  • Gaya fixed EGCB - Manchester-Barton Airport (v2.1.0):
    • EGCB - Package size optimization.
    • Fixed: Some windows have incorrect textures on a building at Manchester Barton Aerodrome.
    • Building EGCB_yards_circles LOD upgraded.
    • Building MICROSOFT_EGCB_4 LOD upgraded.
    • Building MICROSOFT_EGCB_5 LOD upgraded.
    • Building UK_EGCB_3 LOD upgraded.
    • Building EGCB-18 LOD upgraded.
    • Building EGCB_2 LOD upgraded.
  • Gaya fixed EG78 - Out Skerries (v2.1.0):
    • EG78 - Package size optimization.
    • Fixed: Collision bump at end of runway at EG78.
    • Building Out_Skerries_Dock LOD upgraded.
    • Building Out_Skerries_FishFarm LOD upgraded.
    • Building Out_Skerries_Lighthouse LOD upgraded.
    • Building Out_Skerries_Station LOD upgraded.
    • Building Out_Skerries_Rock05 LOD upgraded.
    • Building Out_Skerries_Rock01 LOD upgraded.
    • Building Out_Skerries_Rock02 LOD upgraded.
    • Building Out_Skerries_Rock03 LOD upgraded.
    • Building Out_Skerries_Rock04 LOD upgraded.
    • Building Ship_FishBarge LOD upgraded.
    • Building Out_Skerries_Bridge LOD upgraded.
  • Gaya fixed EFVA - Vaasa Airport (v2.1.0):
    • EFVA - Package size optimization.
    • Building EFVA_Vor LOD upgraded.
    • Building MICROSOFT_EFVA_5 LOD upgraded.
    • Building EFVA_1 LOD upgraded.
    • Building EFVA_7 LOD upgraded.
    • Building EFVA_9 LOD upgraded.
    • Building EFVA_lightpole LOD upgraded.
  • Gaya fixed EFIV - Ivalo Airport (v2.1.0):
    • EFIV - Package size optimization.
  • Gaya fixed EDXH - Heligoland Airport (v2.1.0):
    • EDXH - Package size optimization.
    • Fixed: Several sections of terrain around the EDXH Duene airport have LOD popping.
    • Building EDXH_04_01 LOD upgraded.
    • Building GAYA_Prop_wavebreakers_end LOD upgraded.
    • Building GAYA_Prop_wavebreakers_Very_Small LOD upgraded.
    • Building GAYA_Prop_wavebreakers_bend LOD upgraded.
  • Gaya fixed EDVK - Kassel Airport (v2.1.0):
    • EDVK - Package size optimization.
    • Fixed: Kassel Airport has two ridges in its runway.
    • Fixed: Terrain elevation issues occur on the runway and edges of Kassel Airport.
    • Fixed: Calden Airport has severe terrain issues.
    • Building EDVK_Antennas_Hangar LOD upgraded.
    • Building EDVK_Aviation LOD upgraded.
    • Building EDVK_Hangar LOD upgraded.
    • Building EDVK_Hangar234 LOD upgraded.
    • Building EDVK_Hangar5 LOD upgraded.
    • Building EDVK_Hangar6 LOD upgraded.
    • Building EDVK_Hangar6_A LOD upgraded.
    • Building EDVK_Hangar234_A LOD upgraded.
    • Building EDVK_Hangar234_B LOD upgraded.
    • Building EDVK_MainApron_2 LOD upgraded.
    • Building EDVK_MainApron_3 LOD upgraded.
    • Building EDVK_MainApron_3_A LOD upgraded.
    • Building EDVK_MainApron_4 LOD upgraded.
    • Building EDVK_Piper LOD upgraded.
    • Building EDVK_Terminal LOD upgraded.
    • Building EDVK_Tower LOD upgraded.
    • Building EDVK_Antennas LOD upgraded.
    • Building ILS_Antenna_02 LOD upgraded.
  • Gaya fixed EDNY - Friedrichshafen Airport (v2.1.1):
    • EDNY - Package size optimization.
    • Fixed: Signage on taxiways is missing on EDNY airport - 2.1.0.
    • Fixed: User is unable to receive pushback when departing from three unlisted Parking spots via the World Map at EDNY.
    • Fixed: Building footprint appears at Friedrichshafen Airport.
    • Fixed: Friedrichsafen Airport has some buildings that are offset from their footprint.
    • Building EDNY_Airbus_Maintenance LOD upgraded.
    • Building EDNY_Airport_Arena LOD upgraded.
    • Building EDNY_ATC LOD upgraded.
    • Building EDNY_Aux_Building_02 LOD upgraded.
    • Building EDNY_Aux_Building_03 LOD upgraded.
    • Building EDNY_Bank LOD upgraded.
    • Building EDNY_BKK LOD upgraded.
    • Building EDNY_BMW_Mini LOD upgraded.
    • Building EDNY_Carbovation LOD upgraded.
    • Building EDNY_Carpark_Shelter LOD upgraded.
    • Building EDNY_Coffee_House LOD upgraded.
    • Building EDNY_Credo_Restaurant LOD upgraded.
    • Building EDNY_Doubleslash_Net LOD upgraded.
    • Building EDNY_Elite_Jet_Service_misc LOD upgraded.
    • Building EDNY_Events_Complex LOD upgraded.
    • Building EDNY_Events_Complex-01 LOD upgraded.
    • Building EDNY_Events_Complex-02 LOD upgraded.
    • Building EDNY_Events_Complex-03 LOD upgraded.
    • Building EDNY_Ferchau LOD upgraded.
    • Building EDNY_Flight_School LOD upgraded.
    • Building EDNY_Hangar_01 LOD upgraded.
    • Building EDNY_Hangar_02 LOD upgraded.
    • Building EDNY_HORMANN LOD upgraded.
    • Building EDNY_Ibis_Hotel LOD upgraded.
    • Building EDNY_KS_Engineers LOD upgraded.
    • Building EDNY_Office_Building LOD upgraded.
    • Building EDNY_Office_Complex LOD upgraded.
    • Building EDNY_ParkingBuilding LOD upgraded.
    • Building EDNY_Post_Office LOD upgraded.
    • Building EDNY_Runoff LOD upgraded.
    • Building EDNY_TRAPP LOD upgraded.
    • Building EDNY_Vehicle_Storage LOD upgraded.
    • Building EDNY_Zeppelin_Restaurant LOD upgraded.
    • Building INI_EDNY_AUX_BUILDING_01 LOD upgraded.
    • Building INI_EDNY_DORNIER_MUSEUM LOD upgraded.
    • Building iniscene_EDNY_Elite_Jet_Service LOD upgraded.
    • Building iniscene_EDNY_Round_Hangars LOD upgraded.
    • Building iniscene_EDNY_Terminal LOD upgraded.
    • Building iniscene_EDNY_Zeppelin_Hangar LOD upgraded.
    • Building EDNY_Security_Gate_02 LOD upgraded.
    • Building DME_Antenna LOD upgraded.
    • Building EDNY_Security_Gate_03 LOD upgraded.
  • Gaya fixed EDHL - Lübeck Airport (v2.1.0):
    • EDHL - Package size optimization.
    • Fixed: EDHL airport missing connecting paths between parking spots and taxiway.
    • Fixed: A specific building type on EDHL lack collision.
    • Fixed: EDHL airport has the holdshort for runway 25 placed at the end of the runway instead of at the end of the taxiway.
    • Building Microsoft_ASSET_OMDB_Tank_2 LOD upgraded.
  • Gaya fixed EDDS - Stuttgart Airport (v2.1.1):
    • EDDS - Order hint update.
  • Gaya fixed EDDP - Leipzig/Halle Airport (v2.1.1):
    • EDDP - Order hint update.
  • Gaya fixed EDDM - Munich Airport (v2.1.0):
    • EDDM - Package size optimization.
    • Fixed: Parts of taxiways at EDDM airport are unnaturally elevated.
    • Fixed: Multiple unknown parking space appears at Munich Airport.
    • Building EDDM_93 LOD upgraded.
  • Gaya fixed EDDK - Cologne Bonn Airport (v2.1.1):
    • EDDK - Order hint update.
  • Gaya fixed EDDF - Frankfurt Airport (v2.1.1):
    • Fixed: Multiple Buildings Are Missing Collision.
  • Gaya fixed CZST - Stewart Aerodrome (v2.1.1):
    • CZST - Package size optimization.
    • Fixed: LOD pops on fences and roofs in CZST Airport.
    • Fixed: Roof textures experience Z-fighting with building textures at Stewart Aerodome.
    • Fixed: Some buildings are missing - 2.1.0.
    • Building CZST_5 LOD upgraded.
  • Gaya fixed CYTZ - Billy Bishop Toronto City Airport (v2.1.1):
    • CYTZ - Package size optimization.
    • Fixed: Runway incursion during jet rating exam.
  • Gaya fixed CYFB - Iqaluit International Airport (v2.1.0):
    • CYFB - Package size optimization.
    • Fixed: LOD light pop at CYFB airport at night.
  • Gaya fixed CYDF - Deer Lake Airport (v2.1.2):
    • Fixed: Parts of the terminal are missing collision - 2.1.0.
  • Gaya fixed CYDA - Dawson City Airport (v2.1.0):
    • CYDA - Package size optimization.
  • Gaya fixed CYCG - Castlegar Airport (v2.1.0):
    • CYCG - Package size optimization.
    • Fixed: Missing runway starts on CYCG airport.
    • Fixed: West Kootenay Regional Airport is missing departure/arrival markers in Free Flight with WU 11 streaming.
  • Gaya fixed CYBD - Bella Coola Airport (v2.1.0):
    • CYBD - Package size optimization.
    • Fixed: CYBD - compass ground marking is partially buried.
  • Gaya fixed C53 - Lowerloon (v2.1.0):
    • C53 - Package size optimization.
    • Fixed: Exclusion rectangle from C53 Lowerloon package excludes terraforming at POI Broch of Mousa.
    • Building LowerLoon_Building01 LOD upgraded.
    • Building LowerLoon_Building05 LOD upgraded.
    • Building LowerLoon_Building06 LOD upgraded.
    • Building LowerLoon_Building08 LOD upgraded.
  • Gaya fixed BIIS - Ísafjörður Airport (v2.1.1):
    • BIIS - Package size optimization.
    • Fixed: Minor LOD pops on the BIIS airport - 2.1.0.
  • Gaya fixed BIAR - Akureyri Airport (v2.1.0):
    • BIAR - Package size optimization.
    • Fixed: Airport not properly blended into the terrain at Akureyri Airport terrain deformation.
    • Fixed: Runway number markers are missing at BIAR airport.
  • Gaya fixed AYTI - Tapini Airport (v2.1.0):
    • AYTI - Package size optimization.
    • Fixed: Vegetation LOD pop at end of runway at AYTI Airstrip.
    • Building ayti-c1a LOD upgraded.
    • Building ayti-c1b LOD upgraded.
    • Building ayti-c1c LOD upgraded.
    • Building ayti-c1d LOD upgraded.
    • Building ayti-c1e LOD upgraded.
    • Building ayti-c1f LOD upgraded.
    • Building ayti-c2a LOD upgraded.
    • Building ayti-c2b LOD upgraded.
    • Building ayti-church LOD upgraded.
    • Building ayti-churchtower LOD upgraded.
    • Building ayti-policestation LOD upgraded.
    • Building ayti-ushapebuilding LOD upgraded.
    • Building c2c LOD upgraded.
    • Building c2d LOD upgraded.
    • Building diamondhut LOD upgraded.
    • Building gh1 LOD upgraded.
    • Building green2t LOD upgraded.
    • Building H1 LOD upgraded.
    • Building H10 LOD upgraded.
    • Building H2 LOD upgraded.
    • Building H3 LOD upgraded.
    • Building H4 LOD upgraded.
    • Building H5 LOD upgraded.
    • Building H6 LOD upgraded.
    • Building H7 LOD upgraded.
    • Building H8 LOD upgraded.
    • Building H9 LOD upgraded.
  • Gaya fixed AYLK - Kokoda Airport (v2.1.0):
    • AYLK - Package size optimization.
    • Building orohaven LOD upgraded.
    • Building thatch-2 LOD upgraded.
    • Building thatch-3 LOD upgraded.
  • Gaya fixed AYGF - Guari Airport (v2.1.0):
    • AYGF - Package size optimization.
    • Fixed: Bespoke building roof texture experiences LOD pop when moving closer too/farther away from it near Guari Airport.
    • Building AYGF_1_House_1 LOD upgraded.
    • Building AYGF_1_House_2 LOD upgraded.
    • Building AYGF_1_House_3 LOD upgraded.
    • Building AYGF_1_House_4 LOD upgraded.
    • Building halftankA LOD upgraded.
    • Building halftankB LOD upgraded.
    • Building halftankC LOD upgraded.
    • Building halftankD LOD upgraded.
  • Gaya fixed AT07 - Davis Plateau Skiway (v2.1.0):
    • AT07 - Scenery Update.
  • Gaya fixed AGGN - Nusatupe Airport on the (v2.1.0):
    • AGGN - Package size optimization.
    • Building OCE_APT_AGGN_3_NEW_RESIDENTAL_BUILDING_ALONG_RWY LOD upgraded.
    • Building OCE_APT_AGGN_3_NEW_RESIDENTAL_BUILDINGS LOD upgraded.
    • Building OCE_APT_AGGN_Accomodations LOD upgraded.
    • Building OCE_APT_AGGN_Ferry_Dock LOD upgraded.
    • Building OCE_APT_AGGN_LARGE_HOUSE_I LOD upgraded.
    • Building OCE_APT_AGGN_LARGE_HOUSE_II LOD upgraded.
    • Building OCE_APT_AGGN_Shed1 LOD upgraded.
    • Building OCE_APT_AGGN_Terminal LOD upgraded.
    • Building OCE_APT_AGGN_Water_Tanks_Covered LOD upgraded.
    • Building OCE_APT_AGGN_Wordfish_Jetty LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_1 LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_2 LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_3 LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_4 LOD upgraded.
    • Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var1 LOD upgraded.
    • Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var2 LOD upgraded.
    • Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var3 LOD upgraded.
    • Building oce_apt_aggn_boat_wreck_lod0 LOD upgraded.
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